Oh look, another Dark Souls is lame thread.

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NeutralDrow

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lapan said:
NeutralDrow said:
If I had actually gotten the "Link the Fire" ending, I'd probably have screamed. In-game and in real life.

"Hooray, I get to perpetuate the system whose endpoint I've just seen where everything goes to shit! And all I need to do to make that happen is suffer 1000 years of incessant burning agony! All thanks to those wonderfully altruistic gods and serpents who manipulated me into doing so! What a lucky zombie I am! <color=red>DEARSWEETHOLLOWJESUSTHEPAIN!"

On the other hand, after a certain point, I just wanted to destroy the world for being so obtuse (and figured I'd be doing everyone a favor anyway), so I read the wiki to learn how to join the Darkwraiths and followed Kaathe's advice, figuring that even if I was betrayed, I'd have killed the sun itself.

Imagine my surprise when, after a fun final boss fight that I won on the first try (finally, a boss <url=http://i46.tinypic.com/bbm9c.jpg>vulnerable to ripostes!), it turns out the "evil" serpent was telling the truth the whole time, and not only was I not betrayed, but I <url=http://i50.tinypic.com/1zdn911.jpg>became the Dark Lord of all. And <url=http://i45.tinypic.com/2vd616g.jpg>I even managed to be human for it.

After a story that consistently failed to engage me, I got an ending where I succeeded beyond anything I'd dreamed, and for a brief moment even got into the mind of my character, and had one thought:

"Yeah. I like this..."
Judging from what you hear about Kaathe in New Londo and the DLC his goal is spreading the Abyss over Lordram. He tricked both the people of New Londo and Oolacile to do so. Choosing the Dark Lord ending is likely to plunge the world in the Abyss sooner or later. Since that is the home of the serpents, they are the only ones that win
Works for me. I get my glorious Age of Humanity, and everything gets destroyed when I'm done? Best of both worlds.
 

V8 Ninja

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deviltry said:
V8 Ninja said:
While I will disagree with you on the overall quality of the game, I will agree with you on the fact that Dark Souls really doesn't explain important parts of its systems. While the combat stuff is well-explained in the tutorial, none of the pictures-as-stats are explained and there is no specific indication of why some weapons are unusable/ineffectively equipped.
STR number in red doesn't explain that you need more STR? I'm sorry, are you from the past?
Without seeing this image [http://i.imgur.com/bwkjl.jpg], I would have no idea what the arm, hand, pen, star, raindrop, hollow circle, and dark ring symbols actually meant. And by default, that screen is not visible to the player. That's not good UI design.
 

iwinatlife

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V8 Ninja said:
deviltry said:
V8 Ninja said:
While I will disagree with you on the overall quality of the game, I will agree with you on the fact that Dark Souls really doesn't explain important parts of its systems. While the combat stuff is well-explained in the tutorial, none of the pictures-as-stats are explained and there is no specific indication of why some weapons are unusable/ineffectively equipped.
STR number in red doesn't explain that you need more STR? I'm sorry, are you from the past?
Without seeing this image [http://i.imgur.com/bwkjl.jpg], I would have no idea what the arm, hand, pen, star, raindrop, hollow circle, and dark ring symbols actually meant. And by default, that screen is not visible to the player. That's not good UI design.
Not sure about the other versions but there is a help button in the menu on xbox you hit back and scroll around to get details
 

Tallim

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iwinatlife said:
V8 Ninja said:
deviltry said:
V8 Ninja said:
While I will disagree with you on the overall quality of the game, I will agree with you on the fact that Dark Souls really doesn't explain important parts of its systems. While the combat stuff is well-explained in the tutorial, none of the pictures-as-stats are explained and there is no specific indication of why some weapons are unusable/ineffectively equipped.
STR number in red doesn't explain that you need more STR? I'm sorry, are you from the past?
Without seeing this image [http://i.imgur.com/bwkjl.jpg], I would have no idea what the arm, hand, pen, star, raindrop, hollow circle, and dark ring symbols actually meant. And by default, that screen is not visible to the player. That's not good UI design.
Not sure about the other versions but there is a help button in the menu on xbox you hit back and scroll around to get details
Yeah there is and I'm astounded people miss it but that's because they don't bother to read the controls 'key' at the bottom of the status page for some reason.
 

V8 Ninja

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iwinatlife said:
V8 Ninja said:
deviltry said:
STR number in red doesn't explain that you need more STR? I'm sorry, are you from the past?
Without seeing this image [http://i.imgur.com/bwkjl.jpg], I would have no idea what the arm, hand, pen, star, raindrop, hollow circle, and dark ring symbols actually meant. And by default, that screen is not visible to the player. That's not good UI design.
Not sure about the other versions but there is a help button in the menu on xbox you hit back and scroll around to get details
While things may be explained in some instructions of sorts, the actual game never mentions the stats nor does it explain why they are important. It doesn't even inform the player that more information about such things can be found in X or Y, which is extremely annoying and unhelpful.

(Also, BTW, I'm playing the game on the PS3.)
 

lapan

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iwinatlife said:
V8 Ninja said:
deviltry said:
V8 Ninja said:
While I will disagree with you on the overall quality of the game, I will agree with you on the fact that Dark Souls really doesn't explain important parts of its systems. While the combat stuff is well-explained in the tutorial, none of the pictures-as-stats are explained and there is no specific indication of why some weapons are unusable/ineffectively equipped.
STR number in red doesn't explain that you need more STR? I'm sorry, are you from the past?
Without seeing this image [http://i.imgur.com/bwkjl.jpg], I would have no idea what the arm, hand, pen, star, raindrop, hollow circle, and dark ring symbols actually meant. And by default, that screen is not visible to the player. That's not good UI design.
Not sure about the other versions but there is a help button in the menu on xbox you hit back and scroll around to get details
The help button is in all the versions. Also it displays the exact bonus dmg as a + or - number next to the default dmg.
 

PrimitiveJudge

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Headdrivehardscrew said:
PrimitiveJudge said:
Only 9 hours? your barely out of diapers at that point. Don't you think it's premature to make a full game opinion. I am 35 hours in and just rung the second bell. (fuck Blighttown).
Learn to love the leeches.

Know where they're hanging out. All of them. Time and time again.

For... if you intend to upgrade yo shit, you'll be massacring a thousand leeches.

Welcome to the grind.

Make it fun. Do things differently. Switch weapons for the lulz. Get resisant, gear up to the task. Use rings. Dual wield everything. Be quick and nimble, ninja the terrain or be a tank. Wear heavy armor, become a knight of onion or wear a dress, for a change? Why not do everything naked? Enjoy.
I actually forgot to add at the end, that I am loving it. I have no souls, do not remember where I died at, so I am stuck at the bottom of blight town with no range and no poison cure. this is going to be the most epic escape ever. =)

OT: My point is OP ring at least the second bell, or spend some time in New Lando, but don't hate after 9 hours. Plus you cannot compare this game to Ninja Gaiden. NG isn't a RPG never has.
 

BooTsPs3

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So you're complaining about non-existing problems? The tutorial explains everything you need to know. It could be better, but if you use your brain it will work better than most tutorials that just drag the fuck on and on.

You complain the combat isn't fast. It's not a hack'n'slasher. It doesn't need fast combat, nor did it ever imply it had it. Are you seriously comparing it to ninja gaiden? That's like comparing ratchet and clank to medal of honour.

The fact that you're using a wiki and the drake sword begs the question, why bother? Why play a game renowned for difficulty if you're just gonna cheese it?

You call the game trial and error, yet it has about 3 cheap deaths in the entire game. You're just doing it wrong.

You complain that there are consequences for death. That is because the game is fair. It has almost no cheap deaths. If you die it's because YOU fucked up. It adds pressure to the combat. In your average game you get to a boss and think "Ok i get to fight this now". In DS you get immersed in the game and scared by the fact that there are consequences to losing this fight. There's a lot less intensity to fights if you can just try again right away. No pressure. Besides. If you die, you get the chance to recover your souls and humanity. Meaning you can double your souls by the time you get them, making the game become that tiny bit easier if you have trouble with it.

YOU may not like dark souls. But your complaints are not legit problems with the game. They just happen to be things you don't like about it. Slow combat etc.

Having played a ton of demons and dark souls, i can tell you. You don't need the wiki. I refused to use any wikis or guides until i had beaten the games, and the experience was better for it. Where's the satisfaction in beating a boss if you just google where to get the best gear and then look up the strategy?

The only real thing that comes across in the OP is that ninja gaiden is faster paced and you think it makes it more skill based, yet you are using wikis to help you in dark souls, rendering your point pretty much invalid.
 

V8 Ninja

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s69-5 said:
V8 Ninja said:
They appear on the PS3 as well...

Go to 3:10 in the video
Many of the icons are displayed and defined using simple reading skills.
[sub](and boy does the player fumble about in the video - I mean the first time he touched a bonfire, did he not read the options? "Attune Magic" should have jumped out at him... but I digress).[/sub]

Now, notice the button displays at the bottom of the screen.
Square button: Toggle display
Triangle: Toggle status
Select: Explanation

All of those buttons are not simply for show. They have a functional use to explain what the various stats / items are.
You just have to explore your status screen.

Maybe I don't have a problem with this because I've been playing RPGs for 25+ years, and exploring the status screen is always the first thing I do once I have control of my character. I'm not saying Dark Souls is not obtuse at all, it is - it's just not nearly as bad as some claim.
I see. I guess I have to admit that I didn't explore and properly become acquainted with the menus of DS. Either way, thanks for correcting my arrogance and helping me out in a way.
 

Jaeke

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Ditto OP.

I was seriously disappointed by the game. I also bought it during Winter-Sale.

Could have been much more. To be fair it had an incredible atmosphere but the intensity/payoff ratio was nonexistant.

I was having no fun at all during the 10 hours I got myself through. Maybe if masochism is your thing, good for you? But otherwise, no, all I see is rich potential for lore and story. It already had combat down (though the dodging could be tweaked a bit), hopefully Dark Souls II improves on the problems.

(Yes I have a gamepad and downloaded the DSFix.)
 

NeutralDrow

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poiumty said:
NeutralDrow said:
Fuck you, too.
Heh. You always did take things a bit too seriously.
Sorry for the hyperbole. Felt a lot like you were pointing out what an idiot I was for not appreciating overriding genius and for critiquing parts of the game I actually liked; frustration with difficulty alone doesn't kill something for me[footnote]Hell, it took me twenty tries to beat the first black knight in the undead burg by dual-wielding, but I succeeded and had a blast doing so (and the second black knight only took five tries...though he did die of falling damage).[/footnote]. I'm more-or-less used to contempt in the group (I've known Fred a little over three years now, after all), but out here...I overreacted, and I apologize.

But really, I need to apologize more if you feel sorry for recommending Dark Souls to me. I still found it worth playing for the combat alone, and keep in mind you're also the one I have to thank for making the game even work consistently on my computer (after you fixed my DSfix file, I didn't have any more random framerate slowdowns, even in Blighttown).
 

NeutralDrow

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poiumty said:
NeutralDrow said:
I was under the impression that you didn't enjoy your time spent with the game on account of its obtuse mechanics and simplistic plot, and the "just get it over with" comment was because you skipped the 4 optional DLC bosses (including the new areas and unique NPCs) in your haste to finish it. If after all that you still think it was worth playing, then I got the wrong impression.
The time I didn't enjoy with the game was because of annoying mechanics and obtuse plot. I probably would have found more of the mechanics obtuse if you hadn't already explained most of them to me before I started (like weapon scaling and upgrades), but it was things like how I couldn't move more than an inch off the ground (and was therefore trapped by tree roots), faced ranged enemies with heatseeking ammunition, and didn't have a map that were much worse. The only obtuse mechanic that affected my enjoyment was when I had to search online for how to aim a crossbow[footnote]I still maintain that being able to aim a bow but not a crossbow makes the exact opposite of sense. And the binocular trick didn't really help, since they don't have a reticule.[/footnote]. And of course the whole "lose your souls/humanity on your second death" bit. If the creators really intended for that to reinforce some sense of vulnerability in you as a puny undead in a world of terrifying monsters (as people keep telling me), that plan halted the moment I sliced apart a minotaur ten times my size on my first try (under crossbow fire), and reversed the instant I shot off a wyvern's tail and beat him to death with it.

That's when I realized I wasn't J. Random Schmuck, like the game wanted me to be. I was f'ing Kratos. That's also why I'm going to play Dark Souls again, to try out new playstyles. I especially want to see how far I get with <url=http://oi46.tinypic.com/5zjtl5.jpg>Dirk Dickpunch and his fists of steel.

Also to get the DLC. The story as a whole was the perfect combination of things to completely shut the door in my face: an overarching theme that ran counter to my own experience, a playable character with no character at all and little chance to flesh them out on my own, almost no exposition, a death mechanic specifically designed to break my immersion, a dearth of side characters I found interesting and fun, and a lot of lore fleshing out a world I couldn't feel connected to. The kicker is that what I've heard of Artorias of the Abyss makes it sound like some of my complaints disappear (the side characters, exposition, and lore parts).

But no, I didn't skip the DLC because I was rushing through the game. I don't believe I was rushing through the game; other than one accidental sequence break (killing Sif before getting the Lordvessel), I more than followed the path I was supposed to. I missed the DLC because I expected I would simply run into it, that it was integrated in the PC version, and when that didn't happen I simply forgot about it. It didn't occur to me that I would have to seek it out, and even if it had, I never would have guessed I'd have to return to an area I'd already been to a number of times without seeing anything after getting an obscure item from a random[footnote]Random to me, the person who didn't realize the crystal golem in the archives was a new addition.[/footnote] monster. Even the wiki doesn't tell you what to do, as I've since found out. We can probably chalk up my not doing the DLC to my hitting the game's end stretch and focusing on that for three hours instead of coming back to the Escapist and seeing your message.

But no, that's one of my goals. I don't think I can say I like Dark Souls (and I'm not sure just how much time I spent in enjoyment versus in frustration), but I already got my $40 worth, and I'm not done yet. I just didn't get nearly as much out of it as its fans (who really don't help my opinion, irrational as I know that sounds), and I have no intention of doing New Game+.
 

00slash00

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BloatedGuppy said:
You know, I feel like those two got oversold. I beat them on my first try. A very long, very stressful try that ate all my potions and firepots, but my first try nonetheless.

I found Stray Demon much worse for some reason.
i find their difficulty varies dramatically depending on your build. with my dex build it took me a dozen tries to beat them. with my str build i beat them in 1 or 2 tries. but in a way, the stray demon is harder. with him there is much less room for error because unless you fight him really late in the game, his attacks kill you in one hit. however, they are also a lot easier to avoid once you figure out how to avoid them
 

Headdrivehardscrew

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xshadowscreamx said:
another dark souls is lame thread?
actually i just see easy mode vs dark souls threads in the forums.
Yup. You're late to the party, but rest assured they always kinda turn out the same, with no proper exchange and absolutely nothing gained in the process. You've also got the misinformed loyalty voters, which always go for the 'change' option no matter if they actually know what exactly it is they are voting for... they know what they're supposed to vote AGAINST, for sure. Must be in their genes, right?

There will be a Dark Souls with easy mode implemented for casual gamers and it's going to be free to play, too:

<youtube=Z0E6Yw-M1YY>