Ok, you have a choice to make a game.

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Liberaliter

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Sep 17, 2008
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An RTS with an unlimited unit cap set in the 17th and 18th centuries featuring extensive base building, research and strategic combat with naval and ground warfare with AI's, alliances and multiplayer.

Oh wait its already been made.

Cossacks: European Wars
 

Ironic Pirate

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May 21, 2009
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It would be a 30's gangster game styled after a 30's ganster movie, and every once in awhile the opererator would get the reels confused and you would get to play a brief "creature feature" until the problem could be sorted out. Maybe there could also be newsreels of different events from that time that would progress throughout the game, until they reach world war two, and then you could play brief WWII style levels. Played for laughs, of course.
 

ejb626

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Aug 6, 2009
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A game where you control an agent of a nanny-state government who is sent in covertly to violently deal with Violent Video Game Traffickers because it would be ironic.
 

(whitty name here)

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Apr 20, 2009
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An Epic RPG that has absolutely no faults at all. Open world, skill levelling to that of oblivion except without the easily manipulated way of choosing skills(just have a different skillset). It would probably have a technology vs magic theme, while being able to progress for whichever side you wanted.

I dunno what I'd call it. Mind and Magic?

....thats not bad
 

drbarno

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Nov 18, 2009
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I would create a game where you own a video gaming company, you ca create any game you want, no limits, and be able to play them as you want to
 

Therumancer

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Nov 28, 2007
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Being a horror movie fan, especially of 80s horror with it's iconic franchises and such, I would want to create a sandbox action-RPG game based around the idea of designing and playing your own movie-style maniac, with a variety of powers letting you build a fairly normal slasher, or a powerful supernatural being.

I'd probably go for an AO rating, by putting graphic sex, rape, mutilation, and following through on all of the exploitive stuff that makes shock horror great.

I even have a storyline in mind to form a campaign out of, ideas for side activities and side quests, and also a system based on things like the old real world VICAP system and my old criminal justice education to determine the response of authorities to your murders and such when your not simply on a rampage. The idea being that you could be a subtle monster and pick people off to rape/torture/kill them, or a Jason Vorhees inspired murder machine which might occasionally stomp through the local campground killing everything in it's path.

I see it as doing for horror movies, what the godzilla/giant monster games (Rampage, etc..) did for that genere.

Getting past some RPG ideas which may or may not sell, chances are that would be my pet project if I had the resources.

I'd probably call it Murderville, Maniac City, or Horrorverse.

The idea wouldn't just be to create a massive orgy of depravity, though it would certainly be that, but to create something really for the horror fans. The guys who can sit down and watch a "Saw" or "Hellraiser" marathon, or talk about classic FX heavy cinema, and how they don't do bad guys like Freddy Kruegar anymore.

 

Kilo24

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Aug 20, 2008
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Heh. I am making a game.

It's a tactical squad-based fantasy game with heavy terrain involvement at the moment, but I'm planning to branch it out into a full RPG as a campaign (it won't be as long as most mainstream ones, but it will be far less linear.) Currently it's focused around skirmishes that may take an hour or so, like a real-time strategy or Warhammer 40k, with a force that you can design anew each time before the game.

I started off making a set of rules such that it could be played on tabletop, so that players would easily understand each component of the game (thus I could make it a deeper experience.) The tabletop rules are currently fully playable, and have a large amount of options available. I've tried to balance it out as best as I can, but I still need more playtesting which probably won't occur until I get the game running decently.

Even when the first version's released, the music/sound effects will be non-existent, the graphics simple, the aesthetics limited to descriptive text, but the interface will be clean and easy to understand (you should be able to right-click on most things to get an exact description of them), the gameplay unique and compelling (think maybe a one-off battle in X-Com or Final Fantasy Tactics with a great deal more customizability and a good bit more terrain involvement), and the opposing AI should be pretty good. The achievements system gives a large amount of experience and a few other bonuses based on the achievement, so trying to acquire achievements should replace grinding.

It's currently called Eldritch Requiem; I'm not particularly enamored of the name, but I can't think of anything I like more. It will be distributed for free, and it's being coded in Java so it'll run on almost any modern platform. If anyone's interested, I could send people the tabletop rules to look at; they will be directly translated to the computer game of it and playtesting is necessary to get it balanced out to the degree I want it to. My best guess is that I'll have the first release out in a month or so.
 

hannan4mitch

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Jan 19, 2010
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Mine would be a RPG, except without the "looped combat" staple (you know, he attacks, then you attack or use an ability). Combat would be like a fighter game, with combos and stuff like that, with abilities, but to attack you hit a button, say "5" on the numpad for a normal slice, 4 for a fast slice ,ect.
 

CrysisMcGee

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Sep 2, 2009
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Duke Nukem Forever, with everything Yahtzee said about it being true.

Also a bad-ass Terminator game, focusing on the future war, and removing all the crap from Terminator Salvation by skipping over a lot of different types of Terminators.
 

Daniel Cygnus

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Jan 19, 2009
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A bunch of people are at an abandoned fort in the mountains for various reasons. The only entrance/exit caves in, and they have to stay there until rescue comes in the morning. (Yep, the phones work and they're able to call in a rescue. They're just out in the middle on nowhere in some rough terrain, and it'll take a while for rescue to get there.)

It'd be a classic RE-style survival horror game, but the control scheme would be more along the lines of Dead Space. you'd be able to pick your character at the start. There'd be 3 or 4, each with its own abilities and stats. The major points of the story would be revealed to all characters, but each character would have minor sub-plots and their own take on the events that would all come together and make it a more cohesive whole.

At first, the enemies would be more "natural" (i.e. things that live in the fort like bears and wolves), but as time goes on, they'd slowly become more supernatural. You'd see ghosts and such out of the corner of your eye at first, and eventually (the precise time it happens would be randomly decided), one would attack you.

As for the story, I haven't quite written it yet, but the main point is that the fort has a bad history, and the ghosts are restless because of it. You'll have to do something to put it all back in order, although I'm not quite sure what it would entail, because story's always the last thing I think of when it comes to these things.

As for the name, I have no idea. I'm an awful thing-namer.
 

Voodoomancer

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Jun 8, 2009
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Firebreathing Cyborg Velociraptor Ninjas.

Versus Zombie Pirates. With chainsaws.

On a F***ing Spaceship.

In space.

...need I say more?
 

RagnorakTres

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Feb 10, 2009
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Five words for you sir.
GIANT.
MULTI-VERSE.
2D.
FIGHTING.
GAME.
Every character I can think of (From Capcom and Marvel's rosters to Tekken to DBZ to Mortal Kombat to Disgaea's characters to Dynasty Warriors characters to...well, you get the idea.) all thrown together by mad twists in the space-time continuum. Each character has a destiny mode leading him/her along a unique path through the many universes. Thousands of costumes, hundreds of characters, years of gameplay.