Okami for the Nintendo Wii

Recommended Videos

intergral

New member
Dec 18, 2008
134
0
0
Alright, so I purchased Okami for the Wii a few months ago and busted it out for the first time yesterday. Let me tell you now, it's not very redeeming.

But, before I go into the nitty-grit of why I dislike the Wii version, let me tell you why I enjoyed the original Okami.

What originally drew me to Okami back in 2006 was it's unique art style and story. It is set in ancient Nippon (Japan), where the legends of samurai and gods are played out all around you. More specifically, you play as the Sun Goddess, Amaterasu Omikami- only in wolf form.

The graphics for this game are not cutting edge, by any means. However, stylistically, they are a cut above other 'cel shaded' styles. Everything around you is rendered in Japanese style calligraphy, with cherry blossoms, leaves and even kanji blowing all around you, with mountains being drawn in the distance. Overall, it's very aesthetically pleasing.

The controls are very fluid in this game (for PS2). Everything is pretty basic and easy to control- even the celestial brush, from which the most advanced moves originate.

Overall, I'd give the PS2 version a 9.5/10. It is one of the best games I have ever played!

So, when I heard that this game was going to be ported on the 'fledgling' system, Nintendo Wii, I was pretty excited.

The original studio that made the game, Clover, folded the fall after the PS2 version was released, so it wasn't the original creators porting the game over. That being said, the port was rushed and sloppily done.

The first thing I noticed was the controls. They're HIDEOUS! I've been playing the damned game for almost five hours and I STILL don't know how to do a combo in melee battle.

Trying to draw a circle with the wii'mote is literally torture. I spent almost fifteen minutes trying to draw the circles for the Mr. Orange dance sequence and almost cried tears of joy when I completed it. Drawing a straight line across the screen is even harder. I had to cross one of the bandit's names of a list and it took a solid ten minutes of me yelling at the screen to complete what should be an easy task. Even enemies are hard to hit with the celestial brush. It's like, no matter how steady your hand is, you draw like you have Parkinson's.

The wii'mote just wasn't meant for accuracy- at least in the situations that this game calls for. I actually prefer the analog sticks to the free range motion of the wii'mote. At least I know the cursor will be on the screen at all times.

Another big beef I have with the game is the graphics. The original game seems to be a little more fluid as far as colors and pixels go, while the Wii version just looks muddy. Yes, I know the Wii is a super game cube, but still, there is no reason to leave such sloppy, muddy graphics in a 'next gen' game. Also, this game was ported in wide screen, however, some of the cut scenes are still shot in 'regular screen', which doesn't even make sense.

The porters also conveniently forgot to credit the original creators of the game in the first run, so Nintendo was forced to come up with a patch that included the proper credits. Also,
the box art was literally googled and printed off the internet with an 'ign' logo next to the wolf. They LITERALLY stole their own artwork.

So, I give the port for Wii a 6/10. It's barely playable in my opinion, and does little justice to the original. If you want my honest opinion, buy the PS2 version and save your money.

-Alyson
 

CodeChrono

New member
Mar 29, 2008
106
0
0
Ah. You had the same issues that I had with it. The PS2 version was a gem, but the Wii messed things up. It would have probably been better suited to be ported to the PS3 (or even the 360). Actually, a DS port would have been nice too. :)
 

Novajam

New member
Apr 26, 2008
965
0
0
Wii-motes are notorious for crappy accuracy. Methinks Nintendo had the MotionPlus all thought out before they released the Wii.

Anyways, decent job, however it reads out a little more like a rant about how disappointed you were. To help someone choose between the versions, it'd be good, but it wouldn't be so great to help someone decide whether or not to buy the game. Expand on your points if you plan on doing this sort of thing more often.

Keep trying.
 

PirateKing

New member
Nov 19, 2008
1,256
0
0
Okami is one of the best games ever made. There should be more games like that and Psychonauts.
I bought the PS2 version and, although I own a Wii, have no interest in playing the Wii version.
 

intergral

New member
Dec 18, 2008
134
0
0
thank you for the comments and the critiques. This is my first game review to date, so I'm just starting to get the hang of it... :)

My biggest problem is the differentiation between a rant and an honest review, because everybody has personal biases that affect the internal validity of all ideographic reviews. The problem was, I was reviewing an older game, so instead of explaining the whole thing out as if it were the first release, I summarized the reasons why I thought the original title was good, then went into why I thought the remake was lacking. It did come off as rantish, but at the same time, I was really frustrated with the poor layout of the controls. Since it was the controls that were the main difference between the platforms, that is what I primarily focused on. Game play-wise, it's identical.

I'll try harder next time! :D