"Okay... How was I supposed to figure that out?"

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Kashrlyyk

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Olrod said:
This is a problem so common that it even has its own TV Tropes entry.

http://tvtropes.org/pmwiki/pmwiki.php/Main/GuideDangIt

BTW: Enjoy (the loss of) the rest of your day. ;)
I am completely convinced that how to get the Zodiac Spear in Final Fantasy 12 is put in the game to sell the official guide:

In Final Fantasy XII, obtaining the Zodiac Spear requires not opening four specific unmarked chests which are not mentioned anywhere in the game. ....
 

Smooth Operator

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World of Tanks fits pretty well. Game looks real damn straight forward, drive a tank and shoot anyone you see... what is there to figure out.

But there are actually several technical systems working in the background that you need to understand before it will make sense why you can't do damage to an enemy but he somehow always gets the shot. They do have a tutorial but that only tells you the roughest concept on how to drive an shoot, everything else you need to look up on the Wiki or you are playing completely blind.
 

Bernzz

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Gethsemani said:
The first time I had one of the claw keys in Skyrim. I tried looking around the room with the door in it, I tried figuring out an order of "biggest to smallest", "Flying to swimming" etc. etc. I spent well over 40 minutes there until I lucked my way to the combination and got the door open. For the second claw key door I got to, I was not to keen on trial and error for another half hour so I did a google search for the combination... And all I had to do was turn the claw around in my inventory. Except the game never gave me any indication that I could do it or that I needed to do it. I later found out my dad had the same problem, which made me feel a little bit better.
From memory, the thief in the first dungeon you go to (story wise) who has the claw key with him, has a journal that hints towards the combination being on the claw. At least, the language in his journal was clear enough to me to examine the claw in the inventory, so that was easy enough for me.

Of course if it was a different dungeon you visited first, disregard that whole paragraph. XD
 

Uncle Comrade

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Some of the ways Pokemon evolve, especially in later games. Inkay only evolves if you hold the DS upside down as it levels up, Piloswine has to know a move it can only get from the move relearner, Karrablast and Shelmet have to be traded for each other. If I hadn't looked those up, I'd still be scratching my head now, trying to work it out.
 

Nopraptor

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might have been obvious but i was young so... for me it was the first boss of painkiller where you have to shoot the light over the pit, it was obvious to me that i had to do something with the pit but throwing the light in there baffled me XD

(also to the guy with the claw, the journal indeed says something about palms or whatever)
 

Scarim Coral

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Legend of Zelda: Skyward Sword, I really hate their implication of the motion plus into the game.
In the first dungeon I was stuck since I didn't know how to get passed the two eyes that keep following you. Sure they did provide a hint but it was way to vague and I look online only to find that you suppose to make the eyes dizzy from spinning the sword in a circle since they were following that. How the hell am I suppose to know that???
 

rosac

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the GBA astro boy game came to mind (fantastic game by the way)

in order to progress with the story, you have to destroy a random unmarked bin in one of the levels, revealing a character who is hidden there.

Bear in mind my 14 year old brain didn;t know you could destroy background features and you were surrounded by enemies at the time.

Just what.
 

Baron von Blitztank

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Uncle Comrade said:
Some of the ways Pokemon evolve, especially in later games. Inkay only evolves if you hold the DS upside down as it levels up, Piloswine has to know a move it can only get from the move relearner, Karrablast and Shelmet have to be traded for each other. If I hadn't looked those up, I'd still be scratching my head now, trying to work it out.
On that same note, catching the four Regis in Pokemon Omega Ruby.
You need Wailord and Relicanth in specific positions of your inventory, certain TM moves to be used in the most random of places, an understanding of braile and a renamed Regice during the daytime in order to find Regigigas... Or alternatively, you just need a quick walkthrough online because there's no way in hell you'd work this out on your own!
 

bificommander

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IIRC correctly, you don't actually need the fire arrows in Ocarina of Time, as they are an optional item. There happens to be a torch in the corridor near where you use the fire arrows. If you position yourself just right, you can shoot an arrow through the torch and into the web. Finding that one IS a good case of "how was I supposed to know that?"

I got into the first Dark Souls late (haven't played 2), and I was kinda playing with the wiki open. I'm amazed at how early players figured certain stuff out on their own. Hiding about 15% of the entire gameworld, including a covenant and the end to a questline behind a false wall that's behind another false wall is a good one. But accessing the DLC content takes the cake I think. Go to one area, beat a creature, now another creature on the other side of the map drops an item when killed. With that item in your inventory, go back to the first place, find a remote corner that doesn't even look accessible, and then you can START the DLC. And there are no hints in the items description either. At least the doll you used to access the painted world hinted at what it's used for.

And that's not going into all the general gameplay stuff you need to figure out. I like the idea of a minimalistic tutorial and exposition to create a sense of wonder and discovery. But not in combination with a game that's so balls to the wall difficult that you'll screw yourself over if you do things wrong. I needed to check the wiki to see what weapons there were, how useful they would be to me and where to find them. And while there, I also got spoiled on quite few of the plot elements. I respect those who could play this game over and over until they found everything themselves, but that's really not my style of gaming.
 

SmallHatLogan

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Almost everything in Simon's Quest. That game is so fucking obtuse.

I never had an issue with the giants in Dark Souls 2 but there was that lady who you see after beating the Dragon Rider. You have to exhaust her dialogue so she goes back to Majula to advance the game. Total bullshit.

Then there's the Zodiac Spear in Final Fantasy XII which someone already mentioned. I actually applaud Square Enix for that one. It's a hilarious dick move.

Gethsemani said:
The first time I had one of the claw keys in Skyrim. I tried looking around the room with the door in it, I tried figuring out an order of "biggest to smallest", "Flying to swimming" etc. etc. I spent well over 40 minutes there until I lucked my way to the combination and got the door open. For the second claw key door I got to, I was not to keen on trial and error for another half hour so I did a google search for the combination... And all I had to do was turn the claw around in my inventory. Except the game never gave me any indication that I could do it or that I needed to do it. I later found out my dad had the same problem, which made me feel a little bit better.
I had the exact same problem.

Along similar lines, the keys in Resident Evil. You had to go into your inventory and inspect them before they would work on their corresponding doors.
 

ProtoChimp

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There was a point and click game, can't remember what it was, but the answer to a certain puzzle was something like you need to pick up a dog and put it in your pocket and then travel through time with it or some bullshit, and when asked about it the dev said "Buy the strategy guide".

And I had that same problem with DS2. And alot of FF8 has that problem as well, but that game sucks so I dropped it after 2 hours anyway.
 

laggyteabag

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Jumping into Minecraft for the first time and knowing two things

1) You can punch trees
2) Be in a shelter by nightfall

Seems pretty easy enough, but when you know nothing about anything, it can be pretty difficult to get anything done seeing as I had no idea how to even make a crafting table. Sure, you get used to it eventually, but even now whenever they bring something new out, I always have to consult a wiki to find out how it is made, because there are just far too many items now to figure anything out by yourself.

Then there's cheat codes and eastereggs. It always makes me wonder how people find these things out without some kind of technical wizardry. One example of this is there is a collectible in Halo 3 which requires the player to quite literally jump through some hoops, and you need to jump through them in a specific order (some more than once) for the collectible to even appear, and it must've been almost impossible for someone to discover the location of the collectible and the exact combination of jumpy-hoopyness to have actually discovered this without doing something somewhat technical. The internet really has ruined some surprises in some respects.
 

mad825

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ProtoChimp said:
And alot of FF8 has that problem as well
Only triple triad I find. I managed to figure out most of the stuff when I was 15 quite easily, there are a few side quests that give the whole "you weren't suppose to find it" dick move but besides from that it can just be found by exploring and talking to people.
 

Vrach

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bartholen said:
Actually, the game does tell you... or rather, Nashandra does. You know the area where you fight two Dragonriders? A little before their boss room, you'll meet the Queen and she'll tell you what you need to do:


She gives you several hints like 'follow the symbol of the King', (a symbol that happens to open a lot of doors where previously you'd come and get a message "Present the symbol of the King"). Near the end, when you have the Ashen Mist Heart, she'll actually tell you directly how to use it. Also, one of the doors the King's ring opens has almost nothing but a Giant's tree around when you go through, so it's quite a red flag :)

And I don't know about you, but I've approached those withered giants with a lot of caution when I saw them throughout the game, expecting them to just attack me or something when I approach/use them. You definitely get the idea that they're there for a reason, so it's not a huge leap to check them once you get some hints from Nashandra or even just get the Heart and read the description.

If all else fails, there's always the messages that other people leave behind. That feature exists for a reason in a game like this and if you're a bit lost, reading messages will definitely give you a good hint on what to do or where to go. "Need item" is a big enough hint that stood near most giants and there were some more descriptive/hint-y ones around too.
 

pearcinator

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Monkey Kombat from Escape from Monkey Island

The final 'puzzle' in the game was randomized for every playthrough. It involved having to beat monkeys (and the final boss) in a martial art combat called Monkey Kombat. It worked kind-of like Rock-Scissors-Paper...actually more like Rock-Scissors-Paper-Lizard-Spock.

You had 5 'stances' and each stance beat another stance. However, switching between stances required a three-button combination relating to different monkey sounds Ack, Eep, Oop and Chee.

Here's the kicker. YOU HAD TO WORK OUT WHAT BEAT WHAT AND THE COMBINATION TO CHANGE FROM ONE STANCE TO ANOTHER! It was randomized in every playthrough so a guide wouldn't help much. So you're here with pen and paper marking your progress through trial and error until you work out what beats what and the combination between one stance and the other 4 stances. The same sound 3 times in a row meant you stayed at the same stance (e.g. Oop-Oop-Oop). Here's an example;

Charging Chimp to Anxious Ape - chee-eek-oop
Charging Chimp to Bobbing Baboon - oop-ack-eek
Charging Chimp to Drunken Monkey - ack-eek-chee
Charging Chimp to Gimpy Gibbon - ack-chee-eek

You had to work out the combinations for each of the five stances if you wanted to win.

Now, Here's the second kicker. The final boss against a giant LeChuck statue was the same thing. Only this time the only way to win was to 'draw' three times in a row (e.g. Charging Chimp can't beat Charging Chimp so there's no winner there). ONLY THE GAME NEVER GIVES YOU ANY HINT THAT YOU HAD TO FORCE A DRAW IN ORDER TO WIN!

That's what I call ridiculous!

https://www.youtube.com/watch?v=6gqcoAHHZYE[/youtube]
Notice the pauses between each move Guybrush makes? That's because the player had to refer to a piece of paper to beat the opponent.
 

Sampler

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Back in the olden days I remember having to pay bus fare to go into town to read the Ocarina of Time guide to figure I needed to shoot the pictures of ghosts with fire arrows before they disappeared (I just thought it was a neat trick that when you got near them they vanished) - and I'd spent a helluva lot of time on Link to the Past before this.

I also spent an inordinate amount of time trying to save Barry in Resident Evil (hey, Chris gets two endings where he saves the girl or not, gotta be the same for Jill right?).

I think the internet makes us lazier though, couple of times in wind waker (playing the HD version on the WiiU recently) I looked for solutions when I couldn't think of a way forward (invariably it was to use the deku leaf, seems to be my blindspot) I think if I didn't have internet access I'd've probably worked it out eventually, but it wasn't like it was one of the difficult problems, I just keep forgetting about the deku leaf =p
 

Dansen

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bartholen said:
I finished Dark Souls II for the first time today, and one particular thing stood out to me around the final hour of the game. There was one section where I had absolutely no idea where to go, and nothing in the game world seemed to even hint at anything.
Namely, after going to the Ancient Dragon and receiving the whateveritwas that allows you to enter the memories of the giants. At this point you have explored all mandatory locations in the game world, and there will be no new bonfire locations that further the story. No character says anything that even hints at what you're supposed to do, and not even the game's hint system can help you figure out what you're supposed to do next. The only hint you're given is that the new key allows you to visit "the memories of the withered". Dark Souls is known for being cryptic, but this was utterly impenetrable to me. Seeing as the entire world is basically withered in the game, it could have meant anything. Only after consulting a wiki did I find out what you're supposed to do with it, and then I went "Okay, that's bullshit".

How in the shit was I supposed to link some silver thingy to the long gone giants specifically? "Memories of the withered"... fucking everything's withered in that game!

In short, I received an item that I didn't know what it would do, at a place after which there will be no new places to go to, no characters revealed anything about it or my next step and the game's hint system can't provide info on this particular problem. What you're actually meant to do is to go back to a very early place you have no reason to go back to and then visit certain places that have been little more than set dressing and only then will the story advance. I do respect when a game expects me to figure things out for myself, but this was just nuts.

What examples of this phenomenon do you know? When were you so stuck in a game that you had to consult a wiki, and the answer was something that was basically impossible to figure out anyway? I think adventure games are particularly guilty of this happening.
ehhhh? There is some bullshit in the game but this hardly qualifies. The game drops plenty of hints that you are supposed to go back to the Forest of Fallen Giants.

"Manifestation of ashen mist received from the ancient dragon.
The magic of the ancient dragon allows one to delve into the memories of the withered."

I dont know if you walked up to the giants but the fact that there was a button prompt told me that these things would be important at some point in the game. There is also the gate that you need the king's ring to unlock and the only thing back there is a bonfire and a dead giant. For a souls game this is like giant(no pun intended) neon sign saying I AM IMPORTANT, don't forget about me. You probably just missed these clues for whatever reason, but still it was pretty fair, especially considering in the previous game area was located in a false wall behind a previous false wall behind a chest, no that is something unfair.

OT: I've been playing Kingdom Hearts 1.5 and the most annoying zone by far is Monstero. Its the belly of the whale from Pinocchio and every room looks the same turning it into a maze. I needed to use guide to get out of there.
 

small

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Smooth Operator said:
World of Tanks fits pretty well. Game looks real damn straight forward, drive a tank and shoot anyone you see... what is there to figure out.

But there are actually several technical systems working in the background that you need to understand before it will make sense why you can't do damage to an enemy but he somehow always gets the shot. They do have a tutorial but that only tells you the roughest concept on how to drive an shoot, everything else you need to look up on the Wiki or you are playing completely blind.
yeah the basics are easy to understand move, shoot, earn credits and experience

But yes there is alot more to earn from only having your turret exposed, angling your hull so to give a better chance of bouncing rounds, general armour penetration ideas to learn, weak points of tanks, and the weird camouflage rules
 

Lilikins

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Hmm I believe I have 'the' most perfect example of that in a recent game. The Binding of Isaac: Rebirth.

Anyone unlocked 'The Lost' yet? Did it accidently? Nope, didnt think so. I wont even tag this with a spoiler warning seeing as the chances of unlocking it 'accidently' without checking up online..are roughly the chances of finding a snowball in hell, being revived with a winning lottery ticket in your hands and being crowned emperor of the universe shortly after...all in the same day. Ah-hem, if I may...

Step 1: Die to a Mulliboom with Isaac on the first 2 floors.
Step 2: Die from your own bomb with Magdalene in floors 3-4.
Step 3: Die from Mom (only the boss, mobs that do damage in her boss fight do not count) with Judas.
Step 4: Die from Satan with Azazel. The Fallen beforehand does not count.

Ok so those are the steps, but wait..theres more.

-Upon each death you must exit the current run and click on that other character.

-Its been patched so seeds are not allowed on ANY characters ( atleast as far as Ive come to understand..seeing as Ive only been using the seed for Isaac to get one to spawn..upon completing it with Azazel twice now completely...Im assuming this is what caused it,good luck getting a Mulliboom to spawn...)

-If you exit the game completely, you have to start all over again, so this all must be done in one conesecutive run.

-If you die from anything else at any point you have to start the process over again from Step 1.

Now you may ask yourself 'what the hell? how was I even remotely supposed to find that out?' Well my friend, Ive got news for you.

'Dying in a Sacrifice Room while holding the Missing Poster would yield a puzzle piece on Isaac's last will. These puzzle pieces, when put together, created the last wills of characters dying in the method used to unlock The Lost. '

Yep, thats all I have to say for anything consisting of 'How the hell..was I supposed to find that out?'.


Edit: Ill just add, for anyone wishing to grab it nowadays, if you press escape during the death animation (if you died to anything else) and hold down the r key, the current run will reset and you wont lose the 'progress', aka, if you die to...I donno, It Lives with Azazael on accident, you wont have to start all over again with Isaac.