Okay it's official: I fucking HATE "Old World Blues"

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Robert Cleaver

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I'm playing them in order as intended.

I fucking hated DM ( cept for the money ;) ). I loathed Elijah so much by the end of the dlc I wanted to lock both him and his voice actor in that damned vault. Although it was a challenge it wasn't too hard, it just pissed me off. I also had to install a mod (shaddupyadamnedmutie from nexus) to get my followers to shut the fuck up (increases interval between random spewing of annoying bullshit). I waxed dean and saved the two others, and for all that work the ending sucked. Badly.

HH was awesome because of the scenery and I enjoy exploring and ranged head shots (BOOM!)... My first encounter during the slaughter of the caravan was with a white-leg holding a fucking AM-Rifle ... made for easy repairs of mine though xD. I saved zion and the ending still blew.

OWB: As a software engineer myself, I thoroughly understand and enjoy the premise and the humor; It's almost as if this was the developer's "pet" DLC. (BTW, modded holorifle from DM or Elijah's jury-rigged (can't remember) obliterate robots.

:D http://www.youtube.com/watch?v=gJ1Mz7kGVf0

And to the nightstalkers in OWB: go fuck yourself. Personally, I feed them with 10mm from Sleepytime (gooODNIGHT BITCHES!).

Playing at level 48 with maxed skills (exceptions being unarmed and melee) and all of the FOA implants. It's not too hard, it's just challenging and absolutely hilarious.

Haven't hit LR yet so I can't say anything about it.
 

GonzoGamer

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I liked OWB. From the humor to the exploration to the rewards; I haven't played the other dlc but I think I liked it more than the rest of New Vegas. The apartment you get is better than anything you get in the main game, especially if you're into crafting. And aside from the beginning and end of it, you don't have to do too much chatting with the characters. So I don't get how that part can be too annoying; after all, you can just skip the chatter and kill them all at the end.
DonTsetsi said:
I did notice that I was killing enemies with several hits, while 1 was enough for most things in the wasteland. God bless Unarmed and it's overpowered perks. Armored foes were, as always, amusingly easy thanks to unarmed bypassing armor after a certain perk. I did try using ranged weapons, but found running towards whatever was shooting me to be a better strategy, even if it was far away.
Maybe that's why I didn't find it so tough. I went through it with an unarmed fighter (brought my PToaster too) and charged a lot of the freakiness. Even the giant roboscorion; I think I threw a couple of explosives at it while I ran towards it's behind-it was preoccupied by the protectrons I activated.
 

Eclectic Dreck

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BloatedGuppy said:
3. Most egregious, however, is the HP/DT stacking. I've never seen anything like it, and I endured the god awful albino radscorpions and Super Mutant Masters from the FO3 DLC. I'm a...I want to say level 44...character, loaded with perks, loaded with top end gear and top end ammo. My modified Anti-Material Rifle with armor piercing rounds...the gun I 2-shotted the Legendary Deathclaw with...takes 5 bullets to put down a routine cyberhound. It took 10+ to kill a random robot. And that's assuming I opened from stealth. This is not challenging, this is tedious. Let us not forget that the only source of resupply, the Sink, has 2-3 new bullets for sale every 2-3 days. Whee!
The cyberhounds only have 75 HP and 2 armor by default. There certainly exist damage sponges in the expansion (the roboscorpions come to mind) but even these are trivial given the tools in the expansion. I, for example, managed to get through the expansion with ease using A Light Shining in the Darkness for anything organic and the Protonic Inversal Axe for everything else. The latter, it should be noted, was used with great success with only rudimentary melee skills going into the expansion. Even the formidable Roboscorpion MK 6's have flimsy armor (DT of 6) but have very high HP (900).

The catch, it seems, is that you are continuing to labor with the assumption that the Anti-Material rifle actually remains a supremely powerful weapon in the expansion when it simply isn't the case. There are dozens of weapons that put out more damage in a vats session by far than your rifle. The handgun I mentioned has three times the DPS of the anti-material rifle. The COS Silencer rifle, found in old world blues, not only uses the cheaper and lighter .308, it is outright better at doing damage to anything over the space of a few shots and only gets better if you attempt to max crit chance. To put it another way, when you can't guarantee a one shot kill (and anything with over about 600 HP, even a sneak attack headshot with better criticals and various damage boosting drugs and and features won't do the trick), you're better off going with weapons that have high DPS and weapons like a Light Shining in the Darkness, the .45 SMG, the various Cyberdog guns and plenty of others make the anti-material rifle look like a popgun. Many guns have a DPS that is five or six times higher than the Anti-material rifle. Hell, even if you want to stay with an OC gun, the Brush Gun is capable of hitting very nearly as hard with a much higher rate of fire!

The bottom line is simply this: try different guns when it comes to damage problems. And always consider that you usually don't need something absurd like an anti-material rifle to effectively damage a target. Few things in the game have much armor to speak of making weapons that do comparatively little per shot completely viable and indeed preferable in most cases!
 

BloatedGuppy

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Eclectic Dreck said:
The cyberhounds only have 75 HP and 2 armor by default. There certainly exist damage sponges in the expansion (the roboscorpions come to mind) but even these are trivial given the tools in the expansion. I, for example, managed to get through the expansion with ease using A Light Shining in the Darkness for anything organic and the Protonic Inversal Axe for everything else. The latter, it should be noted, was used with great success with only rudimentary melee skills going into the expansion. Even the formidable Roboscorpion MK 6's have flimsy armor (DT of 6) but have very high HP (900).

The catch, it seems, is that you are continuing to labor with the assumption that the Anti-Material rifle actually remains a supremely powerful weapon in the expansion when it simply isn't the case. There are dozens of weapons that put out more damage in a vats session by far than your rifle. The handgun I mentioned has three times the DPS of the anti-material rifle. The COS Silencer rifle, found in old world blues, not only uses the cheaper and lighter .308, it is outright better at doing damage to anything over the space of a few shots and only gets better if you attempt to max crit chance. To put it another way, when you can't guarantee a one shot kill (and anything with over about 600 HP, even a sneak attack headshot with better criticals and various damage boosting drugs and and features won't do the trick), you're better off going with weapons that have high DPS and weapons like a Light Shining in the Darkness, the .45 SMG, the various Cyberdog guns and plenty of others make the anti-material rifle look like a popgun. Many guns have a DPS that is five or six times higher than the Anti-material rifle. Hell, even if you want to stay with an OC gun, the Brush Gun is capable of hitting very nearly as hard with a much higher rate of fire!

The bottom line is simply this: try different guns when it comes to damage problems. And always consider that you usually don't need something absurd like an anti-material rifle to effectively damage a target. Few things in the game have much armor to speak of making weapons that do comparatively little per shot completely viable and indeed preferable in most cases!
Whoa, did this thread ever get necroed.

I eventually finished OWB, but I hated it so much that was it for that replay of New Vegas. It just soured me on the game entirely. Never got to play Lonely whatever.

It would appear the primary culprit was I just came to the expansion too late in my leveling process, and the HP scaling on all the mobs was just out of control. The AM rifle or "poor DPS" was not to blame, HP scaling was just out of control. Everything was very, very spongy, and as I play a stealth/snipe game it made the experience miserable. I don't want a "higher rate of fire", I want mobs dead from stealth. I did shake it up, though, the insane ammo expenditure needed to kill routine fauna necessitated it. I could empty the Cyberdog gun into a Nightstalker a couple of times consecutively and it would still keep coming.

I'm sure there's a mod somewhere that would let me tweak the settings and fix the scaling issue, but two playthroughs of NV was quite enough. Most RPGs only ever get one.
 

momijirabbit

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Sansha said:
I haven't played Old World Blues because Dead Money was so bad, so offensively appalling, so aggressively putrid and toxic that it completely ruined New Vegas for me, despite 300+ hours of play time.

Haven't played New Vegas since forcing my way through that rancid shit. I uninstalled the entire game, and even couldn't play Fallout 3 for months.

I've been gaming since 1992 and 'Dead Money' DLC for Fallout: New Vegas. is easily the worst gaming product ever conceived by human minds and hands.

No bullshit. I hate it that much.
Care to explain your complete hatred of this DLC?
I thought it was good.

OT: I thought OWB was great.
Made ten times better by the existence of one amazingly OP weapon.

It was all worth it.
 

A-D.

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Jan 23, 2008
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So OWB was the best one? Must have missed something then. My order for best to worst goes as follows:

1: Honest Hearts
2: Dead Money
3: Old World Blues
4: Lonesome Road

And they are in these spots for different reasons. But on the point of OWB itself, the humor is irritating, in fact its like a whole DLC of "Wild Wasteland on crack". It isnt funny when the whole DLC is about just whacky things, there is no real sense of urgency, or wonder or anything in this, its like being stuck in a really bad 60s Sci-Fi Movie. The fetchquests are boring, the enemies are tedious at best, annoying at worst, the design of the area and every little piece of dialogue is grating after the initial smirk wears off about 1 hour in. In fact the only high-point in that whole DLC is the last dialogue with Mobius, everything else is just irritating white noise.

And dont even get me started on Lonesome Road, i could probably ***** about that one for a couple days straight.
 

Qvar

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Aug 25, 2013
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I found OWB fantastic. Maybe an hour too long, but only because I forced myself to get every single piece of everything that there was to collect in it. On the other hand, Honest Hearths was awful. I blazed through it because I couldn't stand the place a minute more.

Requia said:
Lonesome road level scales better. You won't have any trouble fighting enemies there at level 30+, OWB enemies however get ludicrously high DT/HP as time goes on, you can still kill them with bullet spam, but there's not enough bullets in OWB to finish it. As far as I can tell they didn't playtest a lot of perfectly acceptable builds from the core game in it, and just assumed that the player would be statted for energy weapons.
I wasn't statted for energy weapons (only had 25 points on it when started) and yet I was able to finish it with only a bit of care about not spamming bullets. Oh, always used overcharged ammo, if that tells you anything.
 

Sansha

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Nov 16, 2008
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momijirabbit said:
Sansha said:
I haven't played Old World Blues because Dead Money was so bad, so offensively appalling, so aggressively putrid and toxic that it completely ruined New Vegas for me, despite 300+ hours of play time.

Haven't played New Vegas since forcing my way through that rancid shit. I uninstalled the entire game, and even couldn't play Fallout 3 for months.

I've been gaming since 1992 and 'Dead Money' DLC for Fallout: New Vegas. is easily the worst gaming product ever conceived by human minds and hands.

No bullshit. I hate it that much.
Care to explain your complete hatred of this DLC?
I thought it was good.
I have completely nothing positive or redeeming to say about it. I had zero fun. Nothing but frustrating gameplay, honestly. Nothing about it was fun. The hologram guards, the collar and the ancillary bullshit that set it off, the completely unlikable characters - especially for someone like me who plays without dialogue captions, which made the interactions with Christine impossible.

The absolute worst was having that irritating maze of a town, with the whole place looking the same all over, with enemies who don't fucking stay dead and that poorly explained, poorly executed 'Cloud' hanging over the area.

The things about Dead Money that were supposed to make it unique and/or challenging ended up making it irritating. I had no fun playing it, and wouldn't have bothered if I had a save to go back to before going into it. I had to force myself to get through it over a period of something like two weeks, and even afterward, it took me literally years to be able to play New Vegas again.

It is that bad.

I've never played OWB or Lonesome Road. I loved Honest Hearts; it's true to the kind of Fallout I know and love. OWB is just silly, but to me Lonesome Road is sillier. I never bought into the whole 'two Couriers' story. It sounds like complete bullshit.
 

Windcaler

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Ive never really thought about it before but when I rate DLC's from New vegas by which ones I enjoyed the most and want to play again Old world blues is really at the bottom I think. The reason being that it just outstayed its welcome and it didnt make me want to explore the big empty (actually that was a problem with all of Fallout NV but even more so with Old world).

My favorite DLC is probably Honest hearts. You just dont tend to see tribal settings and it really had something to say about the various philosophical outlooks of the different tribes. Behind that is probably Lonesome road, mostly because the other DLCs built up to it, and then Dead money which was a great survival horror-esque DLC
 

Lictor Face

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BloatedGuppy said:
Hooooooooooooooow did this get popularly acclaimed as the best of the New Vegas DLC? In just a few short play sessions I've gone from generally enjoying my replay of the game to generally hating it, and not coincidentally this transformation occurred immediately after starting Old World Blues.
Then you'd better stay away from Lonesome Road. Maybe Honest Hearts too.

If I'm not wrong, OLD WURLD BLUEZ was actually the best received dlc out of the fallout new vegas tetrad of dlc.

Probably because it was the only one which didn't take itself so seriously. DED MONEY was relatively serious, Honest Hearts was back-breakingly serious, Lonesome road is terminally serious and might give you a bad case of seriousness.
 

Sansha

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Nov 16, 2008
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Lictor Face said:
BloatedGuppy said:
Hooooooooooooooow did this get popularly acclaimed as the best of the New Vegas DLC? In just a few short play sessions I've gone from generally enjoying my replay of the game to generally hating it, and not coincidentally this transformation occurred immediately after starting Old World Blues.
Then you'd better stay away from Lonesome Road. Maybe Honest Hearts too.

If I'm not wrong, OLD WURLD BLUEZ was actually the best received dlc out of the fallout new vegas tetrad of dlc.

Probably because it was the only one which didn't take itself so seriously. DED MONEY was relatively serious, Honest Hearts was back-breakingly serious, Lonesome road is terminally serious and might give you a bad case of seriousness.
The fact that Dead Money and Lonesome Road took themselves so seriously is why I don't play them. They're such aggressively ridiculous premises; a hotel vault robbery run by a lunatic, surrounded by immortal soldiers and a toxic cloud, and an epic battle of wits and strength between... two Couriers.

At least Honest Hearts has a correctly proportionate level of seriousness with its plot and setting. Ain't nobody give a shit about this 'begin again' stuff in Dead Money, and a Courier battle? I mean, come on.