Squad based RTS in the vein of Syndicate 1993. Only other one I can think of now is Jagged Alliance Back In Action but that game was.........off.
Agreed.BlueberryMUNCH said:Turn based Final Fantasies.
Look, just...JUST BRING IT BACK:'(
I miss the good old days of couch co-op. I don't mind online too much but my friends and I would really like to sit down and play a game like Uncharted or whatever, in a local co-op capacity.Glover09 said:Good user manuals would be nice, but how about better local multiplayer. Aside from some shooters, there isn't much local multiplayer to be had. It's been getting better, but nothing like the cartridge days.
Actually actually, Halo had regenerating shields and the standard health-pack system. Halo 2 got rid of the health packs and used regeneration for both health and shields.crazyrabbits said:Actually, Halo was the first major game to show off regenerating health. It had been done before, IIRC, but this was the first game that showed off a bunch of unique elements that subsequently gelled together and became the template for most modern FPS games.Balkan said:For me its health meters . Regenerating health sucks because it makes you sit on your ass and whine till the blood falls of the screen . Its not even realistic , the main reason it Call of duty 2 was so the game could be more belivable.
Far Cry 2 let you have 3 guns (one of each size), but there the limiting made sense because it was a game about planning ahead.SajuukKhar said:I miss being able to carry more then two guns.
Now the 10 gun limit old games had its flaws, but really 2 guns is far too few, gives us at least 4.
Dead space managed 4, quite well, why cant CoD?
Actually it still exists. They just made it gambit-related. But at least FF12 gave me the option to turn off gambits compared to FF13's automatic "everything."BlueberryMUNCH said:Turn based Final Fantasies.
Look, just...JUST BRING IT BACK:'(
It was actually a design choice in Halo (which I assume you are talking about) for strategic combat. Plasma works best vs shields while bullets work better vs non shielded foes. All of the weapons have vastly different functions as well. You had to decide what to bring to a fight, you couldn't just swap between all of the guns on the fly. Especially on the first playthrough it was a great mechanic that kept things tense.Elect G-Max said:The other thing that bugs me is the two-gun limit. Let's be honest: the two-gun limit has nothing to do with realism in a game where you're a genetically enhanced super-soldier who single-handedly saves Earth from a race of aliens who speak English.
I have seen several games that incorporate more that 2 weapons just fine on a controller. Most have a "hold button to bring up weapon list and use left analog to select", just use the D-pad (which can have up to 8 weapons), or even just let you spam the weapon switch key till you get the one you want all of which are actually faster to use than attempting to hit the 6-9 keys while playing a game with a WASD/mouse setup.The two-gun limit is really about dumbing things down for console gamers who don't have the 1-9 keys on their retarded little controllers.
The magic compass thing annoys the hell out of me. Coupled with there never being enough dialogue to find something on your own (Skyrim I'm looking at you) so you can't turn it off unless you want to be frustrated walking the world.TehCookie said:Exploring within a story. Modern games seem to be divided between transparent narrative sandboxes and linear corridors, but I want something like the old Final Fantasies back. Also where magic compasses don't exist and you have to remember or talk to NPCs to know where to go.
Also turn based combat, everyone hates on it for not being interactive enough but then the games require all my attention. If it's turn based combat I can multitask. I also want more color and world variety. What happened to colors and unique fantasy worlds?
![]()