Old games that didn't age well.

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pyrosaw

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I say any Unreal game. Pick any, because the franchise lacks any real innovation. Same weapons since 1998, same boring linear level design, same crappy story modes. Great multiplayer, or at least it use to. I can see how people could have had fun in this game, and maybe we need more of this type of fast-paced multiplayer, but it hasn't aged well.
 

Hungry Donner

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Fanta Grape said:
Erm... I think Half-Life 2 aged horribly. I mean I enjoyed the story of the games, but I was horribly annoyed by how predictable everything was. Basic weapons with simplistic mechanics, no bonuses in the game and no exploration, horrible driving sequences, very little strategy, etc etc
It was revolutionary, but it doesn't hold up
I played Half Life 2 for the first time recently and as much as I enjoyed it there were many sections that felt gimmicky. I realize at the time their physics engine was far more revolutionary but the physics puzzles became tiresome quickly and the driving sections really were over done.
 

GiantRaven

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Hungry Donner said:
the driving sections really were over done.
I must be the only person that preferred the driving sections of Half-Life 2 to the rest of the game. I much prefer the first game for my running and gunning.
 

TyrunnAlberyn

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Terra Nova: Strike Force Centauri.

Used to love it back in the day, but the controls feel more than a bit clunky to me now. I don't care about the graphics, but those are also just a wee tad out of date *smirk*.
 

Gindil

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Jennacide said:
Gindil said:
Earthbound. Dare anyone to say that it was good enough to force Nintendo to bring the sequels and original here in the US...
Wow, is this just a sad attempt at being a troll? Earthbound ages just as well as any SNES RPG, and in most facets, it ages even better because it created systems that sucked a lot of the once acceptable grind out of RPGs. (Like the instant death for weaker/surprised mobs)
???

No. You read the history of Mother 1 and Mother 3, and Nintendo didn't bring those over. It had the scratch and sniff campaign for Mother 2(Earthbound) and I'm still bitter that I can't legally own a copy of Mother 3.

And so far, not a single one of you has come up with a valid mention of a game that didn't age well. This doesn't mean going back they look old, or they are clunky with thier older UIs, not aging well means they are borderline unplayable these days because of changes we are used to. For instance, the complaints against Fallout 1 & 2. The control scheme still works fine, the stories are still good, the gameplay is solid. With that very same engine is Planescape: Torment, the single best written game ever. (Second place being Grim Fandango) Are you gonna try and say Torment aged poorly too?

You want a solid example? Go plug in your N64 and play Goldeneye again. It was great in it's day, now try to play it while supressing the urge to stab someone. It's not the inferior 3D graphics that ruin it, it's the tremendously bad control scheme and response time. You play modern day shooters and you'll be used to quickly aiming, console and PC players alike, but you will be unable to return to Goldeneye and stomach it for very long.
The list of games is actually going to be far more subjective than what you say. Some people can still play the old Fear Effect even though the lesbianism might seem quite forced.

Better yet, remember when Tomb Raider 1 had the controls of Resident Evil 1? It's not just the gameplay we remember these games for, it's the graphics that were way too jagged and pixelated compared to today's fare.
 

Choppaduel

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Fanta Grape said:
Choppaduel said:
Fanta Grape said:
snip
When I say its predictable, I mean I run forward, do a little platforming, fight the same enemies, uncover plot, and maybe engage in a physics puzzle. Lather, rinse and repeat every chapter and every episode. And let's not forget the elevator stuff. Think about Fallout 3. A huge open game, so many people to interact with, so many different ways to play the game.

The problem being that it's a single player campaign based game but the game never enforces variety in combat. The weapons are heavily situational. The revolver ammo was far to scarce to effectively use, the pistol was pathetically weak and you'd never use it because the SMG ammo was always a plenty. The crossbow with the crosshair was never a necessity at all. Throughout the whole game, I only ever needed my shotgun and the SMG/Assault Rifles for fighting. Yes, the gravity gun is glorious as a mechanic, but it was never used to its full potential. It was only ever used to push a cupboard away from a door or throw away the tracking balls. Let's look at Team Fortress 2. I mean we have nine very distinct classes purely based on three aspects. Speed, health and weapons. And yet they play and feel completely different. I guess you could apply the same complaint to a game like Left 4 Dead but that game is more of a mastery of these weapons. You can breeze through half-life 2 by just shooting at stuff as much as you can.

When I say bonuses, I mean the game was very simplistic in what you were able to do. Even if you found the mystic vortiguant, explore athe santraps, etc, you were never sufficiently awarded. Let's look back at Left 4 Dead. Taking a different route than usual or backtracking ever so slightly might reward you with a pipe bomb which could easily save a life later on. Exploring the world was extremely fulfilling. Highly immersive and it was melded into the main mechanics of the game. When I was looking for the caches, that felt totally unnatural and took me out of the game. I mean the small details are great. G-Man and small extra areas, but it doesn't hold up.

Driving sequences. This is pretty subjective. Some people like it, some people didn't. I just didn't, I suppose. I think it may be because you never really needed it. It was only ever required as to not have to tediously walk through long parts of empty space or rush by enemies. I did particularly like the water boat sections if only because it wasn't so restricting on where you could go. Although I can't really think of any game that's mixed vehicles fluidly into a non-racing game.

The game does not enforce a variety of strategy. Yes, you CAN decide to put on restrictions or combinations, but it's never the wisest choice. Putting this in contrast with something like Bulletstorm, which is totally centred around trying new things and making it fun. Using only a gravity gun is something that's only hinted at by the Ravenholm achievement and is about equivocally fun as using only a white mage in Final Fantasy and the likes.

It's a great game. It's a fun game. But because of so many modern titles taking what it had originally done, it won't feel as unique to anyone who first played it years later than its release. Like me, who only got the Orange Box last year.
yay! thats what I wanted. Nothing gets to me more than blanket dismissals & judements people make based on what little they remember from playing the game 7 years ago.

a few things though.

"you were never sufficiently awarded." I feel as though getting an achievement for finding the gaunt is like getting a dog biscuit for performing a trick. The experience (the self motivated discovery) for me is it own reward.


"that's only hinted at by the Ravenholm achievement and is about equivocally fun as using only a white mage in Final Fantasy and the likes."

Since I've only ever played HL2 on PC, I'd been playing through the whole game (not just ravenholm)using as few bullets as possible since long before that achievement was introduced. (and since I didn't know anyone who had played it on a console, I only learned of the achievments recently (about 8 months ago?))

I think I'm seeing a trend here. I like having the tools in box, not being forced to use them, and experimenting to see what possible, and thats rewarding in itself. You seem to like being directed to do something specific and then being rewarded for the effort. correct me if I'm wrong.

"only a white mage in Final Fantasy" I'm not really familiar with the FF series, is this possible? idk could you come up a different analogy?
 

Gindil

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Choppaduel said:
"only a white mage in Final Fantasy" I'm not really familiar with the FF series, is this possible? idk could you come up a different analogy?
Oh, it's possible. But the white mages only get healing magic and are really, really, REALLY weak in ATK.

To have them fighting the ultimate final boss with just heals... Yeah...
 

Nulien

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Everquest 1.

My old account was reactivated for free for a time, several days ago, and since I was bored I went ahead and reinstalled it. Compared to newer MMOs like WoW, or EQ2, it has such a primitive interface and very slow paced gameplay. It also seems to take much longer to load, and runs more badly on my computer now than it did years ago, even though I've made a couple of upgrades since then.
 

Sixcess

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MiracleOfSound said:
Half Life 1

Horribly, horribly dated now. Clunky controls, terrible platforming sections, butt ugly and frustrating trial and error gameplay.

And this is from someone who has HL2 as #3 in his all time top 5.
I've been playing Half Life recently, for the first time (so it gets no nostalgia bonus from me), and I have to agree. The story telling technique is still top notch, but the gameplay is rooted in all the worst aspects of 90s FPS design. You die more to the environment than to actual enemy attacks and the damage you do take from attacks is incredibly unpredictable. It actually reminds me of Duke 3D, though Duke had better level design and shooting.
 

saffista

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I was surprised at how much the game hadn't changed since FO, but I think irritated me most was the grind. Killing rats and scorpions would have been a lot more bearable if the graphics were better and I had something to look at other than red auras in virtual darkness. I'm not saying it wasn't a good game, it just wasn't the game that I remembered (which was the best shooter/rpg ever made). I guess that there's been too many games under the bridge for me since then.
 

Fiz_The_Toaster

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For me it's pretty much any psx game, but I guess if I had to choose, it's Resident Evil, Silent Hill, and the first Suikoden. Mostly Suikoden because after awhile my eyes hurt when I look at something else, it's too damn colorful, and the random battles just suck. Some of the dialogue is either unintentionally funny, or god awful.
 

Odbarc

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GiantRaven said:
Odbarc said:
Well, not all PS1 games are fail. Anything that has had a quality job being made (usually the FUN games).
Oh, I agree completely. There are so many PS1 games that have aged terribly (or were just plain terrible to begin with). Another good one that springs to mind is Demolition Racer [http://www.youtube.com/watch?v=XCcc6D4Jt14]. That is an absolute blast to play.
I preferred Demolish Derby (1 only). The Pit was awesome and took a lot of skill and a bit of luck to play. Being the last one left alive? Hard.
 

GiantRaven

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Odbarc said:
I preferred Demolish Derby (1 only). The Pit was awesome and took a lot of skill and a bit of luck to play. Being the last one left alive? Hard.
I've never been able to find a copy, sadly (well barring buying off Amazon or other sites, but I haven't been doing that recently). I remember playing demos when I was younger and they were great fun.
 

Twilight.falls

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The original Super Smash Bros.
I loved it to death when I was younger, Melee was cool, but I preferred the original over it.

Then Brawl came out, and it was better in every single way. The original just does not hold up to Brawl.
 

Bobbity

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To name two old favourites that I've tried again recently and just couldn't get into, Morrowind and Jade Empire.
After I finished my third run through of ME2, I had a strange compulsion to go back and play KotOR. I played it all the way through, finishing it and loving every second of it. After that, I thought I might go back and try some of my other old games, that were just sitting in a corner gathering dust.
I started with Jade Empire, and I'm ashamed to say that I just couldn't get back into it. When it was new, I absolutely adored that game, and finished it something like seven times, but it was a struggle to get past the first level when I went back. I don't know why I didn't like it. Sure, the graphics were relatively bad, but KotOR was like that as well, and I'd still loved it. To this day, I still haven't figured out why I don't like that game.
Anyways, I picked up Morrowind again a couple of weeks later, and I still enjoyed it, but I couldn't bring myself to get much further than the first few missions. Sure, it was a fantastic world, but the effects of that were damaged by the graphics, and Oblivion made it obsolete in terms of gameplay.
I loved both of those games, but I think it would be a real struggle for me to play either one through to completion any more.
 

aenimau5

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Perfect dark, i never played the original but i downloaded the xbla and Christ almighty its terrible.
 

Woodsey

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Fanta Grape said:
Woodsey said:
You've just destroyed your own argument.

Fallout 3 is an open-world RPG, HL2 is a linear first-person shooter. They're two completely different things! If you don't like HL2, that's because you obviously like a completely different genre.
People can enjoy more than one genre of gaming...

If I compare it to something more similar, like Portal, it doesn't have to resort to repetition and yet is completely linear and manages to have creative diversity. Or maybe you'll argue that it's a puzzle. But then I'll look at the metroid prime series which, although linear and pretty straight forward, but manages to have many different things you must do to complete the series.

I said Fallout 3 because even if you could only play one way, you'd still have the option of playing the game with stealth or big guns or bla bla bla.

P.S. I'm pretty sure I said I liked Half-Life 2.
Yeah, but if HL2 was anything like FO3 then it wouldn't be HL2 now, would it?

It's like me saying the Sands of Time should have been more like the GTA games.
 

Fanta Grape

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Choppaduel said:
Fanta Grape said:
yay! thats what I wanted. Nothing gets to me more than blanket dismissals & judements people make based on what little they remember from playing the game 7 years ago.

a few things though.

"you were never sufficiently awarded." I feel as though getting an achievement for finding the gaunt is like getting a dog biscuit for performing a trick. The experience (the self motivated discovery) for me is it own reward.


"that's only hinted at by the Ravenholm achievement and is about equivocally fun as using only a white mage in Final Fantasy and the likes."

Since I've only ever played HL2 on PC, I'd been playing through the whole game (not just ravenholm)using as few bullets as possible since long before that achievement was introduced. (and since I didn't know anyone who had played it on a console, I only learned of the achievments recently (about 8 months ago?))

I think I'm seeing a trend here. I like having the tools in box, not being forced to use them, and experimenting to see what possible, and thats rewarding in itself. You seem to like being directed to do something specific and then being rewarded for the effort. correct me if I'm wrong.

"only a white mage in Final Fantasy" I'm not really familiar with the FF series, is this possible? idk could you come up a different analogy?
A white mage in final fantasy is the cleric/medic who does the least damage out of the group.

I'm not sure if you've heard of Nuzlocke challenge for pokemon. It's putting restrictions on the game by yourself like only catching the first pokemon of an area, releasing a pokemon if it faints, etc.

http://bulbapedia.bulbagarden.net/wiki/Nuzlocke_Challenge

and yes. I like the game to reward me for playing the game as intended. I've never particularly enjoyed putting on my own restrictions of the game. If you have the firepower, use it. If the game is only played by running forward and not looking around, it breaks the immersion for me if I do.