Given the number of female service personel serving in the Middle East today in the US Military, I'd consider a female avatar to be allowable in a game set in the present. There are ostensibly frontline restrictions on female troops, but the front line is hard to pin down, and plenty of female troops see combat. That said: fair enough, for WWII shooters, it would be historically inaccurate - but at the same time it remains a factor in the gender balance of the audience, and one that cannot be discounted. Medal of Honour lost some of it's appeal to me when it lost Manon.
I do play Halo, and I play it against guys, although only face to face, not online. They're usually guys I've played against before, so we're all already over the usual crap. I can both dish and receive the requisite trash talk, and my gender is fair game then just like that guy's glasses are, or that dude's tattoos. While I don't want them to go easy on me, and I don't need them too, I do seem to present something of a common enemy. Doesn't matter how well those guys know me or how much they've seen me play, none of them wants to be the guy who loses to a girl, so they have a tendency to try and take me out first and then worry about each other. I can live with it, I could take your eye out from a mile off with that damn pistol, tank bedamned.
But Halo is one thing, you can pretty much pick up all the skills to play a human player by playing the single player campaign. Something like Dawn of War, there's no substitute for a human opponent, and getting a handle on each race's multiplayer strengths and weaknesses takes time. It's immensely discouraging when the time it takes to rack up the experience hours needed to start playing seriously is time spent being the punchline to a Girls-Can't-Play-Games joke. When and if I play online, and like I say I don't really do so anymore, I find it easier to basically let everybody assume I'm a guy. It's a practical solution, I just wish it wasn't necessary.
I do play Halo, and I play it against guys, although only face to face, not online. They're usually guys I've played against before, so we're all already over the usual crap. I can both dish and receive the requisite trash talk, and my gender is fair game then just like that guy's glasses are, or that dude's tattoos. While I don't want them to go easy on me, and I don't need them too, I do seem to present something of a common enemy. Doesn't matter how well those guys know me or how much they've seen me play, none of them wants to be the guy who loses to a girl, so they have a tendency to try and take me out first and then worry about each other. I can live with it, I could take your eye out from a mile off with that damn pistol, tank bedamned.
But Halo is one thing, you can pretty much pick up all the skills to play a human player by playing the single player campaign. Something like Dawn of War, there's no substitute for a human opponent, and getting a handle on each race's multiplayer strengths and weaknesses takes time. It's immensely discouraging when the time it takes to rack up the experience hours needed to start playing seriously is time spent being the punchline to a Girls-Can't-Play-Games joke. When and if I play online, and like I say I don't really do so anymore, I find it easier to basically let everybody assume I'm a guy. It's a practical solution, I just wish it wasn't necessary.