Hmmm, well I think that the dialogue options have not changed because they work perfectly for what they do. In general I am playing a video game presumably to adventure, and do stuff I can't do in real life. As someone who is not mute, I am not especially excited by the idea of a more realistic coversation system, or even a more complicated one. Conversing with NPCs does it's job of filling in details about the world and enviroment, while at the same time providing information I need to advance the plot.
Oh sure the idea of walking up as some blood splattered warrior and instantly getting all kinds of valuable information from a surprisingly friendly fellow I just happen to stumble upon isn't really realistic, but if we wanted to be realistic about this I'd probably wind up being bored to tears.
What's more if I'm playing a game involved enough story and plot wise for the conversation to be a major factor... like say an RPG, chances are I do not want a twitchy, reflect based minigame to intrude on what I'm doing. Trying to replay a conversation 40 bloody times to proceed because my aim was a bit off sounds like it would be absolutly horrible. One of the reasons why I play RPGs and such is because I admit it, my twitch reflexs leave a lot to be desired. This is one of the reasons why I am resistant to this and every other attempt to insert some kind of reflex/twitch based activity into what should be stat or turn based generes.
I mean hey, my reflexs have not exactly gotten better as I've gotten older to begin with, and I'm a disabled person who takes a cocktail of medications to cause a calming effect which slow me down even further nowadays. "Too much information" incarnate there probably, but the point is that while I do play action games, my mainstay for escapism is RPGs for a reason. Well that and making a reviled, venting, rambling, arse out of myself with TL
R posts on Internet based fansites.
Oh sure the idea of walking up as some blood splattered warrior and instantly getting all kinds of valuable information from a surprisingly friendly fellow I just happen to stumble upon isn't really realistic, but if we wanted to be realistic about this I'd probably wind up being bored to tears.
What's more if I'm playing a game involved enough story and plot wise for the conversation to be a major factor... like say an RPG, chances are I do not want a twitchy, reflect based minigame to intrude on what I'm doing. Trying to replay a conversation 40 bloody times to proceed because my aim was a bit off sounds like it would be absolutly horrible. One of the reasons why I play RPGs and such is because I admit it, my twitch reflexs leave a lot to be desired. This is one of the reasons why I am resistant to this and every other attempt to insert some kind of reflex/twitch based activity into what should be stat or turn based generes.
I mean hey, my reflexs have not exactly gotten better as I've gotten older to begin with, and I'm a disabled person who takes a cocktail of medications to cause a calming effect which slow me down even further nowadays. "Too much information" incarnate there probably, but the point is that while I do play action games, my mainstay for escapism is RPGs for a reason. Well that and making a reviled, venting, rambling, arse out of myself with TL