I'm sure someone has burst this bubble already, but...
Half-Life: released 1998
QIIA: released 1999
Unreal Tournament: 1999
Counter-Strike Beta 1: 1999
Half-Life 2's sales were surely bolstered by anticipation of CS:Source (certainly true in my case) same way the Orange Box sales were enhanced by Team Fortress 2. I don't think Half-Life demonstrated anything about internet multiplayer that wasn't already donning on the rest of the industry.
In my opinion, Yahtzee's desire for conclusions to his gaming experiences shows a propensity for a linear, literary quality compared to the more open, architectural experiences appreciated in good multiplayer gameplay.
Half-Life: released 1998
QIIA: released 1999
Unreal Tournament: 1999
Counter-Strike Beta 1: 1999
Half-Life 2's sales were surely bolstered by anticipation of CS:Source (certainly true in my case) same way the Orange Box sales were enhanced by Team Fortress 2. I don't think Half-Life demonstrated anything about internet multiplayer that wasn't already donning on the rest of the industry.
In my opinion, Yahtzee's desire for conclusions to his gaming experiences shows a propensity for a linear, literary quality compared to the more open, architectural experiences appreciated in good multiplayer gameplay.