Got Wanted in the mail today. Played the first couple of missions... and my opinion really hasn't changed from my reaction to the demo.migo said:Yet somehow Gears is universally praised, while Wanted gets nary a mention. Since when did having an original idea become more important than well refined gameplay (not to mention, Gears didn't invent cover shooting), and given that notion, why the hell doesn't Mirror's Edge get more love?
Firstly, it's really easy. My first death came nearly the start of the third mission where I opted to avoid dealing with a guy with a SWAT shield and just run past him... and was surprised by two guards coming through a door. Instead of taking cover, I stupidly tried to fight them in the open. And I very nearly survived the experience despite piss-poor tactics. And this is on Assassin.
Still finding the cover mechanics a bit sticky. When I want to walk away from cover, I have to hit the A button to unstick, but when dealing with the SWAT guy in the first mission, I found myself coming unstuck during flanking maneuvers repeatedly. This is really one of my biggest problems with cover-based combat games, as it's never as fluid as I want them to be. Going into cover when I don't want to, killing immersion by thinking about controls when unsticking, and failing to go into cover either due to not being in the right place to enter cover, the character picking the wrong side of cover to enter into, or said cover not actually being cover.
While the quick moves from cover is nice, the bullet curving (once they arbitrarily decide to turn on a power that you obviously picked up during the movie that this game is a sequel to) makes it not terribly important. Same for the flanking maneuvers, which have really only come into play against the SWAT shield guys... SWAT shield guys having magically quick reflex that can block incoming curved bullets.
Too damn many cutscenes disrupting the flow of the levels. Enslaved did the same thing, but at least had a better quality of cutscene. There's really not a whole lot to Wanted's story so far, but they seem hellbent on throwing these little moments in constantly. Worse, most of them could have been done Half-Life style or with a pre-scripted sequence. Such as, the opening bit where the cops break into your place. Instead of giving me my first opportunity to shoot a gun, control gets taken away from me so he can *ahem* shoot a couple of guys before one of them jumps through a window. Just need a scripted sequence so the guy with the item jumps through the window upon getting shot... then let *you* jump down after him, instead of doing it all in cut-scene.
Some decent attempts to break monotony with other combat modes. Although only the rail-shooter sequence in the first mission really worked for me, thanks to a cool bit with a round table that would have been impossible to do in-game. The mounted gun and sniper rifle sequence in the second mission suffer from a wide kill range and poor visibility.
Having already played the Tutorial in the demo, I was not exactly pleased to *have* to play it at the start of the game. Would have made a certain amount of sense to add tutorial pop-ups to the first mission, since most of this is pretty basic stuff. First time you have to shoot at someone (press LT to aim, RT to shoot). First time you have to use flanking maneuvers to take out SWAT shield guy (use RT to blind fire from cover to pin him down, then maneuver around cover to flank him). That sort of thing. The Tutorial levels should be there for the trickier ability just to give people a bit more time to practice.
You know it's short when there's an achievement for beating the game in one hour and 12 minutes. They say that like they're proud of it.
But over-all, it's a nice bit of fun but the execution is a bit off. The flow-disrupting cutscenes are the biggest reason I don't have a more favorable opinion of it so far. Why give me control after the opening dream sequence if you're just going to take control away from me before I can shoot someone? Either make the entire sequence a cutscene or let me play the shooting bit. Just basic game narrative mistakes.