The reason that those imitators failed and the others succeeded is because the imitators were inferior. Sonic the Hedgehog is eternal, Bubsy the Cat is not. Mortal Kombat (1) is eternal, Kasumi Ninja is not. None of the games mentioned have much along the lines of a story. However, two are still adamantly played to this day. Because they are good games. Games which stand the test of time to be part of our gaming nexus. Not all games remain this way: newer Mortal Kombat and Sonic games have fallen by the wayside, but that does not change the fact that the originals were and are great games.7ru7h said:A snip of Biblical proportions
All games inherently have a 'why'. Why do I want to kick this guy's ass? Because I want to win. Why am I shooting asteroids in space? Because I want the high score. This is what seperates games from other forms of art: we don't need a motivation beyond winning. Pacman didn't need a huge narative to be one of the most commonly played games ever. Nor did Pong or Asteroids. They did what all devs should focus on: make the game fun. You can do this with or without the presence of a story, making the story nothing more than a frill. Story-telling in games can be great (it usually isn't, but it can be) but the game has to be fun before you actually care. To take your Mass Effect and Bioshock examples from eariler, yes they had good stories. But they were also good games. They were actually fun to play. That's why I played through them multiple times: they were fun.