As a few others have said, Savage and Savage 2 did the RTS guy controlling the big picture, and other players being the major part of the soldiers very, very well. I never did do the RTS part very well, but it was very fun being some other guy's soldier.
Also, Battlefield 2 did the FPS with a commander player extremely well. And as a great incentive to do well as the commander, the commander player cannot acquire points on his own, while he is the commander, but rather gets the mean[footnote]I think? The score of all the players on his team, divided by the number of players[/footnote] amount of points for all the other guys on his team, meaning that if he helps his team do well, he does well. Also the whole team can vote to replace the commander if they are not satisfied.
I have personally had some great moments with some commanders who decided I was their pet project since I often went on my own to capture objectives, spotting guys for me and giving me supplies while still supporting the rest of the team.
It brings a whole new level to a multiplayer RTS having a guy whose only job is to look out for you. Commanders must be the thing I miss most in Bad Company 2.
Also, the non-commander players could hinder or help the commanders by blowing up the enemy commander's toys (making him unable to call down bombings or UAVs), or repairing their own commander's toys.
Edit: Oh great! My post took so long to write that I got ninjaed.
RC1138 said:
I was also really baffled that nobody mentioned Battlefield 2. When I read the article I immediately thought "Does he not know of Battlefield 2 and Savage?". Lots of people mentioned Savage, but no love for BF2, so weird.