Probably the biggest name in Japanese video gaming and one of the foremost in the world as a whole. Since the 2003 merger they have held many of the most popular established series in gaming history. Notoriously secretive it comes as no surprise that once more they are remaining tight lipped on all of their major titles.
I am of course referring to the ever expanding Final Fantasy XIII universe. Well, it would be expanding were it not for the general lack of any real expansion happening.
Announcing a game in 2006, falling off of the face of the earth for several years and then teasing the crowds with titbits of increasingly vague information does not an expanse make.
It's well known that as a company Square-Enix have often withheld vast quantities of information up until the release of a game, leaving only enough clues to keep the fans on the trail and for the most part we follow along willingly. But after 4 years of waiting patiently we the consumers were promised that which we had desired from the first CG trailer, from the leaked cut scene footage, from the 3 scans that flooded the internet within mere hours of publication.
Finally, we would be privy to the in-development game ambrosia, the cue to what is to come, the game play footage. The real-time, honest to goodness game, a peek at what we will one day come to own.
This years TGS was the promised moment, the time when we the people would have our hunger sated, when we would finally be thrown our figurative bone.
Only we weren't. The promised promotional piece was housed in the infamous Closed Mega Theatre, where nobody outside of those attending would get to see. Having been absent at every other major gaming event of the year this appearance was all but a certainty, but few expected this.
And what was it that was hidden from the baying public with such fervour? Roughly thirty seconds of vertical running, nothing special really, nothing of note, no massive plot spoilers, no real game play. From the bootleg footage that found its way onto the net we know that the game has both running and jumping, possibly a very disjointed combat system and a behemoth, all of which may not even be indicative of the final product. Followed by an announcement of a special event in January.
Perhaps this time something worthy of a four year wait will be shown, but if TGS is anything to go on, we'll be lucky to see the menus.
I am of course referring to the ever expanding Final Fantasy XIII universe. Well, it would be expanding were it not for the general lack of any real expansion happening.
Announcing a game in 2006, falling off of the face of the earth for several years and then teasing the crowds with titbits of increasingly vague information does not an expanse make.
It's well known that as a company Square-Enix have often withheld vast quantities of information up until the release of a game, leaving only enough clues to keep the fans on the trail and for the most part we follow along willingly. But after 4 years of waiting patiently we the consumers were promised that which we had desired from the first CG trailer, from the leaked cut scene footage, from the 3 scans that flooded the internet within mere hours of publication.
Finally, we would be privy to the in-development game ambrosia, the cue to what is to come, the game play footage. The real-time, honest to goodness game, a peek at what we will one day come to own.
This years TGS was the promised moment, the time when we the people would have our hunger sated, when we would finally be thrown our figurative bone.
Only we weren't. The promised promotional piece was housed in the infamous Closed Mega Theatre, where nobody outside of those attending would get to see. Having been absent at every other major gaming event of the year this appearance was all but a certainty, but few expected this.
And what was it that was hidden from the baying public with such fervour? Roughly thirty seconds of vertical running, nothing special really, nothing of note, no massive plot spoilers, no real game play. From the bootleg footage that found its way onto the net we know that the game has both running and jumping, possibly a very disjointed combat system and a behemoth, all of which may not even be indicative of the final product. Followed by an announcement of a special event in January.
Perhaps this time something worthy of a four year wait will be shown, but if TGS is anything to go on, we'll be lucky to see the menus.