on the attention span of gaming and gamers.

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juliett_lima

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May 12, 2009
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I've been thinking a lot about the quality of games being released lately compared to the past, and it got me thinking about something rather interesting.

I remember playing shorter, less visually involving games in my youth than today. I would be able to play the same game over and over and over again, never changing the difficulty level (if it even had one). In the case of Goldeneye, I could play the same level over and over, for the sheer fun of the gameplay - this was, after all, the only first person shooter I owned. This lasted for years. I've lost track of the number of times I've played Zelda through and through, attempting 100% completion. I would play the Half Life chapters "We've Got Hostiles" and "Surface Tension" over and over because I was terrified of the aliens in the game, and this chapter offered human enemies. The Final Fantasy series kept me working through my A-levels and GCSEs as a tantalising reward to so many hours work. Super Smash Brothers, an accidental buy, turned out to be a game which brought many of my social circles together to play.

Nowadays, however, I have trouble staying focused on a single game for that long. I play the story through, have a go at multiplayer (if it's present) and maybe stick with it for a week until I've earned all the unlockables, and then move on to the next thing. I have many more games now than I ever did as a child, and I'm less satisfied with my gaming now than I was then. The exceptions here are the Fallout, Dragon Age and Mass Effect series, which I've put hundreds of hours into, though they are starting to wear out for me. (just thought of another thing - I put much more attention and care into PC gaming than console gaming. Not sure what this reflects.)

I don't think that this reflects a reduction in the quality of games being produced. Graphics, visuals and animation are better than they've ever been - studios employ professional artists for their environments, professional writers for their scripts, professional actors to bring the characters to life - millions of dollars are pumped into development studios by the publishers. Studios fifteen years ago would laugh if you told them these things happen nowadays. The truth is, games are much, much better today than they were before. So why do people complain that gaming is being dumbed-down?

I believe that this reflects a shift in the gamer population and demographic, rather than the development studios. People play household video games, on their own, from a very early age, all the way through their youth and beyond. I started gaming heavily before I left junior school, and never looked back. In addition to these young gamers, the affordability of new consoles and games outside of the arcade probably brought many teenagers and students in to the scene.

What I believe has happened, is that these people now form the core of the gamer demographic. Years and years and years of gaming have eroded our attention span, not helped by the "ping!" of unlockables and achievements as we sought more and more content in our games as they developed. Research (I forget which, but. . . well just trust me, I read it. . .) has indicated that heavy gaming has negative effects on the development of the frontal lobe structures in children (woops) - a region related to attention span and long-term goal-seeking - it's something to do with neurotransmitters or something. cortisol or adrenaline etc.

Essentially, as our mentally challenged, central demographic has grown up, we've indicated through our purchases that we want harder and faster and MOAR, which publishers have been happy to jump upon. Think how many Call of Honor/Medal of Duty games have been released in the last four years (hint: many). Just one of these games may have tided me over for four years all by its lonesome fifteen years ago. . . the quality is there, but I have to put it down because it's bored me - all the "ping!" and "achievement get!" is exhausted - I've got nuttin' left to play for.

I've lost a little cohesion. Hmm. Best to stop here. Blame the brain damage. Please let me know your ideas and comments :)

(end-note - Thinking about it a bit more, I've always been more interested in games that I can play on my PC than on consoles - I've stuck with them for much longer, and come back to them after a while for more. This maybe shows a division in the industry - console games are cheaper and faster to produce than PC games - you don't have to optimise for the wild variation in hardware that's present on PCs. Hence - publishers can pump out more games for consoles than PCs. This pro'lly means that I treasure the PC games I have due to the scarcity of truly awesome content. Lookit me with all my introspection).
 

Brotherofwill

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Wow, that's a lot to read. I couldn't really concentrate so long. Sorry.

Wow! A donut! JK.

No, I get your point and it's similar with me too. As a child I completed everything and stuck with the games I loved. Now I just switch and choose, playing around 5-10 hours of something before I rent a different game. Unless it's FM of course.

I wonder if it has to do with the difference in perception between children and adults, or maybe if game design has slowly made a shift toward quicker experiences. I don't know. I think it's mostly due to adults having a harder time to immerse themselves, or maybe to get into stuff. Maybe it's also because I hardly ever see any benefit in playing games anymore, unless I play them locally with friends.

If that research is true then my frontal lobe is fucked. Back to my donut.
 

Nickompoop

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Jan 23, 2011
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Very interesting. I'll make a longer post in the morning since it's a little late in my corner of the Earth. See you then :)

EDIT: Here's my real post.
I have the same problem. My PC game library is significantly smaller than my console library, and yet, I go back and replay my PC games more often. In fact, I just bought Metroid Prime for the Gamecube and I intended to play right through it. I played it for about a week, then I just stopped. I'm not entirely sure why, even though I violated my promise to myself that I would never buy a used game from Gamestop again.
I think it may have to do with the fact that I'm already on my computer, surfing the web, trolling Omegle, etc., that it's too much trouble to turn off my machine and walk into the other room, when I've got awesome games right at my fingertips. It's all about convenience, and that may be the root of the issue.
Steam has done as well as it has because of convenience. It's a pain to have to drive to Gamestop to buy a game, but when you can just download it from the comfort and safety of your home, there's no reason not to. It's also why drive-thrus were invented; it's a hassle to get out of your car for food.
 

Jodah

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Interesting pos...oooo a butterfly!

No, but seriously, I think the problem is choice. Too damn much of it these days. Back when there were fewer choices we played games longer because we had to. We either had to play that game or play nothing be that due to monetary issues or just a lack of games in general.

Now we can play a game, beat it in a day, then trade it in/return it to the rental place and get something different. Its become a race to keep up with all the new games that come out every month instead of enjoying the ones we already have.
 

juliett_lima

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May 12, 2009
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Brotherofwill said:
Wow, that's a lot to read. I couldn't really concentrate so long. Sorry.

Wow! A donut! JK.

No, I get your point and it's similar with me too. As a child I completed everything and stuck with the games I loved. Now I just switch and choose, playing around 5-10 hours of something before I rent a different game. Unless it's FM of course.

I wonder if it has to do with the difference in perception between children and adults, or maybe if game design has slowly made a shift toward quicker experiences. I don't know. I think it's mostly due to adults having a harder time to immerse themselves, or maybe to get into stuff. Maybe it's also because I hardly ever see any benefit in playing games anymore, unless I play them locally with friends.

If that research is true then my frontal lobe is fucked. Back to my donut.
that makes a lot of sense - maybe it's similar to the reason I no longer feel a compulsion to go play on swings. . . *glances nervously at the swings*. . . The desire is there, but I have a better handle on it. . .

and yarr, I'd probably focus on individual games a lot more if my flatmate and friends were into local multiplayer gaming - I played counterstrike forever because my schoolmates were all into it and we went to the LAN rooms regularly. . .
 

AndrewF022

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Jan 23, 2010
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Gamers grew up, they got jobs, they were able to buy their own games, more games than you ever received as a child, so with so many more games to play, you naturally jump between them because you have more, but less time to play.. well this is my case, less free time than I had as a child, but more games to play, so I don't spend as much time with each game. I have something like 100 games on my steam account alone, thats more than I ever had on my Megadrive (Genesis for you americans), PS1, N64 and PS2 combined.

MP heavy games do hold my attention a lot more than SP heavy games do though (except some RPGs like Dragon age and Oblivion/Morrowind), for some reason I can never get sick of playing the same three maps in CSS, but I lose interest in FF after an hour.
 

Scarblade

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Jan 26, 2011
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Interesting and well written.

I experienced the same thing, when I was a kid I could play the same game over and over, but now all I can do is to finish the game, and then I am on to the next one.
Maybe it is because I only had one or two games as a kid, maybe kids have better immersion skills and are therefor content with playing the same game more.
Maybe games do ruin our attention span, or maybe it is just because we have access to more games now than we had then.

Interesting topic anyway.
 

DEAD34345

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Well, I certainly disagree with you saying that the central demographic of video-games is "mentally challenged" because that's just offensive for the sake of being offensive. Just because people like games like COD doesn't mean they're thick, or that they have a short attention span. It means they enjoy playing COD, and nothing more. I'd like to see this research claiming that video-gaming has somehow damaged our brains because in my experience, this type of research is a bunch of crap. That includes the research which says video-games are making us smarter too.

I have a similar experience to you however, but I don't think it's because we have shorter attention spans. I think it's because our standards in what we want from video-games have changed. As we've grown up we have wanted more and more depth in our video games, and put less emphasis on instant and gratification. It's just a case of our tastes changing as we have grown, resulting in us liking a different genre of games.

Also there's the fact that I used to replay games over and over out of necessity, I could never afford to keep getting new games. Now that I am older, I can afford to immediately start a new game after I finish the last, so there's simply no need to repeat a game unless it's really, really good.
 

juliett_lima

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May 12, 2009
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lunncal said:
Well, I certainly disagree with you saying that the central demographic of video-games is "mentally challenged" because that's just offensive for the sake of being offensive. Just because people like games like COD doesn't mean they're thick, or that they have a short attention span. It means they enjoy playing COD, and nothing more. I'd like to see this research claiming that video-gaming has somehow damaged our brains because in my experience, this type of research is a bunch of crap. That includes the research which says video-games are making us smarter too.

I have a similar experience to you however, but I don't think it's because we have shorter attention spans. I think it's because our standards in what we want from video-games have changed. As we've grown up we have wanted more and more depth in our video games, and put less emphasis on instant and gratification. It's just a case of our tastes changing as we have grown, resulting in us liking a different genre of games.

Also there's the fact that I used to replay games over and over out of necessity, I could never afford to keep getting new games. Now that I am older, I can afford to immediately start a new game after I finish the last, so there's simply no need to repeat a game unless it's really, really good.
Apologies, I didn't mean to be offensive - I was using "mentally challenged" and "brain damage" as an attempt at humor - exaggerations of a small problem. The effect of frequent adrenaline release on a developing brain is likely to cause variations in development, but not extreme deformities and disabilities. More likely to affect the tendency towards behaviour, rather than the behaviour itself. Also I didn't mean to imply that gamers who tend towards certain games are thick or anything - sorreh!!

As to the studies, psychological research is based on significance levels (p values etc) and comparison between normal distributions amongst samples - not objectively true discoverable facts. Unfortunately I can't remember the study itself, but I believe it was presented on the Escapist a few years ago. Might be wrong of course :)
 

badducks

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Mar 19, 2010
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I don't know about the masses, but for me it's a simple case of growing up and having more responsibilities. When I was younger I could sit for hours playing a game and that was the only thing on my mind. Now? I'll get an hour or 2 into a game and my mind will click on, "Oh, I have to remember to pick up some x... The bill for x should be due soon... Gotta remember to call x back... I really should be doing something more productive..." I lose any immersion I had and start wondering how long I've been playing because there are other things I know I should do.