I had the good fortune to have no significant technical problems with Deus Ex: HR....but I'll ignore that since I know from experience how consistent that claim can be...
It comes back to the issue of "crunch time".
There aren't many AAA games made native for PC these days, but there are shitloads of ports from the 360 and PS3.
Consequentially, the PC version usually gets the second-rate programming that comes with a port-job.
Today, it's common for developers to sub-contract another firm to port their game simply because they have more pressing issues on their hands (everyone's beloved Gearbox did exactly that for years before Bioshock), and most of these firms aren't all that great at what they do.
And it's generally accepted because the definition of "value" is primarily subjective.
It comes back to the issue of "crunch time".
There aren't many AAA games made native for PC these days, but there are shitloads of ports from the 360 and PS3.
Consequentially, the PC version usually gets the second-rate programming that comes with a port-job.
Today, it's common for developers to sub-contract another firm to port their game simply because they have more pressing issues on their hands (everyone's beloved Gearbox did exactly that for years before Bioshock), and most of these firms aren't all that great at what they do.
Well, that's the purpose of modern marketing; to add the illusion of value to a product that doesn't actually have that sort of value. To get people to spend on something regardless of its actual quality.Zachary Amaranth said:I think the hype and obsession over "AAA" titles has led to the expectation of greatness from the gaming community just because there's a lot of money going into it and a lot of hype orbiting it.
And it's generally accepted because the definition of "value" is primarily subjective.