i have had a fantabulous idea.
an FTL roleplay! here's the premise, i need at least 10 of you lot to send in a char sheet (template below) t
name:
gender:
age:
speciality:
species:
personality:
each species has a different pro and con to it:
human: better at repairs and subsystem management, but takes more damage from fire and air loss
mantis: faster moving and good for attack, but can't repair or work the helm to save their lives
engi: very effective at controlling systems and piloting, but useless in combat
rockmen: takes much less damage from fires and asphyxiation, but move slowly
slugs: very fast moving and can resist air loss well enough, but will whither in seconds in intense heat.
when we land on different systems, there will sometimes be a hazard:
solar flares: spike every 120 seconds, and cause fires throughout the ship
asteroids: collide with the ship, causing damage to hull and subsystems
nebulae: enemy is difficult to hit due to sensors being fogged.
pirates: hidden enemies that will launch a surprise attack
how to play: simple, send your sheets in, and I'll consider them. the strongest sheet will be the commander, who makes the major decisions, his word is final. no questions asked. upon landing on a system I'll throw a random even at you, and you must figure out how best to handle it. i will also control enemy ships. no augmenting reality, that's my job.
each sector has a random assortment of points decided by me (no more then 10) them being:
shop: buy/sell stuff and repair the ship (commander makes this decision, but others can advise him)
distress beacon: 50/50 chance of it either being a trap or a ship you must spend a small amount of resources to help, they will, however pay you back for it.
powered down drone: you can either board it and strip it of material, or attempt to download it's data banks, but risk activating it.
standard point: nothing special, sometimes a random event.
sectors. sectors all have different types depending on who controls them:
civilian: peaceful, with more shops
hostile: fewer shops, and more hostile encounters
nebulae: do i need to explain this?
rebel: you can try to grind through here for better loot, but be prepared for a hard fight.
resources you're gonna need to keep an eye on these, they can be salvaged from destroyed ships or random events, or bought from shops.
fuel: one unit is used every 2 jumps,
missiles: one is used every time you fire the missile launcher
drone parts: used to operate drones
scrap: currency
other important stuff: http://ftl.wikia.com/wiki/Wiki_Content
damage: damage and the results of it
hull breach: drains air from the affected area
fire: damages systems and people who air near it
air system failure: oxygen level goes down until repairs go to it
EMP: affected system is temporarily disabled
this is your ship:
now get going!
an FTL roleplay! here's the premise, i need at least 10 of you lot to send in a char sheet (template below) t
name:
gender:
age:
speciality:
species:
personality:
each species has a different pro and con to it:
human: better at repairs and subsystem management, but takes more damage from fire and air loss
mantis: faster moving and good for attack, but can't repair or work the helm to save their lives
engi: very effective at controlling systems and piloting, but useless in combat
rockmen: takes much less damage from fires and asphyxiation, but move slowly
slugs: very fast moving and can resist air loss well enough, but will whither in seconds in intense heat.
when we land on different systems, there will sometimes be a hazard:
solar flares: spike every 120 seconds, and cause fires throughout the ship
asteroids: collide with the ship, causing damage to hull and subsystems
nebulae: enemy is difficult to hit due to sensors being fogged.
pirates: hidden enemies that will launch a surprise attack
how to play: simple, send your sheets in, and I'll consider them. the strongest sheet will be the commander, who makes the major decisions, his word is final. no questions asked. upon landing on a system I'll throw a random even at you, and you must figure out how best to handle it. i will also control enemy ships. no augmenting reality, that's my job.
each sector has a random assortment of points decided by me (no more then 10) them being:
shop: buy/sell stuff and repair the ship (commander makes this decision, but others can advise him)
distress beacon: 50/50 chance of it either being a trap or a ship you must spend a small amount of resources to help, they will, however pay you back for it.
powered down drone: you can either board it and strip it of material, or attempt to download it's data banks, but risk activating it.
standard point: nothing special, sometimes a random event.
sectors. sectors all have different types depending on who controls them:
civilian: peaceful, with more shops
hostile: fewer shops, and more hostile encounters
nebulae: do i need to explain this?
rebel: you can try to grind through here for better loot, but be prepared for a hard fight.
resources you're gonna need to keep an eye on these, they can be salvaged from destroyed ships or random events, or bought from shops.
fuel: one unit is used every 2 jumps,
missiles: one is used every time you fire the missile launcher
drone parts: used to operate drones
scrap: currency
other important stuff: http://ftl.wikia.com/wiki/Wiki_Content
damage: damage and the results of it
hull breach: drains air from the affected area
fire: damages systems and people who air near it
air system failure: oxygen level goes down until repairs go to it
EMP: affected system is temporarily disabled
this is your ship:
now get going!