The video lecturer argues that used game sales has not had an impact on video game sales. See the video for details.Draech said:The your understanding is wrong.
It is the major part of any current brick and mortar businesses.
Not my fault you dont understand reality correctly
And your non point is still a non point.
That argument is fallacious, similar to a slippery slope. If anything I buy won't work or be available at some point, then I shouldn't get it? That makes zero sense to me.If you refuse to get games digitally on the premise that they can shut down then you shouldn't get a phone service or electricity. Same reality. They can also shut down. Double standard.
But if that's so then your argument works against you! That's your point? Try non-point.So yes my argument works in both ways. That is the point.
I'm not sure that's true. FIFA 12 has only just dropped below £30 in most high-street retailers (Blockbuster, Game, HMV) and that's with FIFA 13 due in a week or so, while Dragon Age 2 and Mass Effect went down to <£30 after only a couple of months. It's about popularity more than anything, big sellers like FIFA, Skyrim and Call of Duty will hold a £35-£40 price tag 8-10 months down the line but if interest drops off quickly so will the price.Silverbane7 said:back to the console games.
sport games drop in price drasticaly compared to other games. RPG games hold their ground and end up costing more for longer.
Missing facts, indeed! Where is the evidence showing that used game sales has affected the sale of new games? All I've seen is this from Richard Browne:Draech said:Still missing facts. That he says that it hasn't impacted the game sales of new games is a downright lie.
Again, where are the numbers? Is it high enough such that the variety of titles has decreased, that sales have been undermined, and that publishers have closed? Where's the proof?If sale is changed from new to used then that is a lost sale. It is a fact that Gamestop does repackage used games and sell them as new. It is a fact they try to push used sales on customers who is there to buy new. It is a fact that they purposely order low numbers of units in order to get used games into rotation.
Where are the numbers and other data?If you ignore all these facts, then he isn't lieing. But I dont like to ignore facts.
As I told you earlier, that makes no sense whatsoever. In fact, what makes matters worse is that the continued availability of that service is assumed because, ironically, one good reason why used games should not be sold is because, according to Browne, they are not supposed to be "disposable entertainment." But how can you continue enjoying them if the service needed to play them no longer operates?And you are still missing the point.
If you are denying a game on the principal the service can shut down, then you should deny yourself other service. All services can shut down. ALL!
It is a slippery slope argument. See for yourself:It is not a slippery slope argument. You are just going around and talking risk. The risk of your water going out is tiny, because something will replace it. Yeah but it can still go out without getting replaced. Yeah the chances of the game service disappear in bigger than water, but the chance of your physical game disappearing/breaking is a lot bigger than the services if you want to talk chance.
No, it is NOT a double standard because when you bought a game in the past you owned it, could play it, and could sell it. You didn't have to activate it online or hope that the company that is supposed to provide that service will operate indefinitely. The irony is that for Browne this is supposed to be the MAIN reason why used games should not be sold. They are not supposed to be seen as "disposable entertainment." But this point may render that one irrelevant. More on that in my last paragraph.It is a double standard not to apply it equally.
If sucking out as much money as possible is the goal, then only one side is logically supported. And ultimately it may move to removal of ownership of games: you can only rent them, with the time limited by online activation services that may be removed. With that, the used games market will become much smaller, limited only to games that you are allowed to own and sell.GonzoGamer said:People still argue about this? It's like politics; both sides are championed by big corporations who just want to suck as much money out of you as they can.
Nobody had a problem with used games until Gamestop started gouging the market and selling used games to people searching for new copies.
On the other hand the publishers exaggerate the effect it has on their bottom line so they have an excuse to run online passes, day 1 dlc, and other stupid schemes.
No matter who wins that war, the people who will get crapped on the most are the legitimate consumers: and used consumers are legitimate consumers as they do sometimes buy/pre-order new games and get them as gifts.
It's almost enough to make me want to pirate.
The article was NOT meant to support my arguments but to show that no facts were given. Ironically, the quote you gave is proof of that. In contrast, this is more helpful because it gives data and arguments based on data:Draech said:And when you dont evne seem to read the link you send me is where I stop listening to you
"but they do hate the practices of GameStop and those that followed to force used games upon their customers - if you want to hear about nuclear options, GameStop fired theirs first. A colleague of mine brought to light how bad this has become just the other week. He went into his local GameStop and was point blank REFUSED the option of buying the game he went to get new. After pressuring the sales assistant for a few minutes he finally got his new game - but only after the assistant got his manager's approval to sell it to him. That's the state of retail today, and it's not healthy for the consumer at all."
-from the article you linked.
One more time: I shared Browne's article to show that no data was given. What's more important is that his conclusion, that games are not supposed to be seen as "disposable entertainment," may go against publishers' measures to deter used game sales. That's all explained in my previous message. Do you understand my argument now?You are a bloody idiot. This is what I have been saying for so many post now and then you link it to me saying eh exact same thing. Learn to read what you link. Congrats for linkign an article proving my damm point.
I read your messages. The problem is that you mention that you gave facts, but you gave none. And you still continue harping on the irrelevant point below:Makes me think that you dont read what I am actually saying.
One more time: it is a slippery slope argument as you are assuming that "services are services." That is completely wrong. Buying a video game is NOT the same as paying for electrical service. You pay a license for the first and a service to the other. Stop giving wrong analogies.And no read my stuff again. It is not a slippery slope argument. Services are Servies. If you are going "There is a chance it will shut down" as a reason then you need to understnad that applies to ALL services. ALL SERVICES CAN GO DOWN! ALL OF THEM! THAT IS A FACT! IF YOU THINK THAT ANY OF YOUR OTHER SERVICES ARE 100% SURE ALL THE FUCKING TIME YOU ARE LIVING IN A DREAM WORLD! It is not a this will lead to this. Learn to read.
I am not even going to comment on your last paragraphs, because you are setting up a strawman. I never said that they can take past ownership away from you. No one did! It is a strawman.
But this only proves my point and highlights how capitalism is just devolving into looterism; and it's obvious that the game industry isn't the only culprit.Draech said:Now while you are half right on this, there is more to it.GonzoGamer said:People still argue about this? It's like politics; both sides are championed by big corporations who just want to suck as much money out of you as they can.
Nobody had a problem with used games until Gamestop started gouging the market and selling used games to people searching for new copies.
On the other hand the publishers exaggerate the effect it has on their bottom line so they have an excuse to run online passes, day 1 dlc, and other stupid schemes.
No matter who wins that war, the people who will get crapped on the most are the legitimate consumers: and used consumers are legitimate consumers as they do sometimes buy/pre-order new games and get them as gifts.
It's almost enough to make me want to pirate.
The industry did took a Halfstep rather than a full step. The online passes only serves to to make things difficult while it doesn't actually solve the problem. It just highlights the problems with digital services limitations.
If they went fully digital there is a possibility here of competition on equal grounds with Smaller indie titles and the idea of a price point actually becomes a legitimate point of negotiation. Currently the Brick and mortar stores are kicking and screaming as their business model is going the way of the dodo (If you want a direct comparison a bit earlier look at the record industry). Physical media is on it way out. We can make it cheaper and safer with digital media, but when you are in the physical media business you want your business to last as long as possible. The main reason digital games cost the same as retail even thou they are cheaper to make is because the brick and mortar stores still have enough weight to demand it. Let us take Valve for example. They still need to sell physical copies. If they dont play ball with game stop they wont carry their games and they will see millions of lost sales.
We are seeing a change from physical product, into service when it comes to digital media. That is the end game. For all digital products. And the problems we are seeing right now will go away when the physical market finally dies in a few years.
That's not right! Loss of money is NOT the same as loss of the opportunity to make money. If they were the same, then all business will argue that they are losing money no matter how profitable they are!Draech said:Get it through your thick skull.Ralfy said:snip
1 prevented sale = 1 sale lost.
FACT = PROVEN!
See, this is what I mean: you equate money lost with the opportunity to make money lost. They're not the same! To show that used games sold leads to money lost, we should be seeing DECREASING sales for the game industry, and the second article shows otherwise.I dont need to to point out how much money is lost when I never argued a certain amount. I argued that there is money lost. END OF STORY! You need to prove that this doesn't happen in Order to refute it. That my proof was made up. You wont be able to, because you know that this is happening.
No, the ONLY horseshit is coming from you. In fact, every point you made in the paragraph above describes what YOU have been doing perfectly, e.g., arguing that statistics are irrelevant (and then waiting for me to give them and using that to bolster your views), comparing games to "all services," arguing that any "doctrine" should include the right not to buy it, etc. Let's not forget the completely ridiculous analogy between buying games with paying for electricity.EDIT: I had time to scope the amount of horseshit you just linked me. The Statistics are completely irrelevant. He just trumps off a random reason he finds to be the cause and doesn't back it up. I mean him dragging out the "First sales doctrine" when the first sales doctrine doesn't go "You have a right to buy it" is just dumb on so many lvl. But the most mindblowing thing is this right here
Wait, I thought statistics are irrelevant. So why the sudden turnaround?"Let's call that $2.5B and further assume that every single used sale can be translated into a full-priced revenue sale for the publisher. Total game sales in the US for 2010 was $10B according to NPD--which means that even if GameStop gave all $2.5B right back to publishers, it's not enough to matter long term"
I am sorry but 1/4 of the profits from sales of a game doesn't matter long term? Is he fucking insane?
Well said! This supports my most recent message and, as you put it, very much describes what is now taking place in other media businesses. With rising costs and the increasing need to make more profits to satisfy investors, not only more titles have to be made but more sales have to take place. That is why, as you put it, they need to "squeeze as much money out of the consumer right now." In some e-book and digital music markets, what you buy is locked to your device, etc. If your device no longer works and you have to buy a new one, then you may lose all of the e-products you bought. That's why ultimately removal of ownership of what consumers buy is what publishers want: that they, consumers can no longer sell what they actually don't own, and they will have to buy the product again if another device to access it is used. Meanwhile, used products are purchased at the lowest rate possible and then sold at significantly higher rates, with consumers only getting a fraction to be used as credit to, among other things, buy new games.GonzoGamer said:But this only proves my point and highlights how capitalism is just devolving into looterism; and it's obvious that the game industry isn't the only culprit.
Rather than seeing how they can adapt and add value to the industry (which is by the way how successful businesses flourish) they only look at how they can squeeze as much money out of the consumer right now. Both gamestop and the publishers (hell even the platform developers) are guilty of this.
I meant value to the industry and perhaps even society.Draech said:Now can you tell me a method where they can add value to a game that doesn't also add value to the used game and leaves them back at the status quo?GonzoGamer said:But this only proves my point and highlights how capitalism is just devolving into looterism; and it's obvious that the game industry isn't the only culprit.
Rather than seeing how they can adapt and add value to the industry (which is by the way how successful businesses flourish) they only look at how they can squeeze as much money out of the consumer right now. Both gamestop and the publishers (hell even the platform developers) are guilty of this.
Did I miss your point when you said Add value?
Explain how you would Add value and prevent gamestop from taking sales from you.
It's the other way round. Game companies argue that they are losing money because of used games sold. But the numbers show that they aren't losing money. If any, they are arguing that they are losing the opportunity make more money, but that's not the same as losing money.Draech said:You keep sidestepping the argument over and over in an attempt to muddy the water. His Statistic are irrelevant to the point he is trying to make. How good game sales were 2006 compared to this year is completely irrelevant to whether or not gamestop sold 2,6 billion worth of used games.
See what I mean? You're making the same error again: a lost sale is not the same as publishers losing money. To lose money, you need to show that your sales went down from the previous year. But that's not taking place.Listen here. Since you keep sidestepping the fucking point over and over Ill cut it down to what you need to deal with.
I go to a gamestop wanting to buy a new game. In other words I have 1 sale in the bag for the developer.
Both these scenarios are proven to happen on multiple accounts.
- Gamestop talks me into buying used.
If I walk up to the counter with a piece of developer product and gamestop then goes "You will save 5$ if you buy used" that is a lost sale, that I then agree on. I had X amount of cash set for games there and Game stop siphoned it off. That is a lost sale. That is a chance to make money they prevented. This is a proven fact I have gone on about. And the thing is they cannot make a better product or lower their prices out of this BECAUSE THE PRODUCT THEY ARE SELLING WILL ALWAYS BE THE SAME BUT CHEAPER!
Any reports to back this up? What will be more important is to draw out the finding that most gamers don't want to buy trade-ins, don't want to trade in old games, and want to buy new games at full price. That's the best way to show that they are being "forced" to buy what they don't want.- Gamestop forces me to buy Used instead off new.
Gamestop can force you to buy you by making it the only option. AND THEY DO! This is also proven on multiple occasion. They will order less copies in so they can sell the copies they get back as trade ins to people without another option. They will repackage used games and sell them as new to the unsuspecting buyer.
Again, an opportunity cost is not the same as actual ones. For your argument to be true, we need to see that opportunity cost in game companies' financial statements, leading to a drop in sales from the previous year.Statistic on how often this happens is completely irrelvant to this point, when it not that is being argued. A lost sale is a lost sale. Fact of the matter is that games stop has a financial insentive to push used games because they make more money from it. And so they do at the cost of new sales.
But we do see an increase in game sales ever year! In fact, the trend line shows increasing sales, revenues, and profits for many years, even as used games were being sold. The problem, as pointed out earlier to you, is that costs are going up for each generation of games, such that at some point even units of used games converted to new units sale won't cover the cost increase!The whole idea that they do not prevent sales is laughable. That you then go ...
I am sorry, but please show me that crystal ball you have that shows you alternative versions of the world where profits are the same as this one, but used games dont exist. That sales didn't go down doesn't prove that used games doesn't cost sales. How many different titles were produced each year? If one year has 2x the titles produced, shouldn't we see an increase in games sales? You didn't put that in the metric? There are way to many factors in what makes a game sale to use it to prove anything you are trying here.
Exactly! That's the point that I made at the end of my last message! But several games sold today are not offered in that way yet, which is why your analogy is wrong.What you need to understand is that Games can be changed into services. And you need get over this idea that you "Buying" games makes that impossible. If I have a minecraft server and you buy minecraft, then you didn't buy my server. You bought a tool to access it. My server is providing a service. If the only way to play the game regardless of it being nessesary or not is buy using the publishers server, then bamm it has become a service. Fact is if you have anything that you cannot do without a connection, there is a service involved. You may have bought the tool you need in order to use the service, but that doesn't make it any less of a service. Steam could give people 2 weeks warning of having them download the titles they have in their library and then unlock theirs clients and shut down their servers. If this isnt' a service, then we have no right to demand that we can get a download whenever we please. We may have the licences to used the software, but that doesn't require them keep their services up and running.
There is a difference between "is" and "can be." When you buy games today, you can sell them to others. That's why it's not the same as paying for electricity. In the future, they will be offered as services. And that's when you can compare them with electricity....
I didn't compare games to services, I compared services to services. That you refuse to believe that games can be services is your problem.
If you believe that gamers aren't affected by the prices of games, then what I offered is not a straw man. It's as simple as that.Now if you could refer me to the point where I said it would bring prices down, untill then ill this is a strawman.
It was mentioned in the article. You will find it as an argument given by some experts who argue that there should be no used games market. For example,And they havn't said they will go up and therefore they wont go up! look absence of evidence isn't evidence. However we can draw information from the PC market that has no used and a lot more sales.
Do me a favor and write posts with substance and logic, and hopefully with evidence this time. And by evidence I mean numbers, e.g., sales, etc. Enough with the idiotic excuse that statistics are irrelevant.Do me a favor and make your post short. Currently you just seem to bury me under strawmen and false information.