evilthecat said:
If you'll look carefully, my point was that there is a widespread belief among producers that if you put non-white characters in your media, it won't sell to white audiences. Now, I personally suspect this belief is less true than those producers think it is, but it is an argument against this view of the world where audiences simply don't care about the ethnicity of characters or actors, because I think that view is naive at best, and kind of reprehensible when it's used to argue that it's completely acceptable to only cast white people provided you don't publicly say that the reason you did so is because you hate non-white people, as it is being used here.
Except...I wasn't originally talking about producers.
This thread wasn't even originally about Hollywood.
I'm not disagreeing with your point, just saying it's a tangental one.
The story could have been written for characters of any ethnicity. Heck, it could have been about a family of anthropomorphic raccoons, because it's a fictional made up story and the writer can do anything they want in a fictional made up story.
All true.
The decision to have the characters be white is not a response to any need imposed by the story, it's a calculated, deliberate decision motivated by the need to produce a film which will reach an audience and make money.
And your evidence for this is...?
What you're describing is more along the lines of active racism. Prior, you were discussing subconcious bias.
If there's evidence that RSI actively sought to exclude PoCs, then that's an issue. "Subconcious bias" is an issue, but burden of proof that RSI had it in casting still lies on the accuser. To do that you'd need something along the lines of casting lists, or audition lists, or people coming out and stating that they auditioned but were refused.
I doubt there is intentional racism at work in that decision.
Just above, you were claiming there was.
However, there will at some point have been an intentional, calculated decision about who the target audience demographic were, and how to cast the film in order to appeal to as broad a cross section of those demographics as possible, and they will have specifically decided to cast white actors in order to avoid the appearance that the film was aimed at black audiences because then white people might be turned off from seeing it. I can guarantee you that conversation happened at some point during the making of the film, because when you have a film that costs multi-millions of dollars, you think about stuff like that.
First of all, Star Citizen isn't a film.
Second of all, we know who the target audience demographic is - people who love space sims, particuarly those who grew up on games like Wing Commander. You might be able to wrangle up some demographics for that, but Wing Commander is a product of the 90s. Star Citizen is a product of the 2010s (even if it might be released in the 2020s at this point, if at all). If we're talking about demographics, another guarantee I can give you is that they've shifted.
So, you think subconscious bias is okay and not something we should ever think about, even if it results in profound inequality of outcomes for people who just happen to have different skin colour?
Okay.
No.
I just find Star Citizen very tangental to the discussion. A discussion that, need I remind you, was predicated on a user being banned for saying that he didn't care about race.
Curious that you never had anything to say about that.
If you went to a university course on film or game design, and you tried to argue that we shouldn't examine media as a constructed artform, but instead should merely concern ourselves with checking the story for internal consistency. If you went in and argued that you can't talk about how a film is impacted by its casting decisions, only by what it says about the setting and universe in which it takes place, they would fail you, because that is not a critical approach to media, that is expecting media to have a special exemption from criticism.
First of all, I never argued that media shouldn't be examined as an artform, nor be exempt from criticism.
Second of all, as someone who HAS done university courses on writing, I can assure you that if you turned up and ignored every aspect of storytelling (including internal consistency), you would be dismissed very quickly.
Okay. That's not really an answer. Why would someone want to do that?
Seriously?
Okay, fine.
-Because flight sims were big in the 90s and aren't anymore.
-Because Chris Roberts was involved in the Wing Commander series
-Because he guessed there was still a market for space sims (and judging by how much Star Citizen has received, he was right).
This isn't rocket science.
So.. to cut to the chase rather than just asking a bunch of questions like this, you seem to be assuming that the setting is divorced from the actual creative decisions which bring it into existence, which isn't true. Star citizen is set nearly a thousand years from now, but the target audience of "gamers" lives in the present. If they are going to enjoy the game or its story, it has to communicate to them in terms they can understand and relate to and which are enjoyable for them. That is, after all, why the game is being made, for those "gamers" to enjoy.
...and?
That's true of every piece of media ever made. That isn't saying anything.
Another thing you seem to be assuming is that only explicit, textual themes can convey information, and that "low art" (i.e. any kind of art which is designed purely for escapism or to facilitate a feeling of enjoyment) is incapable of communicating ideas.
Incapable? No. But always present? No. But again, if you're going to be looking for deeper themes and meaning in media, you need to draw elements of that media to make conclusions.
Thus, the fact that Star Citizen is a sequel to Wing Commander and doesn't have an explicit message or theme is taken by you as evidence that it isn't saying anything about race, or about the present day. But stop and look at the trailer for a second. Look at all the things which correspond directly to things which exist today. Human beings look the same (except really white), they present the same, they have similar hairstyles and similar makeup, they are members of a military organisation which is like our military organisations, they wear uniforms which are similar to our uniforms, they have ranks which are identical to our ranks, they speak modern English and have similar speech patterns, they use the same expressions, they have similar gestures to convey similar emotions, their military communications protocol is similar, their interior spaces and architecture have a comprehensible design, the ships themselves look and move like aircraft (or sometimes, like oceangoing ships), their guns look like modern guns, their armour and spacesuits look like modern body armour and flight suits, their HUD and interfaces look like ours, their large spaceships have bridges like our ocean ships, and are controlled with consoles which look like our consoles.
The idea that this is an alien setting, and that nothing here is familiar or reminiscent of our world, and thus that it has nothing to say about our world, is completely missing the very, very obvious. I would think that, in a thousand years, if humanity has survived and is travelling the stars, their society would be like nothing we can imagine, at least as alien to our own as the 11th century, but what is being depicted here basically is our society. Military science fiction as a genre is not divorced from the present at all in terms of its social perspective. It's very much about the present day.
Oh boy...there's a lot to unpack here, but I'll try:
Everything you said is technically true. Certainly the first paragraph is true. However, it's in the second paragraph that you begin to go off the rails. I'll put it to you this way.
"The first paragrah is true. Why? You have a choice of either:
a) "Star Citizen is reflective of our world, and is aiming to be reflective of our world."
b) "Star Citizen looks similar to our world because the people making it grew up in the present world, and it's very difficult to break free of that frame of reference."
I'll focus on one particular element you brought up, which is the language. They're talking English, which isn't out of the realm of the expected technically, either in-universe or out of universe. However, are they speaking 21st century English? Or is the English effectively 'dubbed' for us? Well, to answer that, we can look at the sc-fi genre. A quick look will tell us that the 'English' spoken is rarely, if ever written differently from the time period in which it was written in. So, is the author claiming that English will remain unchanged centuries from now, or that it's simply being written in the style of the time period of creation?
To get back to our options, presumably your answer is a, because you're assuming that every piece of fiction has some kind of inherent meaning and intent behind it. Me? I'm more of a b person.
Starship Troopers isn't really about fighting bugs on Pluto, it's explicitly about the Cold War.
Roughnecks takes place on Pluto. Is that taking place in the Cold War as well?
Snark aside, yes, Starship Troopers (the book) takes place partly on Pluto, and the novel is reflective of the Cold War.
Except...Star Citizen isn't Starship Troopers. Like, at all. You want to know how we know ST is reflective of the Cold War? Because there's a plenthora of evidence within the text and outside the text that backs this statement up. In contrast, what, exactly, is Star Citizen reflecting? What elements from within the work back up this idea, or statements from the author? Because in the case of the latter, I've already given you Chris Roberts's intent. In the case of the former, I can't comment on it (haven't played any of the game), but based on trailers, and reading EU works, I can't dredge up any themes either.
Starship Troopers is aiming to have something to say. There's no evidence that Star Citizen is.
But we also expect them to be fun and comprehensible, and to deal with situations and ideas that we understand and can relate to.
Yes to the first, maybe to the second.
I'll spare the semantics of speculative fiction, but if we're keeping to Star Citizen...okay, situation? Squadron 42/Second Fleet is engaging the vanduul. That situation is only familiar in as much that we have real life navies who fight people. As for ideas...what ideas? What ideas is the story trying to convey? What ideas is the author trying to convey?
Answer to both? Likely none.
Again, authoratorial intent.
The problem already exists. One piece of evidence that it exists is how difficult it seems to be for our media to include or deal with people who are not white.
The idea that the only way to deal with this situation is to shut up and pretend it isn't happening because otherwise you're acknowledging that race matters is a ludicrous kind of victim blaming. Race does matter when you are the victim of racism. Trying to shut people up when they point out the ways in which they are victimized, or trying to defend people from even basic criticism when they fuck up merely because you think they didn't mean it, is not an anti-racist position, it's actually kind of facilitating and aiding racism.
The only person that was "shut up" here was Sweetshark.
Hate racists. Also hate bullies.
Problems you describe are of course worse than being banned from a forum, but I find Star Citizen tangental to it.
Again, actually read this forum, how many people didn't notice nor care. Your position isn't racist. It isn't even reverse-racist. But the behaviour is eerilly similar to actual racists.
So, you cannot have a real conversation (even a one-way conversation) with a fictional character. The artist is not creating a story in order to communicate with a fictional character, they're doing it communicate with the audience.
Or, for it to be consumed by the audience.
Your entire premise appears to lie on the supposition that every piece of media has something insightful to say, or deeper theme to consider. If you want to claim that Star Citizen is doing such a thing, I'd need to see proof.
That's why Star Citizen has all these elements which are identical to things in the modern world. It's not because the fictional characters need it to be that way, it's because the artist (and hopefully the audience) prefers it that way.
Or, because the artist was unable or unwilling to do it differently?
There's a simple explanation as to why SC looks the way it does, one I've already given. And there isn't any kind of deeper meaning behind it.
If the artist and/or audience also prefers everyone in the story to be white, then it isn't really relevant that race doesn't matters in the setting. It matters to the people who actually exist: the artist and the audience.
First of all, you need evidence that the artist actively preferred everyone to be white.
Second of all, the relevance of race (or lack of it) is relevant in the setting, because it allows us to gauge the author's intentions, in addition to the out of universe explanation.
I do, when its relevant.
But when we're talking about things like casting decisions, I'm not going to consider the in-universe perspective because there isn't one.
So, basically, no-one in Star Citizen has any perspective on anything. I'm sure the people in the trailer feel absolutely nothing towards the vanduul for instance.
The characters are not aware that they are being played by actors who were cast for the role.
No shit. And?
In the context of this discussion, constantly bringing up in universe perspectives as a defence of things which are not in-universe is actually really annoying.
And constantly ignoring the nature of the setting is even more annoying.
It isn't even being used as a defence. A defence would be "the UEE has a policy of segregation between fleets" or something like that. All I've pointed out (on the in-universe front, because unlike you, I consider both the in-universe and out of universe perspective) is that there's no evidence of in-universe race issues.
It's derailing, frankly, it's constantly demanding that I look at real things which actually matter from the perspective of a fictional character.
You want to know what's also demanding? Me, being here, going through these asinine arguments.
I will happily debate to you about character motivations and in-universe worldbuilding when the stakes are not whether or not people with the "wrong" colour skin get to appear in media.
Well, those 'stakes' are unlikely to change within our lifetimes. And the idea that PoCs are the "wrong" skin colour has little beyond insinuation here.
I can't change the actions of Hollywood. Except, RSI isn't Hollywood. What I can do at least is provide support for SweetShark.
In short, if you're defending a piece of media from criticism of its authorial or representational practices by pointing out that it is internally consistent, then you've missed the point of the criticism and you aren't really responding to it at all. It's a weak argument.
Fun as it would be to dissect that video, it's barely applicable.
You're equating "defending" the universe with "examining" it. Here, I'll try and explain the difference:
Bob: "I think Star Citizen is racist."
Bill: "Well, the UEE has a policy of racial segregation between fleets."
Ben: "In the setting, there's no evidence of racial bias."
Those are simplified arguments, but here's the distinction. The video is dealing with the "Bills" or the world. In contrast, "Ben" is pointing out that there's nothing to substantiate the claim. Bill is pointing at an active component of worldbuilding, Ben is pointing out the lack of that active component. Bill is trying to excuse racism (like the whole 'chaos god' thing), Ben is simply pointing out the lack of evidence.
Now, I could spend more time being Bill, and point out all the lore in Star Citizen that adds to the idea that it isn't racist, but since this began with the trailer, I may as well stick to it.
You cannot defend the creators of Avatar from allegations of racism by arguing that racism doesn't exist in Avatar, and therefore racism can't be real. That's not the clash of two valid perspectives, it's someone pointing out a potentially serious problem with real life, and being shut down on the basis that if they lived in a fictional setting their argument wouldn't be true.
That's a misconstruction of the argument.
First of all, by itself, looking at Avatar alone wouldn't absolve the creators of being accused of racism. It arguably might not even help, because Avatar never touches on the subject.
Except the argument wasn't accusing the creators of racism per se, it was examining whether Avatar was racist in its implications. To do that, you'd need to consider the following questions:
a) Are the creators racist? Have they undergone any actions or said anything that would suggest it?
b) Is Avatar racist? Is there anything within the work that would suggest it, or deal with the subject?
I can say pretty categorically that the answer to "b" is no. It's harder to comment on "a," but I've never seen anything to indicate that the answer is "yes."
I'm going to use another example, Orson Scott Card. Now, Card has some...unfortunate views on homosexuality that I disagree with. However, are the Enderverse novels homophobic? Or, to shift from Avatar to the Enderverse:
"Is the Enderverse homophobic?"
Well, to answer that, we need to ask:
a) Is Card homophobic?
b) Is there anything in the novels that suggests/approves of homophobia?
Answer to a is yes. Answer to b is, in the scope of my experience, no.
I think a key distinction between us is that in both these scenarios (and others), only the "a" question is relevant to you. But despite your earlier claims, the examination in the article was of Avatar, not of the creators.
I'm also going to repeat a point I made earlier. Watsonian arguments are just for fun. They can help to facilitate enjoyment or understanding of fictional media, but if you bring them out in a university, or any setting where critical thinking is required, it's not going to go well.
As someone who has done short university courses on writing which dealt with "Watsonian arguments," I can only say that, in the scope of my expeience, you're wrong.
You need to be able to separate things that are real and things that are not real, which is not to say you can't have fun imagining that things are real when they aren't, but the boundary needs to stay intact.
I'm quite capable of separating fiction and reality, thank you.
In contrast, I think you're the one who does more blurring, because you're assuming that every element of Star Citizen (and possibly fiction) is reflective of reality.
I would argue that the whole point of the Watsonian and Doylist distinction is to keep reality and fiction separate, not to put fiction on an equal footing to reality.
And I would argue that the point of the distinction is to allow people to better evaluate works critically.