Going to write this before the light shuts down as fast as i can:
OlasDAlmighty said:
You know, I'm a little insulted that you think I didn't bother to read the full description of a Pyrrhic victory. I already thought I knew what the term meant but I read the whole thing just to make sure. I'm quite aware what it is and I stand by what I said. A pyrrhic victory is STILL a victory is the most direct sense. Whether or not the main character or the world is ultimately better off isn't the point. The lead character still accomplished whatever their intended goal was. For better or for worse.
A victory that makes things worse for even the person who won, to the point that the word "victory" is empty of all meaning. Its like getting revenge on a good king who is the best king ever (who makes decitions "for the greater good" or "the needs of the many" intead of being selfish) except in the eyes of the protagonist who felt insulted when the king told him to shower (because the smell is getting people sick) and now has to KILL the king for his insolence. The Protagonist does so but now the kingdom is in ruins because The Totally Trustworthy Evil Advicer took over, and fucked everything up. Starvation and tyranism ensues where not even the hero's dog is safe.
Soooooo..... hurray for victory?
But here is the thing you keep assuming here, you think that if Shep is indoctrinated then the story is over IF (and only IF) the IT is true, thus the series would end on a Pyrrhic Victory, its not.
Lets recap, the reason that the IT exist is because the fans thought that this is a fake ending that its a placeholder for the REAL ONE, meaning that IT only cover what we see in the game but not what is AFTER that because that was Bioware job.
They though that maaaaaaaaybe the REAL ending will have ALL your choices reflected and pay off at last, INCLUDING if Shep is or ISNT indoctrinated. In fact, here is how I would have done it (in the most crude way possible):
*/Oh wait, before doing that, lets just solve the plot hole of the EMS being
somehow connected to the Crusible "options" by making those be available regardless of the EMS (who will be used for something more coherent) Besides, why would be a dream/allucionation be influenced by how many ships,weapons and whatever else the EMS represents? Or even be affected by the Multiplayer? /*
-If you escaped indoctrination by choosing Destroy: Shep wakes up, still bleeding, tries to use the Crusible but ends up being a dud. All the fleet gets paralized in fear that everything is lost now but Shep manages to send a message to all the fleet to fight with everything they got, all or nothing. Then Shepard dies at last and this is the perfect oportunity for the player to put aside the controller to see the repercusions of your actions, depending of your EMS score and your choices from past games:
Low= The fleet sucumbs to the fear and their low numbers and before they could snap out of it, the Reapers kill them all and you get too see it in full detail with cutscenes from every single race you helped, even the Rachni. That WAS promised to be on the ending after all, remember?
Medium= They get inspired and fight but their numbers is still too low to do anything permanent. Your surviving squadmates either froze themselves like Javik did to help the next cycle along Liara's Sigil with instructions on how to find them.
High= The fleet wins but Shepard is still quite dead. I believe that we could add ANOTHER converzation with the Illusive man where instead of commiting suicide, you could convince him to resist long enough to find a cure for Indoctrination now that ALL the species can work together. He is the one who, once again, preserved Shep body and is using his talents to make another resurrection machine and as a "thank" to Shep who snap him out of it and because he is the only person alive who knows the details needed to make one (that doesnt excuse the killings he has do though).
Here is where sparing the Rachni Queen becomes useful, she and TIM decide to become test subjects for experimentations and test to get rid of indoctrination and to atone for past crimes (you MUST have both of them in order to find the cure.) If you spared the Geth over the Quarians, there SHOULD be a way to exploit the Geth Virtual Machine that was used before to delete Reaper code that still remains on TIM (he is technically a cybord so plugging him to a machine should be feasible)
In the meantime, TIM gathered ALL Shep squadmembers and people close to him to reach a concensus to see if bringing back to life is what he/she would have wanted (kinda ironic if you think about it, after all in the original endings you get to choose ALONE for ALL the galaxy if they get merged in synthesis and shit, and now people get to do the same without your input

) Not sure what would be the variables that dictate if the squadmates want you alive or dead. Leaving it to the PR system seems kinda "meh".
-If you end up fully indoctrinated for choosing anything else: Shep wakes up and is "helped" by the Reaper tropes who want him to be alive for future use, we even see Harbinger order some "specific" upgrades to him. Shep reach the crusible to give the impresion that he is still fighting for the good side and still shows everyone that the Crusible does jack shit so they get desmoralized (he also shut downs the Relays so NOBODY can escape the massacre).
Low EMS= They get destroyed and Shepard shares his knowledge with the Reapers about the Sigil of Liara to warn the next cycle and the Prothean beacons. Those get destroyed but not before developing a counter measure to the Anti-indoctrination measures so the agents wont be detected and also the Crusible gets taken appart to trick the next cycle into completing it again. They send Shep to be frozen and pretend to help the next cycle. In short, its a spectacular failure.
Medium EMS= The fleet notices that Shep is indoctrinated (probably because they managed to copy the same algorith that Vendetta and the other Prothean VI use to know if someone is indoctrinated) and become enraged over the loss of their icon of hope and go full force on The Reapers. They also order your squadmates to reach the Crusible instead of fapping around in the Normandy where they cant contribute on a space battle, to see if the thing is efectively broken or was a ruse by Shep (Maybe you could even play as one of your squadmates or even you love interest, hmmm?) You find him and you can try to talk him down but its meaningless, he wants to fight. When you defeat him, he gets to be himself and laments to his squadmates that it had come to this and tells them that even if the Crusible doesnt work, there is still some ancient weaponary that belongs to the Citadel itself and that he now has knowledge off thanks to being wired to the Reaper consensus. He avids farewell to his old allies and prepares to rest in peace........
DIRECT INTERVENCION MAY BE NESSESARY. ASSUMING DIRECT CONTROL!!
Harbinger gave Shep, who is technically a Prothean as well, the same upgrades that he did for the Collectors and now he can control him/her. We fight him again, and tries to avoid the same fate as Sovereing by leaving the body before it dies. However, it cant leave Shep's body because Shep him/herself doesnt let him by sheer force of will!! Shep is giving you enough time to finish the job by killing him and by extension, Harbinger, the most powerful Reaper.
Fail and Harby escapes the body without repercusion and The Reapers wins while your squadmates watch in horror the annihilation. Harby even goes himself to the Crusible and blows everyone personaly as a gesture of afection
Win and Harby and Shep die. The squadmates uses the algorithms given by Shep about the Citadel defenses powered by The Crusible to fire on the Reapers and win.
High EMS: Same as Medium except that instead of shooting Shep when the moment arrives, we sent the signal to finish off Harby directly with the ENTIRE FLEET SHOOTING AT HIM. Since this time the fleet is bigger, Harby bites the dust and Shep can be saved from death.
Did YOU read the tropes page of what a Pyrrhic victory is? It isn't when the protagonist simply fails do accomplish his goal, it's when the DO accomplish it but at a grave cost. Like when Hamlet kills Claudius but at the cost of many lives including his own. He still KILLED Claudius though. What happened to Shepherd is more like if Hamlet died before killing Claudius and never successfully avenged his father at all.
That wouldn't be a pyrrhic victory, that would just be plain fucking failure. And it would have made for a shitty end to the play too.
Yes it will suck if Shep died acomplishing nothing but again, this is a series about choices, so at least THAT ending has to be the default one that everyone gets if they dont get the EMS AND the correct choices of the previous titles. I mean why not? this is EA we are talking about, they sure as HELL that they will allow for this narrative direction to be greenlighted if it manages to suck more money of the gamers that didnt play the previous 2 titles. They market ME3 to the CoD noobs so they play the game and get bitchslaped with a shit ending for not playing the other games. Its like saying:
EA:"You the bad ending? well of course you did, if you didnt buy or Collector edicion of the previous titles then OF COURSE you going to fail! What are you waiting for? you dont want to be the only person of your group of friends that DIDNT play the whole trilogy, is it? you will make a fool of yourself and thank GOD that we exist to facilitate your life in this moment of your life. Buy the collector edicion or your friends will think that you are a meany!"
With this in the background:
That is all for the moment. BRB innundation coming.