Yeah, real long post, I summerised the quotes as best I could to try and reduce space. If you don't mind I'll quote from some of my post on page 3 since that white tiger guy made some of the same points as you.
Ytmh said:
Markness said:
Piracy is not more Convienent
Convenience is subjective at this point. It's for me 10000% easier and more convenient to grab a torrent of any X game than it is to actually jump through any of the hoops required to actually buy things and I'm sure I'm not the only one who sees it that way.
Markness said:
A paying customer drives to the shop, buys it, then brings it back, at which point the only difference between their copy and a pirates copy is that they have to authenticate (which takes what, 30 seconds?). A pirate has to find the torrent etc then download a rather large file. Unless you are paying for a rapidshare account it will take ages to download the links individually or you could use torrents which are rather unreliable. Then they have to extract, unpack, crack, probably find a cd key. Pirate copies generally have more bugs and online multiplayer is almost impossible to work consistantly. It's not as easy as you might believe.
Also pirates have to worry about virus's.
1. Swapping CD's is annoying/time-consuming. You don't have to with activation method.
Except that if the servers go offline for any given reason or you have no net access, you can't use
(activate) the product you paid money for. This is a big, big, problem regardless of how convenient it seems to you. Nevermind of course countries where net access is greatly restricted or even nonexistent. The bottom line is, you're paying full price for a rental were the activation source to disappear.
As much as I'm sure that Shamus isn't arguing for the rights of countries with less internet access, you may have a point there. In that case I would suggest that the game be released as disc based in that region. As for your first sentence, we are talking about online
activation right? Internet access not needed after installation? Like I said before, even if the activation servers were to disappear, the company didn't issue a patch and you were to lose your installation(s) there are still ways of getting the game to work. You could always turn to the pirates or (and i don't know if this is possible) the company would let the community release a patch to remove the activation.
Swapping cd's is more annoying. Once the activation is done you can forget about it.
2. Cd's are constantly being swapped - meaning they get lost/damaged
sloppiness is your own fault
Markness said:
I'm not saying that developers should replace lost disks or anything like that but it's a fact that it harder to maintain disks and keep track of disks when they are constantly being swapped around. With online activation you can just keep them all in a draw in case you need to reinstall. Convenient, less swapping more playing and less damage.
Basically discs taking
more damage and being lost
more is a reality. Your argument is like dismissing the greater security of linux because people should just do more to avoid infection from virus's. It doesn't change the fact it's a benefit and one that save me at least a fair bit of money. I'm sure other people have had to buy game's again because the disks have been lost, damaged or stolen.
Online activation isn't screwing over anybody except the incredibly small minority without access to internet (at all)
So first you need to somehow provide actual data that it's an "incredibly small minority" that is being screwed by this system, then you need to argue that it's completely worthwhile to screw them over to begin with as the benefits are great. Judging from the previous point, the benefits as it stands are at best temporary and ultimately pointless.
Another thing you have to somehow provide data for is that people want a better system of protection than the cd-era systems. As far as I know, considering the enormous backlash for things like Spore and so on, it seems to be QUITE the contrary. The example of Bioshock is also not to be ignored, as pointed out in the article; it renders the game unplayable and there's nothing you can do about it.
Ok, the people who can't use online activation consist of the people who
- 1. Don't have internet themselves
2. Don't have any friends or acquaintances with mobile internet
3. Don't have or are unwilling to use a laptop that they can take down to the nearest McDonalds and activate it with the wi-fi.
4. Aren't desperate enough to do something else like, I don't know, take their computer to an internet cafe (are you allowed to do that I don't really know).
That rules out most gamers in the world. According to this site http://www.internetworldstats.com/stats14.htm 75% north americians have internet. Now what do you think the % for gamers would be? Should we start a revolution and refuse to buy MMO's because they discriminate against people without internet? Start a petition every time a game have multiplayer or an online component?
Spore was widely hated not because of the online activation but because of the other crap the game installed on your computer. I think that stuff couldn't even be removed after the game was uninstalled.
Markness said:
Bioshock is still a relatively new and popular game and it still has few years left in it to hopefully make a profit. Generally some developers release their games like at least 10 years after release ie command and conquer tiberium sun was released last year I think.
Notice the servers for Bioshock are still up, you can still activate your game.
4. I know from experience that online activation is harder to crack than a no-cd. This means more pirates won't be bothered and if you will believe all those pinning blame on piracy for poor sales, more people buying games, and more industry growth which is good for everybody.
So, you're an experienced cracker/pirate? I don't know what kind of experience you may have then on cracking the DRM systems, or how it somehow validates your argument. Either show your cards here or you're essentially claiming by fiat that online activation is harder to crack and leaving it at that, which is not a real argument.
For the average pirate, applying a no-cd crack is ridiculously easy, I have used them before and it's two simple steps before you're in the clear. I haven't looked too deeply into avoiding online activation, but from what I've seen it is more complicated. The mere fact that it's a change is enough to put some potential downloaders off.
5. You spent much of your article complaining about how great the threat of losing the game forever is. The chance of this is minute however. For this to happen you would need to have lost your install somehow (probably wouldn't happen before you finished it once or twice anyway) and the servers have gone down (which would give the company a reputation of this, which would decrease sales which the company would go out of its way to avoid) and didn't issue a patch before the servers were down (which would only happen if the company bankrupted) you could always download it which if it isn't legal it should be. The chances of the above happening are much less likely than losing/scratching a cd since you are always swapping them around.
Considering point No.2, your argument here has very little weight (you seem to think most people are sloppy, so this renders whatever comparison moot.) Furthermore, The ways online activation work are various and it's hard to generalize, but you're assuming a best case scenario when the reality is that if the activation server goes down, everything else is pure luck. Sure you can keep your install if it lets you play without phoning home (or you somehow pre-emptively enabled such a feature,) but you're screwed if anything needs to be done to your hardware and you lose it. Only one thing failing in this case (auth server) means that everything else you listed are basically taking steps to try to preserve the product you paid for in spite the fact that you already have no way to reinstalling it or playing it again were you not careful enough.
You can in theory keep a CD around for quite a lot of time; this it is mostly dependent on you keeping it safe. The auth server however has nothing to do with you and were it to fail, like Microsoft's example, you are left taking evasive action trying to cling on to whatever you can.
I'm in a agreement about the always phone home thing. Always on internet for single player is complete bullshit. I'm just talking about the one time thing when you install the game.
Even if the server goes down, so what? You still have your copy of the game. You can still play your game. You might say that you're just renting from that point on. Well, if you say take better care of disks, I'll say take better care of the hard drive. You could say with cd detection you are just renting from the moment you buy it, if you cd breaks then you lose access to the game instantly. Your cd is not going to break if you have it in the box and never taking it out like you would with online activation. Technically with online activation, you buy the game, you activate it then it yours forever just like the cd is yours forever. Once you have it all you have to do is keep it safe just like you have to keep a cd safe (not easy with the swapping and the scratching etc), the only difference is that while the servers are up or the company releases a patch (or the community as I discussed above), even if you fail to keep it safe you can just get it back again.
One point I forgot to mention first time around was with online activation you have all your games with you, all the time. No more turning up to lan parties and forgetting that one game, no more having to worry about gathering all cds when going on a trip. Cd drive malfunction is another problem you don't have to worry about when it's time to play some games. If you have your computer, you have your games instead of, if you have your computer and your cds you have your games.
Another point I forgot to mention is that with online activation you can have multiple people playing the game at once because you are not limited to 1 cd. Therefore family members do not have to fight over whos turn it is when you have more than one computer.
I hope I've made clear a few more of the advantages of online activation. The only situation where I can see that cd detection would be better is in the case where a largish proportion of the
gamers didn't have access to internet. Wow, effort. Anyway sorry if I made any mistakes it is now 3:45 am here and needless to say I'm going to bed.