Online Passes Pay For Dedicated Servers, Says Homefront Dev

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Richard Allen

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Mar 16, 2010
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Saucycardog said:
DTWolfwood said:
dedicated servers are only good when you commercialize them you mooks! let customers RENT them! the RENT PAYS FOR THE SERVERS.

Its been like this for all previous generation of PC games so i don't know y its suddenly has to be company run only servers?! its completely asinine to even suggest pre-own games has any thing to do with it if they just went back to what it was!

If your games suck so much that no1 wants to rent out servers than sir you've made a terrible gamble on a game in a field where competition is fierce. Sorry u lose.

Logan Westbrook said:
Unfortunately, the argument about revenue rings a little hollow because pre-owned sales don't increase the number of players, they just swap one player - who likely paid full price for the game - out for another.
well thank you at least someone gets its.

edit: if they want to run a Matchmaking system, than i say FUCK THEM! i've never liked the retarded system. It takes me less time to refresh a master list of servers to select from and get into a game than it does for me to sit there waiting for the retarded matchmaker to give me a random server that may or may not be laggy to me.
And what of console players?

You're only thinking of PC players here.
How so? Are you saying that dedicated servers that you can rent don't work on consoles? I'm pretty sure that if we've been doing on the pc for 15 years it can be done on an x-box
 

MR T3D

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Feb 21, 2009
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Fat_Seth said:
MR T3D said:
Fat_Seth said:
MR T3D said:
Fat_Seth said:
Exort said:
Fat_Seth said:
Why should they get paid twice for the same game? Car Companies dont make money when a preowned dealer sells a used car.
Car company also don't pay for oil for your car.
Your comparison makes no sense.
No. YOUR comparison doesn't make sense.

When you use a car, there is wear and tear on it, so a used car is an inferior product compared to a new one. A video game doesn't run differently after 30minutes or after 400 hours, barring extreme abuse. By using an online pass, there is now a difference between the new and the used, namely that one has MP features.

PROTIP: The economics of selling games is a unique beast, comparing it to traditional goods is just stupid.
Really? Protip? Thanks Protipper!

Regardless of what you think when a game is bought new and has the ability to go online.The company is prepared for that copy to go online. When that game is sold and then rebought it dosent create new strain on their servers. If anything they should make a game that people dont want to sell. After 3 years they are just going to shut down the servers anyhow. Thanks for playing.
Its still lost revenue to cover all the game's expenses in development, because not all game break even on release day. Keeping high-quality servers running with an influx of new players, especially if they have profile-stats kept on record, increases strain and expense over time.
And who knows if they'll keep them running? maybe they're not making annual sequels, and as such want to be in for the long haul.


I bet you buy lots of used games, As far as any developer is concerned, you might as well just fucking pirate it.
I wasnt going to respond to you seeing how you obviously think you know everything and get off on being a dick on forums. First you dont know how I spend my money and I will spend it how i see fit so blow me. Second I think you wrong and so do most Publishers, Developers and other various sections of the gaming Industry. Only EA and THQ have implemented these types of revenue streams. Most have come out and stated that they dont think this will combat used game sales. Anyhow goodluck on being an internet bully/dickhead.
I just said I bet you do, I never said I know for a fact, but I'm saying that IF you buy used, you might as well have pirated the game from the Developer's PoV. you're jumping to conclusions and acting quite defensive. I'm sorry you get offended so easily I hurt your feelings.

Sure, some gamers have to have all the latest games, and as such go through a cycle of impulse buy then resell after their honeymoon with the game is over, and while that's beneficial to developers of weaker quality games, it does hurt the singleplayer focused games that don't have persistent multiplayer with RPG elements. You a big fan of gsames trying to be like COD? because used game sales help with that.

I've only heard game retailers saying this won't combat used sales, and I frankly don't give a damn about them. Maybe some smalltime PC devs said this, but that's just for PR because PC used games are essentially nonexistent.


Also have to consider the fact that games are getting quite expensive nowadays, so every bit of revenue they can get is needed, and as someone whom only buys new copies, I'm in total support of measures to increase their revenue without raising the prices or cutting quality of the game (in many respects beyond visuals, such as multiplatform stability, trying to go with different gameplay mechanics, and approximate parity (IE the game is similar enough on PS3 and 360)
 

Katana314

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Oct 4, 2007
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1. Fat Seth, I am SICK of seeing you directly insulting other forum members. I don't care what the argument context is, it really needs to stop. You're demeaning the argument and provoking other people into a flame war.
2. The idea for a long-running multiplayer game, like Team Fortress 2 (2007 to 2011) is that it constantly has an influx of new players, in exchange for their continued upkeep and added content. The revenue of new players makes it possible to keep the game running.

But WAIT!

After that game has been out for a year or so, there are likely to be about a million used copies gathering dust somewhere. Let's just say that EVERY consumer from then on just buys a used game. After all, we're not trying to determine whether individual used game sales have "enough" of an impact, we're determining if they have AN impact, true or false.

If EVERYONE were to buy used from then on, the company would not get a single penny, despite new players showing up all the time eager to try out their game. It's technically not an "added" strain on their server, since people were obviously leaving, but time goes on and upkeep, server administrators, and the office donut boy don't pay for themselves. In this scenario, there is no question that the company would go under from paying these maintenance costs.

I hope I've cleared up the issue. If you don't like this model of paying once, and then just relying on getting new players once in a while, I'd like to know if people would instead prefer simply paying a monthly fee for every single multiplayer game. Those maintenance costs must be paid somehow.
 

jpoon

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Mar 26, 2009
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Man, this game just looks worse and worse every time I read about it. Votypka can suck a bone...
 

vazzaroth

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May 19, 2009
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Swaki said:
How can a majority of people buy their game pre-owned, that makes no sense.
That's exactly what I thought when I read that. I want to know what crazy store he goes to that sells brand new pre-owned games en mass.