n0e said:
Some games just feel as though they would be better if you could play with others. Bethesda does this rather well with the Elder Scrolls and Fallout games giving you that feeling.
Though, their Elder Scrolls MMO didn't do as well. Now, if they tried co-op games in a Fallout universe (like borderlands), I would be on that like a fat kid on a cupcake.
I fear it'd feel as watered-down as ESO is. They've progressively been taking more and more of the
Fallout and
Elder Scrolls out of the games they make in those series. I can hardly bring myself to venture into the Commonwealth a second or third time, because after just one run you've pretty much seen and done it all and it all unfolds the way you expect. By trying to force the radiant quest system on players, they've sadly managed to take a lot of the fun and creativity out of it.
"Here, let me mark the settlement on your map. Go find out what they need."
"Uhhh, no" *Opens console, completes quest*.
"Good job, general!"
"Whatever, dumbass, fork over the caps."
A well-written and well-designed but familiar quest is ironically almost infinitely more memorable and replayable for me. I still look forward to things like the Dark Brotherhood and Thieves' Guild missions from
Oblivion over the tedious walking-pace escort missions and generic shopkeeper rescues from the more recent games. I don't know what they're trying to do over at Bethesda, but their games are feeling less homely, personalized and cluttered as I'd expect them to be given the supposedly fantastic nature of the worlds they're trying to portray.
OT: Offline all the way. It's a simple one for me after my experiences with internet loss on the west coast of Scotland. I'd rather be able to wander about the Ascadian Isles, swatting at derpy-eyed, tongue-flicking guar, then be staring at the wallpaper. :I