No PC games sales are sales of PC games, not sales of PC themselves.On-live's service is built on granting people remote access to PC's running PC games. They have to buy licences for PC games (i.e PC games sales) to put them on their service.SirBryghtside said:PC gaming isn't a 'thing'. The only overall sales for PC gaming are for the games and PCs themselves, both of which OnLive eliminates/transfers to itself.ph0b0s123 said:Again the point of the thread was not to discuss how good or bad On-live is as a service, but the impact of the extra revenue it may bring to PC gaming...The_root_of_all_evil said:Onlive means you don't even own your own data anymore.
Not a chance in hell.
It's far from an enemy, but if it ever became vital, it would mean hell
Well since with mobile devices there would be no other way to play pc quality games, it seems like a necessary evil. That is unless you are talking about it in comparison PC gaming locally, which again is not the point of this thread.AndyFromMonday said:OnLive would only serve to further emancipate the idea that customers don't need to own the data they're purchasing. It started with the whole "licensing" bullshit and it's currently at a stage where you're being forced to start a third party application just so you can play the games you legally purchased.
The only bone of contention I have with that is chalking up OnLive unqualified under PC gaming. Really it's the potential for funding the PC ports to run on the OnLive servers. Once the developer already has the PC port, yes there would be less reason to not release it as an actual PC game. Until they do that though, it won't be anymore accessible to traditional PC gaming than a conventional console release.ph0b0s123 said:That is all true and is why if you have a PC you should get game to play locally. Mobile users cannot do that with PC games, so this is the only choice. Again this thread is not about On-live replacing how PC owners currently buy there games, but about On-live increasing the money coming into PC gaming, by including mobile and Google TV users (announced today).
Once a title comes out for ON-live and not for PC's in general then On-live gets removed from the friends list. Until that happens (if it does happen) On-live and PC gamers are feeding from and contributing to the same trough. And it is in both our interests to have a strong PC games market. Them to have games to put on their system and us to have games for our local gaming rigs.Xpheyel said:The only bone of contention I have with that is chalking up OnLive unqualified under PC gaming. Really it's the potential for funding the PC ports to run on the OnLive servers. Once the developer already has the PC port, yes there would be less reason to not release it as an actual PC game. Until they do that though, it won't be anymore accessible to traditional PC gaming than a conventional console release.ph0b0s123 said:That is all true and is why if you have a PC you should get game to play locally. Mobile users cannot do that with PC games, so this is the only choice. Again this thread is not about On-live replacing how PC owners currently buy there games, but about On-live increasing the money coming into PC gaming, by including mobile and Google TV users (announced today).
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Again not a thread about how good On-live is as a service in comparison to playing on a local PC, as in there isn't one. The thread is about the idea that anyone using the service not via a PC is essentially a PC gamer and contributing financially to PC gaming. Don't know how many time I am going to have to repeat this.ash-brewster said:Its no real friend of mine , as a PC gamer I want the extra quality that I am used to (better loading speeds better graphics and mods being some ) Onlive basically turns it into a worse version of the game.
Plus not every country has fibre optic broadband lines yet, The UK for example is way behind on this front and outside of the major cities you have little chance to run onlive.
Sorry, but that isn't quite right. Onlive games aren't just the PC versions of games. They have to be specially developed to work over the Onlive system.ph0b0s123 said:Edit: From the comments, people do realise that On-live's service is based on allowing users with dumb clients to remote desktop into powerful PC's to play PC games. I.e anyone who uses On-live on anything but a PC, has effectively become a PC gamer and is contributing to PC game sales.
Only temporarily. If Onlive ever got big, it could all change.ph0b0s123 said:realized that Onlive, may be PC gamings biggest friend.
Why, because in on move Onlive has just added all mobile users to the ranks of PC gamers. Why, because any money they spend on Onlive goes towards PC game revenue. It's not console versions of the games they are running on that system. PC gaming just got a much much bigger potential user base.
So what if they are locked down PC games running on PC's. That fact that the locking down makes the games closed to the system does not matter. They need developers to make a PC version of the game before they have any hope of running it on their system. If in the future they make their system so propitiatory that they get games developed for but not for PC's in general, at that point I will take take back my assertion that ONlive is a friend to PC gaming. Until then they are contributing towards PC games getting made and the PC games market in general.razer17 said:Sorry, but that isn't quite right. Onlive games aren't just the PC versions of games. They have to be specially developed to work over the Onlive system.ph0b0s123 said:Edit: From the comments, people do realise that On-live's service is based on allowing users with dumb clients to remote desktop into powerful PC's to play PC games. I.e anyone who uses On-live on anything but a PC, has effectively become a PC gamer and is contributing to PC game sales.
I know this because they were meant to release Dead Island a couple of months ago, but the devs delayed the Onlive release because they wanted to focus on fixing the bugs in the other versions before porting it over to Onlive.
Also, another way to know is that when you play multiplayer, you play against other Onlive users, not PC players, because they're not the same version. Technically you could program cross-platform multiplayer, but no one has done that yet.
That is all completely true, and it maybe only temporary, but my statement was not that Onlive is a friend to PC gaming and always will be.Bad Jim said:Only temporarily. If Onlive ever got big, it could all change.ph0b0s123 said:realized that Onlive, may be PC gamings biggest friend.
Why, because in on move Onlive has just added all mobile users to the ranks of PC gamers. Why, because any money they spend on Onlive goes towards PC game revenue. It's not console versions of the games they are running on that system. PC gaming just got a much much bigger potential user base.
From an engineering perspective, the best hardware setup for an Onlive style service is to replace those PCs with supercomputers that serve many users. You can save an awful lot of money on RAM and HD space that way. You can also handle the load if some parts of some games need a ton of power and would be laggy on any PC, as long as the average load is reasonable.
Even worse, companies with a possessive attitude, like Ubisoft, might be tempted to design Onlive only games that simply cannot be played on consumer hardware. Someone might hack the servers and put the games on the Pirate Bay, they might even get the source code and compile a PC version, but it wouldn't be any good anyway because they would require 20 terabytes of HD space, 100GB RAM, and slow to a crawl whenever lots of stuff exploded.
Facepalm, can't people read. The thread is not about Onlive being a good alternative to PC gaming but about Onlive bringing extra revenue to PC gaming, allowing mobile users in.SourWhisky said:Onlive would do approximatley nothing for me, I have a high end gaming PC what possible benefit could I get through the most restricive form of DD possible, and what does it add, what I save hardrive space? That I have hundreds of unused gigs of. What if I want to tweak the game files for better performance? Guess thats out.
I don't see the point to onlive, sure as hell ain't the future if you ask me anyway especially considering the archaic network infastructre most western countries still have. And I guarantee my rig can put out better than whatever maximum quality onlive is capable of streaming.
No, I am repeating that this is not a thread to talk about how good or bad Onlives service is or how well it compares with local PC gaming. That comment I only made once.Dexter111 said:ph0b0s123 said:Well since with mobile devices there would be no other way to play pc quality games, it seems like a necessary evil. That is unless you are talking about it in comparison PC gaming locally, which again is not the point of this thread.
You seem to be repeating that statement a lot, my question is...
So not every mobile device has the necessary connection, some do and some mobile users contributing to PC gaming is more than we have right now.Dexter111 said:what mobile device have you owned exactly that is able to constantly have 1MB/s+ uninterrupted Internet connection assuming you are using it while "mobile" e.g. when you would actually be using it? And if you're going to say that you can use it at home or at work or something, why not use a proper PC to start with?
I am just not convinced Onlive will be able to separate there fortunes from PC gaming as others are. As far as cloud gaming being bad. I am not a fan, but I can see it is coming no matter what we do. At least in this case it is contributing to an already existing platform.Dexter111 said:At the point when 5 million+ people are logged into it at once and have extensive libraries with over 40million+ active accounts like Steam and "exclusives" people want to play it'll be much to late to do anything meaningful about it. Just as it would trying to make people stop using Steam all off a sudden or stop playing on "XBox Live" because Microsoft decided to rise the price to 20$/month, it'll be just a few silenced cries in a ocean of people. The only chance to stop anything like this from happening is making it fail when it starts.ph0b0s123 said:So what if they are locked down PC games running on PC's. That fact that the locking down makes the games closed to the system does not matter. They need developers to make a PC version of the game before they have any hope of running it on their system. If in the future they make their system so propitiatory that they get games developed for but not for PC's in general, at that point I will take take back my assertion that ONlive is a friend to PC gaming. Until then they are contributing towards PC games getting made and the PC games market in general.
Btw. there was an article about the downsides of Cloud Gaming in a bigger German Gaming Magazine a few days back, it's somewhat broken english translate but here it is anyway: http://translate.google.de/translate?sl=de&tl=en&js=n&prev=_t&hl=de&ie=UTF-8&layout=2&eotf=1&u=http%3A%2F%2Fwww.gamestar.de%2Fhardware%2Fpraxis%2F2563556%2Fcloud_gaming_entzaubert.html
Their main points about things being lost with these services:
1. Being able to play all games at all times
2. Playing with maximum graphics details and antialiasing enabled
3. Playing high end multiplayer
4. Setting up Multiplayer-servers and hosting LAN parties
5. Playing offline
6. Installing Mods
7. Tweaking Ini files
8. Cheating (even the Offline kind)
9. Securing your Savegames
10. Being able to decide if to Patch or not
No matter the device you still will have a lot of people unable to use online at all because of internet infrastructure issues. Again using the Uk as a example you have no chance of using it out in rural areas where all forms of internet (wired satellite ect ) have weak coverage. So in those areas where a lot more people live than don't its not viable right now.ph0b0s123 said:Again not a thread about how good On-live is as a service in comparison to playing on a local PC, as in there isn't one. The thread is about the idea that anyone using the service not via a PC is essentially a PC gamer and contributing financially to PC gaming. Don't know how many time I am going to have to repeat this.ash-brewster said:Its no real friend of mine , as a PC gamer I want the extra quality that I am used to (better loading speeds better graphics and mods being some ) Onlive basically turns it into a worse version of the game.
Plus not every country has fibre optic broadband lines yet, The UK for example is way behind on this front and outside of the major cities you have little chance to run onlive.
All true and again not the point of the thread. Just because it is not available everywhere does not change the assertion that Onlive is making PC games available to mobile users where available, increasing the revenue to PC gaming.ash-brewster said:No matter the device you still will have a lot of people unable to use online at all because of internet infrastructure issues. Again using the Uk as a example you have no chance of using it out in rural areas where all forms of internet (wired satellite ect ) have weak coverage. So in those areas where a lot more people live than don't its not viable right now.ph0b0s123 said:Again not a thread about how good On-live is as a service in comparison to playing on a local PC, as in there isn't one. The thread is about the idea that anyone using the service not via a PC is essentially a PC gamer and contributing financially to PC gaming. Don't know how many time I am going to have to repeat this.ash-brewster said:Its no real friend of mine , as a PC gamer I want the extra quality that I am used to (better loading speeds better graphics and mods being some ) Onlive basically turns it into a worse version of the game.
Plus not every country has fibre optic broadband lines yet, The UK for example is way behind on this front and outside of the major cities you have little chance to run onlive.
For example where I live I couldn't just take my ipad or phone or whatever , jump on a bus to the next town and get uninterrupted service.
Actually multiplayer works perfectly on OnLive. This is because all of the OnLive computers are connected together into one singular LAN connection. Therefore, no real lag. What few I have hit is from connecting to OnLive itself, in which case it acts differently than normal lag. No rubber banding, just people suddenly not moving.Dexter111 said:3. Playing high end multiplayer