OnLive - The future of Gaming

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Sampler

He who is not known
May 5, 2008
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I tried OnLive last year and it was 'Meh' at best, but recently it's had a launch in the UK and I was able to pick up Arkham City for a whole English Pound I thought I'd give it another try and you know what - I'm sold.

I have all the consoles (literally, going all the way back to the NES) and hooked up to the main TV in the living room are the big three current gen machines (the previous gens are all on another old CRT) but I also have a HTPC - it used to have an ATi 3870 GPU but as I never really played PC games on the TV (preferring my gaming rig) I took it out and put it in the Girlfriends gaming rig and replaced it with a 5570, a very basic card, cost around £20 but still lets the machine play blu-ray/HD-DVD's through it's combi drive and 1080p mkv's.

The spec of the PC ain't much, AMD DualCore 2GHz chip (few generations old, think it's Athlon branded) and today I upgraded it to 4GB of DDR2 ram (had been 2GB, though there's no real noticible difference). All in you could build this machine for less than £300, including the fancy Antec Fusion case.

And I've just played Arkahm City with graphics as good as either my PS3 or Xbox - as I have a crossfire dongle I even used my 360 pad.

What incentive do future games consoles creators have to make expensive machines with cutting edge technology that are difficult to program when they can stream quality games from standardised servers.

Piracy - gone, no draconian DRM required, no fancy hardware tricks to keep the tinkerers out. Rental vs Owning options within OnLive allow people to try before they buy at very low cost and can be inductive to sales as people try a game they may of otherwise pass up on.

Hardware limitations are a thing of the past - PC gamers lament the lack of new features in games built for consoles, Metal Gear Solid 4 was said to be "too big" for the Xbox's disc media by it's creators - not an issue, new features can be added as soon as the server farm is upgraded to support them, the end client can stay the same.

Online play - no more trouble with ping between machines as all interactions are calculated on the same server farm, the only lag you have to worry about is in the video stream to you, and if my experiences so far in Batmans single player mode is that's not an issue.

Save sync - I know this is something PSN are bringing in but I first played Batman on my gaming rig, came downstairs, fired it up on the HTPC and carried on from the same save - awesome. I regular have a beer and games night with an old friend and we take it turn to who's house it is and commonly play a different game at each - with this we could carry on the same game regardless of who's house we're at without the PITA it is to transfer saves or cart consoles back and fourth

End users get the benefit of being able to play how they want - Living Room TV with a small streaming box, PC, laptop, netbook hell event tablet or phone if you can get the controls and screen res right.

This works perfectly on my consumer broadband at a peak time right now and broadband speeds are only going to increase and we're already seeing caps/limits being removed.

I even read that the next Xbox will have a cheap Arm CPU and run Windows 9 and Xbox Live will morph into an OnLive cum Netflix area - you have a fully functioning computer and gaming device in one package and it costs less than a "decent" graphics card?

Yes there will be service outages, yes they'll probably be a few groan initiating dumb moves as we step towards this but it's no worse than red rings or yellow lights of death we have now, PSN hacks or what-have you and it's all things companies are learning now so when they get to this point hopefully they'll have learned many important lessons to make the transition easier.

I think the next console may be a little early, as good as the infrastructure needed is now and the better it's becoming I think we need just that generation to step across, maybe even bring it in as a feature on those boxes. But mark my words peeps, OnLive is where it'll be - a service where everyone benefits (except maybe the Pirates, well guys, you had a good innings?)

I'm sure they'll be a few comments along the lines of "my internets not good enough" etc.. but I'm not talking about right now, you're internet will get better, there's a lot of people who will make a lot of money by it doing so so believe me, there's investments being made.

Not sure if the offer's still on or whether it was yesterdays "Black Friday" deal but take a look, tons of new games to pick from, including Saints Row The Third and the aforementioned Arkham City - all starting from a pound/dollar (if you're American) - limited to first purchase, so you can only have one, but hey, still a bargain, and you get to try out an awesome new tech.
 

IzisviAziria

New member
Nov 9, 2008
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I tried the demo for Crysis 2 three weeks ago. It played at 1024x640 resolution (HORRIBLE) with no option to change it. It was choppy and unplayable. At the time, I was actually considering purchasing Crysis 2, but didn't make my decision because that was completely an unfair circumstance to judge it off of. My computer is great, I have broadband internet (it's not great, but it's 6mbps down, 1mbps up which should be fine).

Yeah, I'm not that worried about OnLive taking over anytime soon.
 

IzisviAziria

New member
Nov 9, 2008
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soren7550 said:
The future of gaming is as it was: Retail hard copies.
I wish you were right. I do. It's really too bad that you're not.

Digital distribution is skyrocketing. I know more people that bought Skyrim on steam than at a store. It's easier, you get the same product, and with steam, a lot of the time you get a great deal on it too. There's a lot of incentive to buy digitally now.

For the record, I bought Skyrim Collectors Ed, so definitely no digital copy here.
 

Daveman

has tits and is on fire
Jan 8, 2009
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But then I can't play offline, and internet bills are expensive enough, and our internet in the uk is shite.
 

Smooth Operator

New member
Oct 5, 2010
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Sampler said:
no draconian DRM required
Actually this is the ultimate draconian DRM, they get absolute control of your gaming and that is where the really scary issue lies.

It is an incredibly convenient service, but it is also equally risky.
 

walrusaurus

New member
Mar 1, 2011
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What is cloud gaming?

that stupid advertisement blaring in my face.... ><
Onnlive may bea neat option but it will never replace retail copies. Running those servers would be much more expensive for a developer, and has a number of distinct disadvantages from a consumer prospective. When you buy a game, you no longer own it in any real sense, should the company who runs the game go bankrupt or simply decide to stop running the servers, you no longer have the ability to play. LAN play is impossible, as is modding, or sharing. Broadband penetration may be much better in England, but in the us it's positively dreadful, and with the stranglehold 2-3 ISPs have on the national market, its not going to get better here any time soon. Plus it has all the problems of always-on drm. If your internet malfunctions you can't play the game, you can no longer play games mobilely on your laptop, etc.
 

Waaghpowa

Needs more Dakka
Apr 13, 2010
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I can't get behind the cloud gaming thing. It's like paying for air or an over glorified rental service. You don't own anything, you never get anything, you basically just access the game.

Now before anyone says "Well with digital games you don't have it either blah blah no physical disc". With the digital games, I download the data, and I can manipulate it. It's there, I'm not simply letting someone give me access.

Piracy - gone, no draconian DRM required, no fancy hardware tricks to keep the tinkerers out. Rental vs Owning options within OnLive allow people to try before they buy at very low cost and can be inductive to sales as people try a game they may of otherwise pass up on.
There's no draconian DRM required because they're not technically giving you anything. If anything, this is the ULTIMATE DRM. "You can buy this game and look at it...NO TOUCHING!"

Online play - no more trouble with ping between machines as all interactions are calculated on the same server farm, the only lag you have to worry about is in the video stream to you, and if my experiences so far in Batmans single player mode is that's not an issue.
How is this any better? So not only will you lag due to the streaming in multi player, but lag in single player.
 

Verlander

New member
Apr 22, 2010
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Internet in UK is terrible. Luckily I live in London, and so I get the best stuff and at the best price (competition is fierce), so OnLive is good for me. That said, I don't get time to play it much. It's nice buying games without the hassle of buying a £500 console, which is easily what the next gen will be aiming at
 

Fishyash

Elite Member
Dec 27, 2010
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I dunno, it is probably a great service but I can't see myself using it. Mainly because it is probably limited in some way in regards to customization (for example, no modding).
 

Sampler

He who is not known
May 5, 2008
650
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As I said, don't think about how you're internet is now but where it's going.

Modding - you have options for DLC, I'm sure PC style modding can be rolled in a similar manner - but when I say "Future of Gaming" I'm mainly referring to console, the industry cares less about PC gaming in every passing day - and as I said above, we've two gaming PC's in the house, it's a market I care about but honestly, I don't see it as the future of gaming.

Not when you could stream the game to your Mac mini or any real computer and not have to worry about compatibility with the numerous drivers on the system.

Publishers are going to love it, it's where it's going to go.
 

EHKOS

Madness to my Methods
Feb 28, 2010
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Just tried it out and I'm sold. Got to play 15 minutes of SR3 free. Lag free too. Looks nice, I'm totally using this service. I love it. I only have one concern, and that's if it gets hacked for credit card info. Otherwise it worked perfectly for me.
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
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IzisviAziria said:
soren7550 said:
The future of gaming is as it was: Retail hard copies.
I wish you were right. I do. It's really too bad that you're not.

Digital distribution is skyrocketing. I know more people that bought Skyrim on steam than at a store. It's easier, you get the same product, and with steam, a lot of the time you get a great deal on it too. There's a lot of incentive to buy digitally now.

For the record, I bought Skyrim Collectors Ed, so definitely no digital copy here.
Wrong, more people bought the PC version of Skyrim via Steam. More people in total bought hard copies.
 

Frankster

Space Ace
Mar 13, 2009
2,507
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If this is the future of gaming then I have never been more terrified to be a gamer, others have already said my gripes but for the sake of listing them:

-Look but dont touch. I can hardly think of worst DRM and I have bought ubisoft games :(

-No modding since it ain't your files. Big no no and main reason why I get games on pc rather then consoles when possible. I love to mod and tinker with my games and will defend it to the goddamned last.

-My internets ain't the best and unless the council upgrade the cables in my area it will stay that way. The prospect of lagging in single player is not 1 I enjoy, those "always online" games screw me over as it is. Even steam gets on my nerves when i have to connect to the internet to play offline...
 

Stormz

New member
Jul 4, 2009
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Blargh McBlargh said:
The moment stores stop selling hard copies will be the day I stop gaming.

OnLive and other kinds of digital distribution services can go suck it.
My thoughts exactly. I will not pay for a game and not actually own it. If Onlive or Steam is the future I won't buy game anymore.

Everyone has already talked about the other problems. Internet bills and the fact that it actually is a horrible DRM system that takes away all your rights as a gamer.
 

Assassin Xaero

New member
Jul 23, 2008
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Sorry, but an equivalent to always-on DRM can kiss my ass. Then I have to pay the outrageous $50-60 for a game that has to rely on their servers being stable enough for me to play.