OnLive - The future of Gaming

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Troublesome Lagomorph

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Have you ever lived in somewhere that wasn't hyper developed? I live in a Latin American country, and if this is the future of gaming I will HAVE to forsake it.
I use Steam, but that's because there isn't an option to not use it- they don't sell PC games here.
So, OnLive is NOT the future of gaming... and if it is then God help us all.
Edit:
Zachary Amaranth said:
Sampler said:
Piracy - gone, no draconian DRM required, no fancy hardware tricks to keep the tinkerers out.
And if you think people were pissed off about always on DRM in Assassin's Creed, wait until they realise this is always on DRM for every game they own.

Online play - no more trouble with ping between machines as all interactions are calculated on the same server farm, the only lag you have to worry about is in the video stream to you, and if my experiences so far in Batmans single player mode is that's not an issue.
My experiences with one game give me a perfect experience with which to judge the entirety of the system.

This works perfectly on my consumer broadband at a peak time right now and broadband speeds are only going to increase and we're already seeing caps/limits being removed.
Maybe in the UK, but not in the states. We're seeing caps instated. Limits decreased.

I even read that the next Xbox will have a cheap Arm CPU and run Windows 9 and Xbox Live will morph into an OnLive cum Netflix area - you have a fully functioning computer and gaming device in one package and it costs less than a "decent" graphics card?
I'd judge the final product by the rumours before it's even announced, too. Brilliant strategy.

Yes there will be service outages, yes they'll probably be a few groan initiating dumb moves as we step towards this but it's no worse than red rings or yellow lights of death we have now,
Red Rings and Yellow Lights aren't system-wide outages.

PSN hacks or what-have you
I'm curious as to how this system won't be hacked. Seriously, enlighten me.

But mark my words peeps, OnLive is where it'll be - a service where everyone benefits (except maybe the Pirates, well guys, you had a good innings?)
And people in rural areas. And people without internet.

I'm sure they'll be a few comments along the lines of "my internets not good enough" etc.. but I'm not talking about right now, you're internet will get better, there's a lot of people who will make a lot of money by it doing so so believe me, there's investments being made.
My internet has only gotten worse over the years. Additionally, there is little incentive for an American company to actually improve their service. It costs a lot to do that and will eat into those financial statements that are the lifeblood of an American corporation.
A thorough and agreeable response.
 

Baldr

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Jan 6, 2010
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Elsarild said:
The future of console gaming, maybe, but I think I'm going to go with the future of casual gaming.

Speaking as a person who tested OnLive before it went live, and I've tested it from time to time since it's launch, I'm impressed, but as others have stated, it isn't suitable for PC, because you can't use mods, atleast not yet, and upwards of 10% of america still has no internet, and America still is a pretty sucky country when it comes to internet connection and speed compared to most of europe, and with a program like OnLive, a reasonably fast and steady connection is a must. And I also hardly doubt it's going to be picked up by people who play competetively.

But sure, give it a shot, but the future of gaming? I hardly doubt it.

The future of casual game is mobile and the transition has begun to the mobile cloud. Look at the online console compared to the others, it just a processor for the data. It is cheap, that is why they can almost give it away. The same is going to be true for the mobile devices when they just become shells.
 

CCountZero

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Sampler said:
I tried OnLive last year and it was 'Meh' at best, but recently it's had a launch in the UK and I was able to pick up Arkham City for a whole English Pound I thought I'd give it another try and you know what - I'm sold.

I have all the consoles (literally, going all the way back to the NES) and hooked up to the main TV in the living room are the big three current gen machines (the previous gens are all on another old CRT) but I also have a HTPC - it used to have an ATi 3870 GPU but as I never really played PC games on the TV (preferring my gaming rig) I took it out and put it in the Girlfriends gaming rig and replaced it with a 5570, a very basic card, cost around £20 but still lets the machine play blu-ray/HD-DVD's through it's combi drive and 1080p mkv's.

The spec of the PC ain't much, AMD DualCore 2GHz chip (few generations old, think it's Athlon branded) and today I upgraded it to 4GB of DDR2 ram (had been 2GB, though there's no real noticible difference). All in you could build this machine for less than £300, including the fancy Antec Fusion case.

And I've just played Arkahm City with graphics as good as either my PS3 or Xbox - as I have a crossfire dongle I even used my 360 pad.
Sampler said:
What incentive do future games consoles creators have to make expensive machines with cutting edge technology that are difficult to program when they can stream quality games from standardised servers.
See below

Sampler said:
Piracy - gone, no draconian DRM required, no fancy hardware tricks to keep the tinkerers out. Rental vs Owning options within OnLive allow people to try before they buy at very low cost and can be inductive to sales as people try a game they may of otherwise pass up on.
I've always been a supporter of the rental option.

As for the DRM issue, as others have said before, this is not a lack of DRM, this is DRM taken to the ultimate extreme.
Always-online was bad. What do you call this?

Sampler said:
Hardware limitations are a thing of the past - PC gamers lament the lack of new features in games built for consoles, Metal Gear Solid 4 was said to be "too big" for the Xbox's disc media by it's creators - not an issue, new features can be added as soon as the server farm is upgraded to support them, the end client can stay the same.
Personally, I think this is great for console gamers, and absolute crap for PC gamers.

Seems to me the console guys will get a few PC-centric hardware upgrades, while still keeping their console feel, while the PC gamers won't even get a low-quality crap-port anymore, instead being referred to OnLive.

Sampler said:
Online play - no more trouble with ping between machines as all interactions are calculated on the same server farm, the only lag you have to worry about is in the video stream to you, and if my experiences so far in Batmans single player mode is that's not an issue.
Again, been said before, but all this means is that we'll be lagging in MP as before, but also in SP.

The video stream is HUGE compared to what gets sent back and forth in MP gaming.

Sampler said:
Save sync - I know this is something PSN are bringing in but I first played Batman on my gaming rig, came downstairs, fired it up on the HTPC and carried on from the same save - awesome. I regular have a beer and games night with an old friend and we take it turn to who's house it is and commonly play a different game at each - with this we could carry on the same game regardless of who's house we're at without the PITA it is to transfer saves or cart consoles back and fourth
This was never a problem. We have memory cards, detachable hard drives, Steam cloud saves, flash drives and internet file transfers.

Transferring a save to a mates house to continue it there is not a problem, unless you make it one.

Sampler said:
End users get the benefit of being able to play how they want - Living Room TV with a small streaming box, PC, laptop, netbook hell event tablet or phone if you can get the controls and screen res right.
No real argument on this, except that I believe very few people have need of it.

I don't think I've ever heard anyone say: "Hey, I got this game on X, but I'd really like to be able to play it on Y."

We all have our preferred way of gaming, and with the exception of exclusive titles, which are the scum of the earth, I reckon people stick with what they got.

Are there games which I'd love to be able to play on a PC which are currently console-exclusive?
Sure.

Will those games EVER be released on OnLive, playable on a PC; without being a straight port with added M/K functionality?
No.

Sampler said:
This works perfectly on my consumer broadband at a peak time right now and broadband speeds are only going to increase and we're already seeing caps/limits being removed.
Obviously I can't speak for or against your experience, but the people around me, and myself included, definetely felt a difference in the experience between the Arkham City 30-min trial, and the real thing played locally on PC.

First of all, the graphics were not maxed on the OnLive trial. And it was very, very noticeable, to an extreme degree in the displayed subtitles.

The gameplay was fairly smooth, but it did feel a little off. I attribute that to a miniscule delay in the transfer, and it was enough to put an uncanny valley-like feeling in me.

Sampler said:
I even read that the next Xbox will have a cheap Arm CPU and run Windows 9 and Xbox Live will morph into an OnLive cum Netflix area - you have a fully functioning computer and gaming device in one package and it costs less than a "decent" graphics card?
No real comment. I'm not gonna be buying that, and I'd fear for my system of choice if a lot of people did, but free market economy is a fickle ***** and I'd have to deal with that.

Sampler said:
Yes there will be service outages, yes they'll probably be a few groan initiating dumb moves as we step towards this but it's no worse than red rings or yellow lights of death we have now, PSN hacks or what-have you and it's all things companies are learning now so when they get to this point hopefully they'll have learned many important lessons to make the transition easier.
Generally, I feel like people are too demanding on new servives, be it Steam-clones or WoW-clones.

Nobody can have everything Steam and WoW has right from the get-go.
There's not enough money and developer time in the world for that.

So yeah. No real argument.

Sampler said:
I think the next console may be a little early, as good as the infrastructure needed is now and the better it's becoming I think we need just that generation to step across, maybe even bring it in as a feature on those boxes. But mark my words peeps, OnLive is where it'll be - a service where everyone benefits (except maybe the Pirates, well guys, you had a good innings?)

I'm sure they'll be a few comments along the lines of "my internets not good enough" etc.. but I'm not talking about right now, you're internet will get better, there's a lot of people who will make a lot of money by it doing so so believe me, there's investments being made.

Not sure if the offer's still on or whether it was yesterdays "Black Friday" deal but take a look, tons of new games to pick from, including Saints Row The Third and the aforementioned Arkham City - all starting from a pound/dollar (if you're American) - limited to first purchase, so you can only have one, but hey, still a bargain, and you get to try out an awesome new tech.
In closing, I think OnLive has potential. Despite what may seem like me disliking it, I do think it's a good idea.

I am, however, fearful of what happens to consumer rights, including the right to mod, if we all switch to an OnLive-like way of playing games, and I believe we'd see a stagnation in games as a result of the lack of interest in new PC hardware.

It's important to remember that it's the PC games that drive the hardware development. Not the consoles.

If I could buy a game on OnLive, and also have the option to run it locally, I'd be thrilled, 'cus I've certainly been places that had reliable internet but no proper gaming rig in sight.

I'd be able to play the game via OnLive whenever I only had my laptop with me.

But I'd need to see an increase in the quality of the product they deliver, I.E., some kind of compensation for downtime and an increase in the quality of the video stream.

Overall, it's not worth it as-is, and while I'm sure it will get a lot better with time, I doubt it will ever be able to fulfil my expectations.
 

Something Amyss

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Stormz said:
I've said it dozens of times on this site. Being forced to have your games linked to an account. What if your hacked? or banned? You lose 100s of dollars of games that you supposedly owned. You don't own your steam games and you never will. Our ISPs here in Canada are also greedy ass holes so our internet is terrible. We can't afford to download a 10GB game from the internet.
People rarely consider the problems until it happens to them. In the case of Steam, they seem outright SURE nothing will ever happen to them.

Thankfully, I'll be out like, 50 dollars at most if my Steam account is ever hacked/banned. I just don't buy many games through them.

Troublesome Lagomorph said:
A thorough and agreeable response.
Merci, Lagomorph.
 

MetaKnight19

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I registered an account just out of curiosity. Future of gaming? No. A friend of mine has had OnLive since the day it was released in the UK, and almost every time I've been round his house we'd be playing a game and it would suddenly start lagging really badly, unplayable levels of lag. It might be the internet connectivity, but for the time being if I want to use a digital gaming service I'll stick with Steam.
 

Assassin Xaero

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Stormz said:
Assassin Xaero said:
Stormz said:
If Onlive or Steam is the future I won't buy game anymore.
What's wrong with Steam? The fact that you can't sell your games? That is a PC issue, not a Steam issue.
I've said it dozens of times on this site. Being forced to have your games linked to an account. What if your hacked? or banned? You lose 100s of dollars of games that you supposedly owned. You don't own your steam games and you never will. Our ISPs here in Canada are also greedy ass holes so our internet is terrible. We can't afford to download a 10GB game from the internet.
By that logic you never own anything. I bought a retain copy of a game, what if it is stolen, or what if my house burns down? I lost a game that I physically owned. Does that mean I will never own it?
 

masticina

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Do you want me to add the usual points? The point of requiring a good internet connection for streaming? That since you RENT from the service that if it goes down you have no recourse.

As much as it can be a pain owning the actual media is pretty nice. Also nice if it has a nice booklet and nice box art. Collectors Editions are not needed really [unless it is done really well]

Don't get me wrong I am willing to buy stuff of Xbox Live and PSN. I can download/install it and it works. It allows for offline play as long as you have the license and very little goes wrong there.

But I do buy my games on disc. I play most games offline so really having a disk works for me.

Hell there is not even a netflix here...
 

Vigormortis

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Kopikatsu said:
Assassin Xaero said:
Stormz said:
If Onlive or Steam is the future I won't buy game anymore.
What's wrong with Steam? The fact that you can't sell your games? That is a PC issue, not a Steam issue.
It's akin to you-must-be-online-to-play-single-player DRM. (There is an offline mode, but if you go without being connected to the internet for like two hours, Steam will freak out because it's afraid there is an update it isn't getting.)
That's not true at all. And frankly, a bit alarmist.

I have a friend who uses Steam almost exclusively for single-player games. Primarily because he hates the whole online community. (can't blame him really) The only time he goes into online mode is when he plans to buy a game, shop the store, or look for and install a mod. (or, on occasion, look for an update to a bug he's found)

Otherwise, he has it set to offline mode. This is where it stays for months on end. He's never had a case wherein Steam "freaked out" and forced him to go back online. The only time he's had issue is when the game itself connects to the developers or publishers servers and starts looking for and forcing updates. There was one occasion, however, wherein he, while in the midst of loading a game, experienced a power outage. The sudden surge and shutdown caused the games files to become corrupt, thus requiring him to hop into online mod to repair the files. Even so , this was still a better option as, with a disc, he'd likely have had to reinstall. Steam just repaired and replaced the damaged cache files and boom, he was back into offline mode and playing.

This is why I've never understood why people complain about Steam as if it is "always on DRM". It's always come off as disingenuous as, quite frankly, it's just not true.

O.T.
OnLive, as a cloud gaming service, is better than most. However, it has a LONG way to go. All the kinks and associated problems with cloud computing have yet to be worked out. Especially those associated with online gaming. Likewise, I don't see it replacing all other forms of gaming entertainment but rather supplementing it. This would be a more ideal future. One that would give the end user the option.

So, while I can't agree with the OP that OnLive is the future of gaming (and certainly hope this to never be the case) I do think that it would make a fine addition to the bevy of options we have. Once the wrinkles are smoothed over, that is.
 

NoNameMcgee

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It remains to be seen. At the moment its useless for anyone not living in a country with stable and unlimited internet. Here in Australia I have 2mbps max download speed and a 200GB a month quota (the latter of which is well above what most people have). Onlive would eat into my quota considerably, and my internet isn't fast enough to handle it at anything other than 420p which I do not want to play games in.

"The future of gaming" is assuming that the future holds stable, fast, unlimited internet for all the major countries that have a significant amount of gamers. Thing is, we really don't know when or if it will. Australia is well behind with this in particular and it seems to be staying well behind.

When there comes a time when my internet is good enough and OnLive has been upgraded enough to handle games in my native resolution of 1920x1080 with all settings maxed in a stable 40-60fps I will welcome it with open arms. The idea of enjoying PC gaming at its full extent without having to upgrade my hardware is a fantastic thought.

At the moment OnLive only supports crappy resolutions and has generally choppy framerates.
 

ph0b0s123

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Sampler said:
OnLive - The future of Gaming
From :http://www.onlive.com/support/performance

"RECOMMENDED SYSTEM REQUIREMENTS:

Internet Connection: 5 Mbps wired or Wi-Fi connection
Operating System: Windows® 7 or Vista (32 or 64-bit) or XP SP3 (32-bit), Mac® OS X 10.6 or later
Computer: Dual-core PCs, all Intel-based Macs
Screen Resolution: 1280x720"

It depends which group you are talking about. At the moment they can only do 720p and 30FPS with this service. This when most PC gamers expect 1080p and 60fps. So it is not even close for that group yet. Especially since people are already moving to 1600p (2560 x 1600) on the PC or even larger with the more and more common 3 LCD setups.

It is something that could compete with consoles somewhat, but if they move with the next gen to 1080p in the next year or two this service is going be looking bad in comparison. ISP bandwidths are not going to increase fast enough for them to be able to keep up with this.

Also the idea of going to gaming as a subscriptions service. Over my dead gaming habit.

So no this service is interesting and will be almost like the 4th console that is available. It may become the de facto entry for people to AAA gaming with out having to invest too much up front. It won't challenge to high-end. The future of gaming? Rather doubtful, just another option....
 

Private Custard

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Sampler said:
As I said, don't think about how you're internet is now but where it's going.
Exactly.

Where I live, they're planning on improving our connection speeds beyond 2 meg in the next two years.

/sarcasm
 

Vigormortis

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Stormz said:
I've said it dozens of times on this site. Being forced to have your games linked to an account. What if your hacked? or banned? You lose 100s of dollars of games that you supposedly owned. You don't own your steam games and you never will. Our ISPs here in Canada are also greedy ass holes so our internet is terrible. We can't afford to download a 10GB game from the internet.
To your first point, if your account is hacked there are recovery options. I've known people who, gullible as they are, fell for phishing scams. Even so, they were still able to explain the situation and work things out with Valve. They recovered their accounts rather quickly.

As for your second point, if you're banned and lose all of your games then....good? An account being banned isn't some on-a-whim thing. If someones account is VAC banned then it was because that person was regularly cheating, stealing, scamming, hacking the system, or otherwise causing general grief, mayhem, or mischief. You know, being a dick. As such, I've no qualms with someone losing all of their games. Serves them right. Good riddance.

Your third point is only partially correct. We don't own the "physical" copies of our games. That is unequivocally true. However, we still own the games we purchase. They are ours to access at any time and we are free to download the files from the Steam servers and keep them on our local storage forever. We own that software.

And, should Steam ever be shutdown for good, Valve has a "kill-switch" like option that unlocks any and all games on the system. Meaning, if you download a game from your account or already have the files they become yours forever. Steam and DRM free. End of story. If you lose the files after that then that's your fault. It's the equivalent of losing the disc.

Your last point seems less a Steam issue and more a Canadian ISP issue. Maybe complain about that instead transferring the blame? Just sayin'.
 

Deef

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And what happens when those servers go down? You've spent your money, and have nothing to show for it.
 

hazabaza1

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Nov 26, 2008
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I played Human Revolution on Onlive a while back. Comparing it to my playing Human Revolution now, Onlive is shit. There's around a second delay, and I have pretty good internet for UK standards, so i really don't think Onlive is "the future" of gaming.
 

krazykidd

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Blargh McBlargh said:
The moment stores stop selling hard copies will be the day I stop gaming.

OnLive and other kinds of digital distribution services can go suck it.
This .

I have been preparing for the gaming apocalypse ( digital only ). I'm sure glad i have my 300 hard copy consolr games .
 

Hiphophippo

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Objectively, services like Onlive probably ARE the future of gaming. But not the near future. Onlive is probably about 20-30 years early to the party.
 

Stormz

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Vigormortis said:
Stormz said:
I've said it dozens of times on this site. Being forced to have your games linked to an account. What if your hacked? or banned? You lose 100s of dollars of games that you supposedly owned. You don't own your steam games and you never will. Our ISPs here in Canada are also greedy ass holes so our internet is terrible. We can't afford to download a 10GB game from the internet.
To your first point, if your account is hacked there are recovery options. I've known people who, gullible as they are, fell for phishing scams. Even so, they were still able to explain the situation and work things out with Valve. They recovered their accounts rather quickly.

As for your second point, if you're banned and lose all of your games then....good? An account being banned isn't some on-a-whim thing. If someones account is VAC banned then it was because that person was regularly cheating, stealing, scamming, hacking the system, or otherwise causing general grief, mayhem, or mischief. You know, being a dick. As such, I've no qualms with someone losing all of their games. Serves them right. Good riddance.

Your third point is only partially correct. We don't own the "physical" copies of our games. That is unequivocally true. However, we still own the games we purchase. They are ours to access at any time and we are free to download the files from the Steam servers and keep them on our local storage forever. We own that software.

And, should Steam ever be shutdown for good, Valve has a "kill-switch" like option that unlocks any and all games on the system. Meaning, if you download a game from your account or already have the files they become yours forever. Steam and DRM free. End of story. If you lose the files after that then that's your fault. It's the equivalent of losing the disc.

Your last point seems less a Steam issue and more a Canadian ISP issue. Maybe complain about that instead transferring the blame? Just sayin'.
I admit I agree with your argument. Except for the whole "Cheaters deserve to lose all their games" part. I think that's extremely unfair. Scamming is whole different crime but just cheating in a game doesn't mean you should have all your games taken away. Ban them from that game but they still paid for them and supported steam in the end.

I'd just like to add a game should not be 60$ if you're not getting a physical copy.
 

Vigormortis

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Stormz said:
I admit I agree with your argument. Except for the whole "Cheaters deserve to lose all their games" part. I think that's extremely unfair. Scamming is whole different crime but just cheating in a game doesn't mean you should have all your games taken away. Ban them from that game but they still paid for them and supported steam in the end.

I'd just like to add a game should not be 60$ if you're not getting a physical copy.
And I'll admit that banning an account for cheating may be a bit extreme, but that only tends to happen to repeat offenders. Therefore, when it does happen, I've no issue. If someone didn't learn the first time (as in, when they are banned from a game or game service) to NOT be a dick and to not cheat, scam, hack, or grief others, then it's their own fault. As I said before, good riddance to a bad player.

And I agree that paying $60 dollars for digital download is a bit much. But then, I also think paying $60 for ANY game really is a bit much. Save for massive, big-budget AAA titles that have expansive single and multi-player modes that require constant service and content updating. Otherwise, it seems a bit much.

[edit] By the way, if I came off as confrontational in my first post, I apologize for that. I came from having a argument with someone who kept insisting that Steam requires you to be online to play your games at all times. Didn't help this person had no intention on hearing any opposing point of view. No matter what evidence was provided to back up claims.
 

IzisviAziria

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Souplex said:
IzisviAziria said:
soren7550 said:
The future of gaming is as it was: Retail hard copies.
I wish you were right. I do. It's really too bad that you're not.

Digital distribution is skyrocketing. I know more people that bought Skyrim on steam than at a store. It's easier, you get the same product, and with steam, a lot of the time you get a great deal on it too. There's a lot of incentive to buy digitally now.

For the record, I bought Skyrim Collectors Ed, so definitely no digital copy here.
Wrong, more people bought the PC version of Skyrim via Steam. More people in total bought hard copies.
Digital distribution has had a lot longer time going on PC than it has on console. It's only in the last couple years that you've even been able to purchase full games for consoles, and that same time span that hard drives for consoles were big enough to handle full size games. When the 360 and PS3 were released, hard drive sizes were sub 100GB, definitely not enough to consider digital distribution on. Now, they're selling around the 250GB size and future generations of consoles will only be bigger.

As it becomes more viable for consoles, it will also become more popular for consoles. Give it time.