ONLIVE to kill console and computer gaming?

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SextusMaximus

Nightingale Assassin
May 20, 2009
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I hope it fails miserably.

I doubt it will work as well as it sounds, and those prices will build up to unreasonable costs.
 

MetaKnight19

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Jul 8, 2009
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Hubilub said:
First of all, I am sure that that idea has been tried before and has failed.
You might be thinking of the Phantom, but due to constant delays and lack of 3rd party support, it ended up as vaporware and never got released. At least OnLive will actually see the light of day.

OT : I doubt this will topple console/PC gaming. Besides I would rather own a physical copy of a game (CD, cartridge etc), than a digital version.
 

XMark

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Jan 25, 2010
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I'll believe that OnLive works when I see it. At the moment I'm extremely skeptical of their ability to roll the service out successfully.

There are measures in place to deal with lag in online games, but with OnLive, this won't be possible because you will need to have the video feed respond INSTANTLY to every button press and every move of the mouse/joystick, or else it will feel incredibly weird and jerky.

That said, I can see the OnLive streaming method as something that would work very well for an MMORPG. For those games, you need to be online anyway. However, with existing MMORPGs you need to pretty much have the entire game world installed on your computer... either that or download areas into your computer as you enter them.

If an MMORPG were delivered like OnLive then the world itself could be much more dynamic and responsive to players' actions, since everyone would see the change instantly with no need to make everybody download an update to the game world. Same thing with updates for bugs, or changes to character classes, etc. A small amount of lag between the controls and response would also be more acceptable in an MMORPG than an action game.
 

randomrob

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Aug 5, 2009
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Well console gaming didn't kill PC gaming, so i doubt this will. And the Wii didn't kill off the other consoles, so i doubt this will either. The market is just turning from a monopoly between Sony, Nintendo, Microsoft and Apple and becoming more of an oligopoly. I think the expansion of the market is a good thing, it will create more opportunities for different styles and varieties of gaming.
 

FireFly90

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Sep 14, 2008
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it won't work coz not everyone has access to high speed broadband to download stuff. i'm still on 512kbs connection because i live in a rural area, so anything over 100mb takes ages download. its easier to go to a shop and buy the game.
 

Jandau

Smug Platypus
Dec 19, 2008
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Anoctris said:
You, sir, are a perfect example why Onlive and such services won't take over for a while longer and I thank you and others in your position for that. Also, my sympathies for the crap you have to endure. ;)
 

Sentient6

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Nov 26, 2009
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Well, I don't want to shout "it's gonna fail" right away, but this thing has got "expensive" and "will have TONS of technical problems" written all over it...
 

Tich

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Aug 13, 2008
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I don't do the whole "You need internet to play a game" strategy, because of my status of limited internet I can't do this. This is pretty much the equivalent of streaming a movie. Factoring that in, I will only get 30 odd hours of gaming before my broadbandprovider cuts me off basicly. SO yes, this is a terrible idea for those with internet download limits. And I usually play games more when that option is crossed of my list.

See my problem.

That and I'd rather own a copy then having to stream it. Digital copies are nice too, still doesn't make me want to stream it.
 

Johnmw

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Mar 19, 2009
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Sebenko said:
Dr Grimoure said:
Computer Gaming, I doubt it.
Yeah, Ubisoft's DRM will kill us before Onlive even gets here.
Wouldn't be surprised if in some dark boardroom somewhere a group of people are looking at OnLive and saying: "This is what we need! This is the new DRM! We can sell people games by the week and they still won't own them BWAHAHAHAHA!" or something less mental. In conclusion: Not impressed and slightly worried. Ubisoft eat your heart out.
 

manaman

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Sep 2, 2007
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mrx19869 said:
yeah right. you cant even play games online 100%, I hate being forced to connect to the internet all the time. maybe when i can a 100mb data connection for a reasonable price i would consider this. but in this age internet is too unreliable..
You don't need a 100Mb connection. I have a 40Mb/s connection and can download anything faster then I can watch, read, or play it. They are rolling out a $100 a month 120Mb rate here shortly, but I see no need to get that. I am doing just fine with the connection I have. For cloud gaming you should be able to get by with a 5mb/s connection being able to have a reliable stream at a high resolution, at 30 frames per second. Lag is mostly a product of distance, the further you are away from the source the more likely and the longer the lag can be. They mentioned that they where putting local centers up all over the world, so there goes most of your lag complaint. Before you start thinking 30 frames per second is horrible know that most of what you view on your fancy high def TVs is only 30 FPS including those nifty games on those high end consoles.

I want this to fail. I hate the idea of these restrictions on the consumer. The publishers love them. I might actually support this if it was simply a paid service where you just popped own $25 a month and could play any game in their library.

Price is the only reason I can actually see for it failing on a widespread basis. $18 a month is not much when you figure in the cost of an online service like Xbox live, which would be included in this. So it all comes down to how much they charge to rent or but the games. Cheap enough and the cost could actually be less then buying a console and games over time.

The only real sticking point I have is their use of the term buy. There is no way you ever bought a game with this system. You are either paying or a limited time rental or an unlimited time rental. As you have to return everything the second you stop paying their monthly rate.
 

Dublin Solo

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Feb 18, 2010
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I wonder how the Internet neutrality will fit into this.... Will the ISPs get pissy over this?
 

TheLefty

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May 21, 2008
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Dr Grimoure said:
Console gaming, possibly.

Computer Gaming, I doubt it. The computer has Mouse and Keyboard which, even though I will be flamed for saying this, Is ten thousand times better then a controller. Even though you may need to pay extra for upgrades of a computer, I would still use that then a damned controller.
Without purposely starting a flame war and maybe a little hypocritical on my part, but you shouldn't pass your opinion as fact.

Anyway, I don't think this will completely kill the industry but it might take a nice hit. I'm going to see how it pans out before I start shelling out money but it seems like a good idea.
 

mrx19869

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Jun 17, 2009
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manaman said:
mrx19869 said:
yeah right. you cant even play games online 100%, I hate being forced to connect to the internet all the time. maybe when i can a 100mb data connection for a reasonable price i would consider this. but in this age internet is too unreliable..
You don't need a 100Mb connection. I have a 40Mb/s connection and can download anything faster then I can watch, read, or play it. They are rolling out a $100 a month 120Mb rate here shortly, but I see no need to get that. I am doing just fine with the connection I have. For cloud gaming you should be able to get by with a 5mb/s connection being able to have a reliable stream at a high resolution, at 30 frames per second. Lag is mostly a product of distance, the further you are away from the source the more likely and the longer the lag can be. They mentioned that they where putting local centers up all over the world, so there goes most of your lag complaint. Before you start thinking 30 frames per second is horrible know that most of what you view on your fancy high def TVs is only 30 FPS including those nifty games on those high end consoles.

I want this to fail. I hate the idea of these restrictions on the consumer. The publishers love them. I might actually support this if it was simply a paid service where you just popped own $25 a month and could play any game in their library.

Price is the only reason I can actually see for it failing on a widespread basis. $18 a month is not much when you figure in the cost of an online service like Xbox live, which would be included in this. So it all comes down to how much they charge to rent or but the games. Cheap enough and the cost could actually be less then buying a console and games over time.

The only real sticking point I have is their use of the term buy. There is no way you ever bought a game with this system. You are either paying or a limited time rental or an unlimited time rental. As you have to return everything the second you stop paying their monthly rate.
man your lucky, where do u live. i live in the USA, Florida and with Comcast the best i can get is 16mb for 52$ a month, and then technically I am paying for up to 16Mbps, so they cant guarantee that i will always be getting 16Mbps
 

Jadak

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Nov 4, 2008
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sailor_960 said:
no, end of story. Saying a new idea for gaming will kill an entrenched gaming medium is like saying that being able to watch movies on an ipod will kill movie theaters.
That comparison doesn't make any sense, it's more like a movie theatre that lets you watch any movie you want, any time you want, replacing normal movie theatres.

The only question is how well it will actually work. Personally, I don't have a stable enough internet connection for this, I won't even touch AC2 because it requires me to be online, so I'm sure as hell not switching to a system that requires the same for everything.
 

New Frontiersman

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Feb 2, 2010
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There's not much more I can say here that hasn't already been said. I doubt it will work, I doubt it will "kill" anything. At worst I think it might get some fans and will open a new front in the console-PC wars. I know I won't play it.

And this is why I don't trust Yahoo for gaming news.
 

mrx19869

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Jun 17, 2009
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Journeythroughhell said:
No, it won't work.
It's an exciting new idea, sure, but just with like many other innovations - no one wants to be the tester.
Also, 15 bucks a month? Thanks, but I'll stick with Steam.
Damn, I nearly forgot. You've seen that recent Ubisoft DRM fiasco? Well, OnLive is looking to repeat it. You'll HAVE to be online to play your games. If the servers are down or can't support the number of players, you're screwed.
yeah and if your internet is down becuase you have comcast, well its not onlive's fault so you cant get any money back like when the power goes out in your home.
 

gbemery

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Jun 27, 2009
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So I might be wrong but from what I read it works 100% online...well what about when your internet goes down? At least with a console game or PC you can still play SP, which is what I play mostly anyway. This, from what I read, makes it where if your internet is down you might as well find something else to do.

To add another problem I see is that again you need an internet connection and the problem is this, if you have brothers and/or sisters. Say you want to play a game but said brothers/sisters are using the computer or the tv nearest said internet connection. With a console you could unhook and take to another tv can't really do that in this situation unless you have a router of some type.

Then there is the issue of cost which I believe someone has covered but I will sum up again. A monthly subscription fee of $15, annual $180, 5 years $900. Plus to add cost of internet, because I don't believe this is an IP and you will need on for this. That now make the price tag monthly $35, annual $420, and 5 years $2100 and that isn't even with the cost of buying or renting the games for it. My cost for five years would pretty much be (since I mainly play SP and not MP and have a console, and this is an estimate so prices are going to be rounded)
console= $400
games= (buying)10 x $60 = $600 (I don't usually buy many games just borrow or trade for others)
games= (renting) about one a month so 12 x $7 (avg price here)= monthly $7, annual $84, 5 years $420
RROD= $150 (repair)
Total= monthly $26.17, annual $314, 5 years $1570 (cost averaged out)
Savings with console=
Monthly= $8.83 /Annually= $106 /5 Years= $530 (again this is my cost of a one time console buy with games and renting plus a one time RROD fix (which I had one but didn't have to pay for because it was under warranty) all against their monthly fee plus an IP fee but NOT with the price of buying or renting games from them.)
So with what I have read and understand so far I don't see the savings, and I might be wrong so if someone notices I misjudged something let me know.