You might be thinking of the Phantom, but due to constant delays and lack of 3rd party support, it ended up as vaporware and never got released. At least OnLive will actually see the light of day.Hubilub said:First of all, I am sure that that idea has been tried before and has failed.
You, sir, are a perfect example why Onlive and such services won't take over for a while longer and I thank you and others in your position for that. Also, my sympathies for the crap you have to endure.Anoctris said:*snip*
Wouldn't be surprised if in some dark boardroom somewhere a group of people are looking at OnLive and saying: "This is what we need! This is the new DRM! We can sell people games by the week and they still won't own them BWAHAHAHAHA!" or something less mental. In conclusion: Not impressed and slightly worried. Ubisoft eat your heart out.Sebenko said:Yeah, Ubisoft's DRM will kill us before Onlive even gets here.Dr Grimoure said:Computer Gaming, I doubt it.
You don't need a 100Mb connection. I have a 40Mb/s connection and can download anything faster then I can watch, read, or play it. They are rolling out a $100 a month 120Mb rate here shortly, but I see no need to get that. I am doing just fine with the connection I have. For cloud gaming you should be able to get by with a 5mb/s connection being able to have a reliable stream at a high resolution, at 30 frames per second. Lag is mostly a product of distance, the further you are away from the source the more likely and the longer the lag can be. They mentioned that they where putting local centers up all over the world, so there goes most of your lag complaint. Before you start thinking 30 frames per second is horrible know that most of what you view on your fancy high def TVs is only 30 FPS including those nifty games on those high end consoles.mrx19869 said:yeah right. you cant even play games online 100%, I hate being forced to connect to the internet all the time. maybe when i can a 100mb data connection for a reasonable price i would consider this. but in this age internet is too unreliable..
Without purposely starting a flame war and maybe a little hypocritical on my part, but you shouldn't pass your opinion as fact.Dr Grimoure said:Console gaming, possibly.
Computer Gaming, I doubt it. The computer has Mouse and Keyboard which, even though I will be flamed for saying this, Is ten thousand times better then a controller. Even though you may need to pay extra for upgrades of a computer, I would still use that then a damned controller.
man your lucky, where do u live. i live in the USA, Florida and with Comcast the best i can get is 16mb for 52$ a month, and then technically I am paying for up to 16Mbps, so they cant guarantee that i will always be getting 16Mbpsmanaman said:You don't need a 100Mb connection. I have a 40Mb/s connection and can download anything faster then I can watch, read, or play it. They are rolling out a $100 a month 120Mb rate here shortly, but I see no need to get that. I am doing just fine with the connection I have. For cloud gaming you should be able to get by with a 5mb/s connection being able to have a reliable stream at a high resolution, at 30 frames per second. Lag is mostly a product of distance, the further you are away from the source the more likely and the longer the lag can be. They mentioned that they where putting local centers up all over the world, so there goes most of your lag complaint. Before you start thinking 30 frames per second is horrible know that most of what you view on your fancy high def TVs is only 30 FPS including those nifty games on those high end consoles.mrx19869 said:yeah right. you cant even play games online 100%, I hate being forced to connect to the internet all the time. maybe when i can a 100mb data connection for a reasonable price i would consider this. but in this age internet is too unreliable..
I want this to fail. I hate the idea of these restrictions on the consumer. The publishers love them. I might actually support this if it was simply a paid service where you just popped own $25 a month and could play any game in their library.
Price is the only reason I can actually see for it failing on a widespread basis. $18 a month is not much when you figure in the cost of an online service like Xbox live, which would be included in this. So it all comes down to how much they charge to rent or but the games. Cheap enough and the cost could actually be less then buying a console and games over time.
The only real sticking point I have is their use of the term buy. There is no way you ever bought a game with this system. You are either paying or a limited time rental or an unlimited time rental. As you have to return everything the second you stop paying their monthly rate.
That comparison doesn't make any sense, it's more like a movie theatre that lets you watch any movie you want, any time you want, replacing normal movie theatres.sailor_960 said:no, end of story. Saying a new idea for gaming will kill an entrenched gaming medium is like saying that being able to watch movies on an ipod will kill movie theaters.
yeah and if your internet is down becuase you have comcast, well its not onlive's fault so you cant get any money back like when the power goes out in your home.Journeythroughhell said:No, it won't work.
It's an exciting new idea, sure, but just with like many other innovations - no one wants to be the tester.
Also, 15 bucks a month? Thanks, but I'll stick with Steam.
Damn, I nearly forgot. You've seen that recent Ubisoft DRM fiasco? Well, OnLive is looking to repeat it. You'll HAVE to be online to play your games. If the servers are down or can't support the number of players, you're screwed.