As you all know, video gaming has reached a point where we can have games where they player can make choices regarding the progression of the story, who lives and dies and even the speed at which the story progresses.
However, as the player makes the choices, it seems to me that the stories in those games have very little suspense for the player as they know what will probably happen.
In linear stories however, we get the problem of being spoonfed the story from someone (the publisher) who has a particular story to tell.
So here is my problem. What is the better trade-off?
Is it better to have a story you can control so you get the story you want with little to no surprise or suspense?
Or, is it better to be given the story by someone else so those elements remain?
All comments are welcome.
However, as the player makes the choices, it seems to me that the stories in those games have very little suspense for the player as they know what will probably happen.
In linear stories however, we get the problem of being spoonfed the story from someone (the publisher) who has a particular story to tell.
So here is my problem. What is the better trade-off?
Is it better to have a story you can control so you get the story you want with little to no surprise or suspense?
Or, is it better to be given the story by someone else so those elements remain?
All comments are welcome.