I hate open endings as much as everyone here, i prefer if a saga of games comes out, end each story and later pick up down the line, showing that its not quite over for the heroes. For example, the onimusha games tie up and end the particular story, to show you that not all loose ends are tied up, sure, you killed evil boss overlord X, but forget about lackey Y, who becomes the next overlord X.
Also, Earthbound for the super NES ended the story nicely, but then threw out a large middle finger to players after they go through the ending and the epolouge. I wont spoil it for you, but they decided to throw a cliffhanger at the end (much like the formula listed above) but it felt tacked on.
And the fact they never finished pissed me off royally. (mother 3 never came out in the states, and from what i read was a different story, no true tie in with Earthbound aka mother 2. grr.)
Also, Earthbound for the super NES ended the story nicely, but then threw out a large middle finger to players after they go through the ending and the epolouge. I wont spoil it for you, but they decided to throw a cliffhanger at the end (much like the formula listed above) but it felt tacked on.
And the fact they never finished pissed me off royally. (mother 3 never came out in the states, and from what i read was a different story, no true tie in with Earthbound aka mother 2. grr.)