We have Open World games which we'd say have 'great worlds', we have Linear games which we'd have 'great worlds'. But which has an easier job, the better chance or the best potential at 'good world building'? Generally I learn towards thinking that Linearity can benefit the most in this department. From a broad perspective, Open World games are large but developers usually just resort to copy pasting the same thing over and over again to pad out the space whereas the limited space in Linear games allows developers to make the most out of the space they have.
I'd like to hear opinions because obviously I can't really put into words each detail and piece of world building.
I'd like to hear opinions because obviously I can't really put into words each detail and piece of world building.