Ever noticed how openworld RPGs tend to go for the end of the world narratives, such as ESV: Skyrim and Witcher 3 (only fantasy RPGs I have played in a while).
In essence a compelling trick to getting any character, however you chose to play it, into the main questline. I just feel like it mostly creates that bugger of an overused term, ludonarrative dissonance, where the world is ending and all you want to do is do side quests or play Gwent in a local tavern.
I could not for life of me stop thinking about that blasted ashenhaired woman with a scar on her cheek during my neverending sidequesting in the Witcher.
Have you felt the same? And have you praised other RPGs for not doing an armageddon scenario? (I can barely even think of a good alternative)
edit: typo
edit edit: Maybe end of the world scenario was a poor choice of words, what I meant was: something really bad is a bout to happen, be it end of the world, end of a region, some really urgent stuff is about to go wrong if you do not do this particular thing.
In essence a compelling trick to getting any character, however you chose to play it, into the main questline. I just feel like it mostly creates that bugger of an overused term, ludonarrative dissonance, where the world is ending and all you want to do is do side quests or play Gwent in a local tavern.
I could not for life of me stop thinking about that blasted ashenhaired woman with a scar on her cheek during my neverending sidequesting in the Witcher.
Have you felt the same? And have you praised other RPGs for not doing an armageddon scenario? (I can barely even think of a good alternative)
edit: typo
edit edit: Maybe end of the world scenario was a poor choice of words, what I meant was: something really bad is a bout to happen, be it end of the world, end of a region, some really urgent stuff is about to go wrong if you do not do this particular thing.