Opinion on ME1's Mako

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Redem

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Dec 21, 2009
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The only good point about the mako is that it couldn't be flip over, it was weak on defense, shield took forever to regenerate and it shooted as strongly as a mosquito bite

The hammerhead superior in my opinion except for it to be instable when scanning and being a bit too fragile.
 

Vonnis

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Feb 18, 2011
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I never really had a problem with the Mako. The handling was fine (using a keyboard), and yes it got tedious if you wanted to explore every last inch of every last planet but it beat the hell out of launching probes. I like how it made the worlds (and universe) seem much bigger and I enjoyed blowing stuff up with it. I wouldn't mind at all if it reappeared in ME3.
 

Blastinburn

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Apr 13, 2011
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I happened to enjoy the Mako sections as well, played with a controller on an Xbox360. Sometimes climbing mountains got annoying, but overall I enjoyed it.
 

TheTim

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Jan 23, 2010
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I played ME1 on the xbox, and i loved the mako, i seemed to be the only of my friends that do though. everyone else hates it.
 

Canadamus Prime

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Jun 17, 2009
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Personally I loved it, but like you, I was playing on the PC so I have no idea how the thing handled when controlled with the XBox360 controller. Maybe the handling on the 360 was much worse than on the PC, I don't know. What I do know it that I had a great time driving around the various planets blowing shit up. I only wish the non-story related planets had had some more variety to them instead of largely being the same large chunks of rock with different skyboxes.
 

Windcaler

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Nov 7, 2010
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I liked the Mako segments in the sense that it made the worlds seem much larger and the overall game much more diverse and expansive. Problem is, like with most games that dont focus on driving, the thing handled terribly. It wasnt halo 1 Warthog bad but was almost that bad. If they cleaned up the driving, and I mean a lot, then I wouldnt mind seeing the Mako again
 

magicmonkeybars

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Nov 20, 2007
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I love the Mako, running over geth and other people was/is awesome !
But sometimes the mountains were too steep and the cannon didn't aim downwards.
But it's always better than that damn hammerhead thing in ME2.
 

-Dragmire-

King over my mind
Mar 29, 2011
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TSED said:
I liked it.

My favourite part of using it was managing to wedge it through the one section that is supposed to force you to go on foot on the planet with Liara on it.

Cinematic of a geth ambush on foot, followed by you being in the mako. Very, very easy pickings from there. Good times.
I didn't even know that was possible, I always just got out of the Mako there.
 

SammiYin

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Mar 15, 2010
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I enjoyed it, and it was a hell of a lot better than what ME2 had
"Oh boy, pressing A on vibrating things, the zenith of thrilling gameplay!"
 

ryo02

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Oct 8, 2007
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it was fine it was just that most of the worlds were bland wastelands there were maybe 2 or 3 decent planets not including main story missions.
 

Twilight_guy

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Nov 24, 2008
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I liked the Mako. It made the game feel big, varied up game play, and best of all you were driving a freaking move rover ATV tank in space. How the fuck do you not want to drive a ATV rover tank in space blowing up robots? That's the fantasy of every kid ever.
 

CleverCover

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Nov 17, 2010
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-Dragmire- said:
I laughed my ass off that the only things to survive the Normandy crash was the Mako(frozen in mid bounce) and fragile crates.
I put the statue near the Mako on a save. I felt the car truly represented the crazy adventures of the SSV Normandy and truly deserved it.

'sniffles' Here's to you, buddy! 'salutes'
 

ThriKreen

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May 26, 2006
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-Dragmire- said:
What was the Mako like before?
Well I suppose I could explain one thing that came up: the jump jets were originally much more powerful, but it caused problems where you could jump really high and by-pass some portions on the story-based worlds, which could lead to plot breaking or just skipping combat sections entirely, making it too easy. Hence why it was reduced in power.

Also, break-dancing Mako.

Out of curiosity, was production of the game fun? Or did stress diminish the fun factor of development.
As with any project, it has its ups and downs. Part of the difficulty would stem from working on the game at the same time as Epic was working on the UE3 engine, while in turn they were also working on Gears of War 1.

I was moved to DA:O so I wasn't involved with ME2, but obviously you can imagine there was less problems as people are now more aware of what the engine and console can and can't do, as well as better methods of creating and handling the asset data.

Ultimately, seeing it released and all the attention the series has gotten, still makes me proud and fortunate to have been a part of it, even when I'm not involved with the studio anymore.
 

ImprovizoR

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Dec 6, 2009
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Exploring planets in Mass Effect was one of the main reasons I loved the game. I didn't have any troubles controlling the Mako. And I didn't like that Mass Effect 2 didn't have planet exploration. It added so much to the atmosphere of ME1. It really made you feel how big the galaxy is.
 

solemnwar

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Sep 19, 2010
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I used to HATE the mako.
And then we got the Hammerhead in ME2.
The thing with armour made out of TINFOIL, apparently.
Now I want the mako back Q_Q
 

Mark Flanagan

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Apr 25, 2011
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The Mako in itself wasn't the problem, yes it was a little light but the issues came from crappy landscapes with 60%+ inclines everywhere.
If you took the Mako and plopped it down in the Overlord DLC environment for ME:2 it would function perfectly fine.

I'd like them to combine the Mako and Hammerhead in ME:3, chiefly giving the HH a machine gun, for a couple of ground missions.