I was hoping for something that HBS realistically couldn't provide.
The core campaign of Dead Man's Switch is a fun diversion, but due to its hyper linearity and lack of meaningful player choice outside of combat, is lacking.
I haven't touched Dragonfall yet. Not sure if I'm going to either.
Raddra said:
Its got really amazing writing, but balance issues. Adepts are completely overpowered (they gave them PASSIVE BONUSES on merely EQUIPPING a spell that alone essentially negates all other melee combat characters...)
Which is funny, because Adepts were complete garbage when SRR first launched.
The passive bonuses didn't exist and half the abilities didn't function as advertised (or at all).
I'm rather glad for the fixes, though I still wished the core campaign offered more.
Adeptus Aspartem said:
I just don't get why they made it so close to 3rd edition and not to one of the newer ones.
So many cool gadgets which could've been used too :<
What are you talking about? SR3 has the largest catalogue of gadgets in the entire tabletop series, thanks to SR2's gear being almost directly transferable to SR3.
Don't believe me: just download NSRCG3 and load all the books.
If you can think of a gadget, chances are good it's in the list.
Late 2nd Ed and 3rd Edition was kinda SR's heyday. Personally, I much prefer those to SR4 and SR5's "SR3 lite, but with smart phones instead of deckers" setting.