Opinions on Warhammer 40k Space Marine Demo.

Recommended Videos

Karma168

New member
Nov 7, 2010
541
0
0
The ranged combat needed a bit more emphasis. Since you can only regain health with a melee execution you were forced to wade in rather than sit back with the stalker pattern taking headshots. Maybe by having a feature that gives headshots a small health boost and it lets people who prefer ranged combat the option.

The same with the fury, it was meant to change depending if you had a gun or sword equipped but in the demo it was melee only (i found that out the hard way). Hopefully that was only in the demo.

Apart from that it was AWESOME! the combat was brilliant, the atmosphere was damn near perfect, the English accented marines sits much better than the generic American gravely voice and the orks were perfectly ridiculous.
 

Agayek

Ravenous Gormandizer
Oct 23, 2008
5,178
0
0
BelfastSpartan said:
Didn't like it.
Followed the updates as the game progressed and really looked forward to it.

The whole......'you will play as a marine in power armour so can wade into swarms of orks and butcher them!' was awesome.

I got into the demo, walked into the first mob of orks hacking and slashing all round me as a marine should do, only to kill maybe 1 or 2 then got gunned down quite quick.

Next I then had a lot of success sort of hiding in cover and shooting....so pretty much another run and gun cover based shooter!

I'll rent it as it may still have potential but after the demo I wasn't impressed.

It'll be dead island for me come the 9th Sept
You're just doing it wrong. I can wade into a group of 10-15 orks, melee them all to death and walk out with full health.

The trick is to use the stun and execute commands, because executions heal you. A single normal ork is good for ~60% of your hp bar when you execute them. That means, go in, melee a bit, drop a stun and execute something. That will keep your hp up and allow you to keep killing them all.
 

Agayek

Ravenous Gormandizer
Oct 23, 2008
5,178
0
0
Warforger said:
Also can someone please tell me how the Vengance launcher works? It doesn't seem to do anything. Like at all and did anyone notice you could use a power ax on the final wave on the Inquisitor?
The Vengeance Launcher fires up to 3 sticky grenades at whatever you point it at. Then you press the reload button and it detonates the grenades currently out there. And it doesn't have the clip so you can't reload it, if you're worried about that at all.

And yes, I did find the power axe. There's some fun executions on nobs using that.
 

nin_ninja

New member
Nov 12, 2009
912
0
0
Warforger said:
Deshara said:
Needs more variety. The one combo gets boring fast. I tried to like it, but the WH20K series just takes itself so seriously, I just can't get into it.
Nah you can try stun combo's, like if you hit attack 3 times then stun the marine stomps the ground and everyone around gets stunned. But yah it feels worryingly repetitive, but in the demo there's the section with the shoota nobz and the suicide bombers which if you tried going all out melee like you would before that you keep dying so it forces you to use ranged combat.

I am curious though how the multiplayer will work. I'm under the assumption the jetpack class will be OP'd looking at how it is in singleplayer.

Also can someone please tell me how the Vengance launcher works? It doesn't seem to do anything. Like at all and did anyone notice you could use a power ax on the final wave on the Inquisitor?
You have to hit the reload button to blow up the mines.

OT: Demo was okay. Too bad you're limited to Orks, Space Marines, and Chaos Marines. I WANT MY TAU!
 

wheelchairman2

New member
Sep 5, 2009
24
0
0
once i got into the rythmn of the combat i really enjoyed it, i felt stompy like a space marine should,the finishing moves are wonderfully brutal and mark strong is appropriately tight arsed and stoic for a smurfmarine.

As a huge 40k afficionado i did have a few problems with it, the orks just didn't sound... orky, long time fans will (hopefully) agree with me here,they just sounded like east end gangsters, ork language is supposed to be thick and guttaral, with broken grammar abound (play as orks in DoW and poke a unit a few times.) The only other issue i had was with the health regeneration, if it'd been up to me i'd have had the 'finishing' health replenishment system as some sort of booster, to speed up the process, space marines are genetically engineered super healers of almost wolverine-esque proportions, that wasn't reflected, probably for issues of balance, but as Deus Ex: HR has taught us, rebounding health doesn't have to be an unbalanced mess.

Overall though i enjoyed it, a preowned purchase for me a few months down the line i reckon
 

Chezza

New member
Feb 17, 2010
129
0
0
Itsthefuzz said:
I tried out the Space Marine demo on steam, and I have to say I'm disappointed. I'm not a hardcore fan of the 40k series, but I read a few books and think the universe and different races and marine chapters were cool, so I thought I'd try this game out. After loading up the demo off steam, my first reaction was to try to shoot the Orks while taking cover (Like most other 3rd person shooters) and it turned out to be difficult. I feel like the aiming was off and the Orks just zerg'd you so I resorted to the melee combat... and never stopped. The melee combat seemed like it was the focus when the game was being made, but even with that it meant that I was reduced to just hitting the right mouse button over and over again, sometimes mixing it up with another key to stun and heal.

TL:DR Thought I'd like the game but it turned out to be a one button wonder I didn't enjoy. This is just my opinion though and I'm curious to see how others feel.

Now with 100% more spell check
I see where your getting at. The Warhammer 40k universe is just so damn awesome but the Space Marine demo had me worrying about it being a button mashing game. Now I understand the game has combinations that can be used for more tactical play with weapons which do the same but in the end this is something I will get bored with in an hour. The Jet-pack mission was fun though, I think I enjoy fighting smaller numbers.

So I checked online for what else to expect. Multiplayer with the option to be Chaos and some cool customization is very nice. But the gameplay seems like even more button mashing but faster, with the requirement of a better aim and strafing. Sadly its not my choice of game :(

Perhaps if this game had more RPG elements I may forgive the fighting mechanics and replace the button mashing idea with *OOH MORE XP! Nom Nom! Gonna get me another skill point*.
 

DSD12

New member
Feb 12, 2011
131
0
0
I like game though i wish there is more combos my main problem is that the characters don't wear helmets now that doesn't sound like its a problem but i find it really annoying and honestly looks really stupid and its not only this game its in every single game the main characters don't wear helmets it just annoys me
 

Endron27

New member
Aug 28, 2009
43
0
0
I have to say it was great. Combat was fun, (even if the chainsword felt a little repetitive ) Ranged was also great with the storm bolter down 2-3 people a shot and the story is just serious enough to come off as good and funny at the same time. My favorite part is rushing in a horde of orks with the power axe and bolt pistol then smashing a few of them then immediately switching to the bolt pistol and downing 2 more in a frenzy of bullets.

My main biggest disappointment is the orks they just sound too.... human Like wheelchairman2 above me said they should be more ferocious and guttural. Although that can be hard to pull off so I can get over that. Other than that one point it was Awesome! now how to make $120 aus in a few days... stupid student wages.
 

2733

New member
Sep 13, 2010
371
0
0
it was okay, I enjoyed the focus on melee in addition to the run and gun gameplay, but it wasn't as well implemented as it could have been.

I did love using the jump jet to squish baddies like a mature rated mario though.
 

HalfTangible

New member
Apr 13, 2011
417
0
0
Karma168 said:
The ranged combat needed a bit more emphasis. Since you can only regain health with a melee execution you were forced to wade in rather than sit back with the stalker pattern taking headshots. Maybe by having a feature that gives headshots a small health boost and it lets people who prefer ranged combat the option.

The same with the fury, it was meant to change depending if you had a gun or sword equipped but in the demo it was melee only (i found that out the hard way). Hopefully that was only in the demo.

Apart from that it was AWESOME! the combat was brilliant, the atmosphere was damn near perfect, the English accented marines sits much better than the generic American gravely voice and the orks were perfectly ridiculous.
Try aiming when you activate Fury - it slows time down.
 

Quazimofo

New member
Aug 30, 2010
1,370
0
0
Deshara said:
Needs more variety. The one combo gets boring fast. I tried to like it, but the WH20K series just takes itself so seriously, I just can't get into it.
fair enough. its not for everybody. though i think if there were options to play other races (like orks or eldar or chaos) or you could play a more interesting space marine chapter (like space wolves or blood angels) it would be much more fun. especially since i find all of them better than ultramarines (and i know im not the only one). (i would say tau too, but unless they let you play vespid and/or kroot/battlesuits it would be unbalanced due to their poor melee skills. and some people dont respect the greater good.)

there are a lot more combos in the game however. the button combo is the same though the animations are a bit different for each weapon (there are only 4 i know for sure are in the game, 2 in the demo, so i figure the differences continue in the other 2 melee weapons)

and the ultramarines really do take themselves too seriously. most others not so much. so i kinda see what you mean..

oh and you put 20k instead of 40k.

all in all, i found it fantastic, though i already liked warhammer walking into it. either way, its still so fun to just brutally blast a path through the orks. and it really feels as brutal as it should, considering the source material. cant wait to try out some heavy weapons and the thunderhammer.
so yeah, totally buying this sometime this week.
 

Quazimofo

New member
Aug 30, 2010
1,370
0
0
nin_ninja said:
Warforger said:
Deshara said:
Needs more variety. The one combo gets boring fast. I tried to like it, but the WH20K series just takes itself so seriously, I just can't get into it.
Nah you can try stun combo's, like if you hit attack 3 times then stun the marine stomps the ground and everyone around gets stunned. But yah it feels worryingly repetitive, but in the demo there's the section with the shoota nobz and the suicide bombers which if you tried going all out melee like you would before that you keep dying so it forces you to use ranged combat.

I am curious though how the multiplayer will work. I'm under the assumption the jetpack class will be OP'd looking at how it is in singleplayer.

Also can someone please tell me how the Vengance launcher works? It doesn't seem to do anything. Like at all and did anyone notice you could use a power ax on the final wave on the Inquisitor?
You have to hit the reload button to blow up the mines.

OT: Demo was okay. Too bad you're limited to Orks, Space Marines, and Chaos Marines. I WANT MY TAU!
i can understand the want for tau, but though they are my played race in the tabletop (and rts games where applicable), they aren't a good front-race for 40k's big entrance into shooter territory (Everything else was a smaller release and didnt have as much general advertising/hype). its just tau are too ranged focused and so a game focused on them would be too generic shooter ya know? hopefully we get a space marine sequel/spiritual successor which adds more races to play (because i really really wanna pilot a battlesuit or be a vespid. gotta love them vespid, and their addition would allow multiplayer balance as an assault class!)
 

Quazimofo

New member
Aug 30, 2010
1,370
0
0
seryoga said:
I have to say, ive probably gotten more fun out of playing this demo 40000 times than ive gotten out of the entire gears of war series, but it does seem like 40k was almost made as a gow clone until some1 pointed out the melee combat thing, hell even the bomb squigs look like reskinned tickers. But ill say the same thing i told all my friends, Its like gears of war with everything improved...sorry about the constant gears references
well of course its similar to gears of war, the locust are like smarter orks. squigs been around longer than tickers, so their inclusion is no surprise (those bastards can take down a land raider too! i'd like to see a ticker do THAT)

its got similar controls to Gears of war, but it feels alot more violent. and has a bit less black/brown.
 

Iron Mal

New member
Jun 4, 2008
2,749
0
0
BelfastSpartan said:
Didn't like it.
Followed the updates as the game progressed and really looked forward to it.

The whole......'you will play as a marine in power armour so can wade into swarms of orks and butcher them!' was awesome.

I got into the demo, walked into the first mob of orks hacking and slashing all round me as a marine should do, only to kill maybe 1 or 2 then got gunned down quite quick.

Next I then had a lot of success sort of hiding in cover and shooting....so pretty much another run and gun cover based shooter!

I'll rent it as it may still have potential but after the demo I wasn't impressed.

It'll be dead island for me come the 9th Sept
Really? I had a very different experience when I played it (and I played both missions avaliable in the demo through quite a few times).

I found melee combat to be a very devestating option (every time I did a melee charge I would find myself not only able to wade through enemy fire with little trouble (although I did use the sprint and dodge buttons quite a lot just out of habit from other games) but that once I finally did get into 'arse-kicking' range that I was able to more or less dominate entire hordes of Orks single handedly (and with style) in exactly he way I would expect a bloody Space Marine to do so (and doing it with even more deadly efficiency and 'holy shit' factor once I got my hands on a power axe).

Even ranged combt was a good choice with the four weapons avaliable in the demo all being varied and having moments where they became useful (from the bolt pistol being a good choice for when you're charging into the thick of it to having the sniper-like bolt rifle that would blaast at least 2/3 of an Ork's anatomy off with a well placed shot) and unlike a lot of recent TPS games, I never actually found myself needing to use cover (seeing as how in this case it doesn't actually heal you to just chicken out and run away, you need to get stuck in and curb stomp a few bastards for that).

The only times I did find myself dying were when I was facing either the extra large mini-boss Warboss guy (only liberal amounts of hit and run saved the day when these fellows turned up) or during the really big 'Helms Deep' size horde (and this only happened once before I discovered that a power weapon was nearby just especially for this section).
 

Ordinaryundone

New member
Oct 23, 2010
1,568
0
0
nin_ninja said:
You have to hit the reload button to blow up the mines.

OT: Demo was okay. Too bad you're limited to Orks, Space Marines, and Chaos Marines. I WANT MY TAU!
The Tau already got a game, it was called Fire Warrior. And like the Tau, it kinda sucked >___>
 

Davey Woo

New member
Jan 9, 2009
2,468
0
0
You expected anything more from a hack-and-slashy-third-person-shootery game?

I played the Xbox 360 demo and it was exactly how I expected it to be. Space Marines being awesome and brutally mudering things.
 

Zorak the Mantis

Senior Member
Oct 17, 2007
415
0
21
Long time 40k fan here, (been playing the tabletop game for about 15 years) Anyway, I played it on both Steam and my PS3. I must say that the control interface is awkward at best, but it definitely is easier with a game pad, so I'll probably get it for my PS3. But it's hard to judge an entire game by a 45 minute demo.

As for the authenticity; when you are in the heat of battle executing Orks it feels very much like the grim dark. The weapons and combat styles seem to fit in with my image of the 41st millennium. It is WAY better than Dawn of War in this department IMO,

The only major thing that I didn't like was playing as the Ultramarines, any veteran 40k player will know how much Games Workshop loves to jam them down everyone's throat... luckily the full version will have some customization available.
 

Enslave_All_Elves

New member
Mar 31, 2011
113
0
0
Gears of War is and always has been overrated. Most people were amazed by taking cover. I wasn't. I remember PS2 games with cover systems, Kill.Switch being one. The story in Warhammer is more extensive than just about any universe around. The story in GoW is terrible, the gunplay is soft and unrewarding. Running for weapons? What is this 1994? The maps are symmetrical borefests. The character design is typical Epic roid rage douchebags with armor that makes them look like the Michelin Man.

Space Marine seems to be a 40k fan's dream. The detail is immense, the bolter sounds macho, I can use a jetpack and its quite fun. Brutality? Got it.

Yeah I suppose the combat could have more depth, but the huge battles mean you're never really bored. I enjoy having to develop a flow to regain health while switching between guns and melee.

My only complaint is that Chaos wasn't in the demo considering multiplayer is going to be Imperials vs. Chaos.

I agree Zorak, Ultras are too vanilla. I made a model for a forum competition once when the theme was anti-Ultramarine. He was dismembered by a Chaos Lord and had a knife jammed in his eye for good measure :)
 

Arkynomicon

New member
Mar 25, 2011
273
0
0
I enjoyed the demo, but wish they would have chosen a more interesting chapter then the incredibly vanilla Ultramarines.