from: http://www.mikebrotherton.com/?p=1024
"All the trops of science fiction, from rocket ships to teleporters, from invisibility to time travel, were totally original ideas for someone at some point."
i dont want to get this thread too lost in the "is there original thought?" forest, but the only thing that sentence makes me think of is "levels of metaphor". ummm. say its 1865 and you're jules verne, watching trains roar past - is it really such a leap of originality to imagine the spaceship in "from the earth to the moon"? the spaceship he writes about is shaped like a bullet and uses a cannon mechanism to launch it to the moon. its one level of metaphor away from the commonplace concepts of mechanized conveyances and cannon and mortar sciences of the time.
now i want to be careful that i dont sound like i'm in any way diminishing verne or anyone else. the jump to the moon *was* creative and has obviously struck a chord in the imagination of generations since, but it cant be called original. the number of people over the millennia who looked up at a bird in flight and imagined ways to take flight too dont diminish the achievements of the wright brothers in any way. etc. etc.
getting back to the narrative problems that we tend to notice in games, i wonder if a lot of the half-assed or just generally uneven attempts at storytelling we see in games has anything to do with how many people work on games? i dont remember narrative problems with old space quest games or the old legend and infocom IF games.
maybe its just my own bias?... but i cant imagine a novel written by 80 mathematicians in 14 hour shifts in an office would have much chance of turning out well, let alone coherent.
"All the trops of science fiction, from rocket ships to teleporters, from invisibility to time travel, were totally original ideas for someone at some point."
i dont want to get this thread too lost in the "is there original thought?" forest, but the only thing that sentence makes me think of is "levels of metaphor". ummm. say its 1865 and you're jules verne, watching trains roar past - is it really such a leap of originality to imagine the spaceship in "from the earth to the moon"? the spaceship he writes about is shaped like a bullet and uses a cannon mechanism to launch it to the moon. its one level of metaphor away from the commonplace concepts of mechanized conveyances and cannon and mortar sciences of the time.
now i want to be careful that i dont sound like i'm in any way diminishing verne or anyone else. the jump to the moon *was* creative and has obviously struck a chord in the imagination of generations since, but it cant be called original. the number of people over the millennia who looked up at a bird in flight and imagined ways to take flight too dont diminish the achievements of the wright brothers in any way. etc. etc.
getting back to the narrative problems that we tend to notice in games, i wonder if a lot of the half-assed or just generally uneven attempts at storytelling we see in games has anything to do with how many people work on games? i dont remember narrative problems with old space quest games or the old legend and infocom IF games.
maybe its just my own bias?... but i cant imagine a novel written by 80 mathematicians in 14 hour shifts in an office would have much chance of turning out well, let alone coherent.