With the upcoming release of Diablo 3 this popped up on my mind. Why is it that all dungeon crawlers (and I mean specifically games with an isometric view about killing tons of monsters, leveling up, gathering loot and improving your character) seem to be exclusively set in medieval-to 15th century fantasy worlds when there are a lot more possibilities? Darkspore is the only example I can think of that did this with a sci-fi setting. Other than that there seems to be some sort of law that dungeon crawlers cannot possibly be set anywhere where there aren't goblins, swords and sorcery around. Torchlight, Titan Quest (counts although it's greek mythology instead of usual fantasy), the Diablo games and the sacred games are all just basic fantasy fare.
Here to mention a few examples hpw to move the formula to new territories:
1. Military setting
It seems to be generally accepted in video games that the military is always conducting some sort of covert research, either to make supersoldiers (Resident Evil, F.E.A.R., Crysis, Far Cry) or super weapons (Prototype) so how hard it is to make a dungeon crawler out of that?
- The army rarely has a shortage of supplies, so in this way the copious amounts of loot would actually be more easily explained.
- The "super soldier experiment gone wrong"-plot device would let designers go and invent all sorts of varied and colourful monster designs.
- The "super weapon experiment gone wrong"-plot device would let the designers go and invent all sorts of varied and colourful weapons and equipment designs.
- In addition to monsters you could fight all the real military fare: tanks, helicopters, soldiers, special forces, entrenchments etc.. This would also open up interesting AI behavior like, say, a troop carrier: requires a lot of damage to bring down from a distance, but if it gets too close, unloads a squad of soldiers to attack you. There would be mine traps to surprise you, barbed wire to slow you down or prevent you from moving altogether, snipers shooting at you from outside your view so you would have to figure out their position by finding cover... fuck, why hasn't anyone made this yet?
2. Sci-fi setting
I mentioned Darkspore, but I don't really even have to list the things that would make a good sci-fi dungeon crawler. Just replace everything with laser swords, plasma rifles, super-powered electric hammers, gigantic space tentacle monsters, slick, futuristic locations, beautiful space vistas... do I really even have to say this? A sci-fi dungeon crawler practically writes itself.
3. A Mario-esque setting
I literally came up with this one while writing the previous paragraph's last sentence. A kid-friendly, colourful adventure where you... oh fuck it, just imagine Diablo with Mario as the player character, the mushroom kingdom instead of caves and dungeons and Mario enemies instead of monsters.
The reason why I think nothing like these will be made anytime soon is because they always get compared to Diablo. Fucking hell, game critics, you're always asking for originality and creativity, why not allow dungeon crawlers to be different.
Thoughts, please.
Here to mention a few examples hpw to move the formula to new territories:
1. Military setting
It seems to be generally accepted in video games that the military is always conducting some sort of covert research, either to make supersoldiers (Resident Evil, F.E.A.R., Crysis, Far Cry) or super weapons (Prototype) so how hard it is to make a dungeon crawler out of that?
- The army rarely has a shortage of supplies, so in this way the copious amounts of loot would actually be more easily explained.
- The "super soldier experiment gone wrong"-plot device would let designers go and invent all sorts of varied and colourful monster designs.
- The "super weapon experiment gone wrong"-plot device would let the designers go and invent all sorts of varied and colourful weapons and equipment designs.
- In addition to monsters you could fight all the real military fare: tanks, helicopters, soldiers, special forces, entrenchments etc.. This would also open up interesting AI behavior like, say, a troop carrier: requires a lot of damage to bring down from a distance, but if it gets too close, unloads a squad of soldiers to attack you. There would be mine traps to surprise you, barbed wire to slow you down or prevent you from moving altogether, snipers shooting at you from outside your view so you would have to figure out their position by finding cover... fuck, why hasn't anyone made this yet?
2. Sci-fi setting
I mentioned Darkspore, but I don't really even have to list the things that would make a good sci-fi dungeon crawler. Just replace everything with laser swords, plasma rifles, super-powered electric hammers, gigantic space tentacle monsters, slick, futuristic locations, beautiful space vistas... do I really even have to say this? A sci-fi dungeon crawler practically writes itself.
3. A Mario-esque setting
I literally came up with this one while writing the previous paragraph's last sentence. A kid-friendly, colourful adventure where you... oh fuck it, just imagine Diablo with Mario as the player character, the mushroom kingdom instead of caves and dungeons and Mario enemies instead of monsters.
The reason why I think nothing like these will be made anytime soon is because they always get compared to Diablo. Fucking hell, game critics, you're always asking for originality and creativity, why not allow dungeon crawlers to be different.
Thoughts, please.