Well, I'm sorry what I'm asking doesn't fit your definition of successful.BloatedGuppy said:That must be why companies keep making them, with sizable production budgets even for smaller profile titles.Allthingsspectacular said:Yeah, successful for an MMO means that it holds a relatively large steady or growing playerbase for an extended period of time (Preferably half a year or longer).
If the goal was just to turn a large profit from launch sales, then they lost money because they could have made something else much less expensive and difficult to make than an MMO.
Because all but two have been failures.
I'm only asking for sub based MMOs that have a relatively large steady or growing population. Under your definition we could easily count the dead or MMOs that went free to play.