JeanLuc761 said:
Starke said:
1)Why don't we ever see or hear about the Illusive Man in ME1? Because Bioware fucked up. Cerberus doesn't line up between the two games, at all. The reason is we have to sympathize with them in 2 or we won't do what they're asking, so Bioware had to "redesign" the organization. Which means, if there was a plan for ME2 originally, this isn't it.
2)The other piece that supports that ME2 is off reservation, is the collectors. Absolutely no mentioned of them whatsoever in 1. They're a fresh addition that Bioware didn't plan for in the first game. This could have been done with literally two lines of dialog, but they hadn't thought them up, because they weren't part of the plan. Certainly not the reveal about them. That was all Bioware BSing out their ass.
1) We weren't told about the Illusive Man for two reasons. One, it wouldn't have affected the Mass Effect 1 storyline at all. Two,
nobody knows who he is. What possible benefit would there be in mentioning him?
2) I'm not sure if the Collectors are a fresh addition or not, but it shouldn't be any surprise that nobody mentioned them in Mass Effect. Never once did we go into the Terminus Systems in ME1 and that's specifically where the Collectors operate. In fact, up until the events of ME2, the Collectors were abducting extremely small numbers of colonists.
Really, I don't understand why people are getting mad at Bioware for not informing us of these things beforehand. There was absolutely no reason to tell us about them in the original game. I personally don't care if these details were known before or during the development of ME2, all I know is that they work very well.
On one hand, you're right, the Illusive Man isn't necessary information in ME1, the same way we don't need to know who Jabba the Hutt is in Star Wars. But, we've heard the name, so when Return of the Jedi rolls around, the name's familiar, and now we have a face to go with it. In contrast with Mass Effect we have no mention of him, and then, out of nowhere, we have the leader of Cerberus.
It's an additive thing where more information reinforces the world. An example of this at work would be if we were drafted to work for the shadow broker at the beginning of 2, and he actually has a secret agenda we're cued into. This is material that's hinted at in 1, rather then creating new material out of whole cloth. As a result it would feel more like a organic addition instead of a new completely unknown figure coming out of nowhere.
Sorry, I'm rambling a little bit. What I'm saying is, Mass Effect fails to foreshadow Mass Effect 2 on almost every count, so we can kinda infer that either this isn't what was planned.
You do make a very good point about the collectors. They are very rare. They have only targeted sample sizes in the dozens, and then Sovereign. At the same time they have a boogie man like quality, that make them an interesting texture, the kind of thing Mass1 could have puked into your codex, then, 2 years later, suddenly that random codex entry is relevant. To be fair, Mass1 has a very Chekhov's Gun quality to it's content. Everything that's in it gets used, so there isn't a lot of background material that we get about the setting that isn't relevant to the game itself. (Even the batarians are relevant to the plot of 1, (before Bring Down the Sky) in their absence, and in a few quests.) It's just a bit of a shame that in all this world building, they didn't lay out the ground work for the rest of the trilogy there.
BTW: Good idea, I should have numbered the headers... mybad.
Camarilla said:
Starke said:
Omega is a very strange omission. You would think it would have been mentioned someplace, hell Wrex explicitly mentions Aria (IIRC), but there's no mention of the station she's running.
Whether Wrex refers to Aria is debatable, as Wrex actually refers to an Asari commando turned mercenary called Aleena, who he knew as an assassin. It can be speculated that Aria and Aleena are the same person (she makes references to having previous identities), but even if they are, Wrex would not necessarily know this, and so would have know idea that she ran Omega.
Yeah, thanks for catching me on that, you're right, I knew I was forgetting something when I typed this.
And now, the one that needs special attention:
Ascarus said:
Starke said:
Bioware lied to us ...
WORDS, WORDS, WORDS ...
That was all Bioware BSing out their ass.
Uh... thanks for redacting the post down to something you could read... I guess? There was some evidence there, which is called, you know, narrative analysis, maybe you should learn about it.
Ascarus said:
or as it's also known ... literary narrative[footnote]This is not literature.[/footnote] license.
Uh... no, it's not. Artistic license refers to the distortion of reality or realism for the purpose of driving the narrative.[footnote]For example:
Star Trek in all it's incarnations use this heavily.[/footnote] That's not what Bioware's done. What Bioware did is called "fucking up".[footnote]See:
The X-Files,
Lost, and
Twin Peaks for more examples of this. Also known as: The Chris Carter Effect (named after
The X-Files).[/footnote]
Ascarus said:
so you never heard of the Illusive Man in ME1. that doesn't mean he didn't exist. the same could be said of the justicars, the blue suns, omega, the omega 4 relay (seems odd no one noticed a red relay amongst all of the bluish-white ones though), any of your new team mates, the collectors, branches or factions of Cerberus, factions in the Geth, etc.
They don't mention the geth schism because, surprise surprise, no one knows about it. Quite legitimately. If you want an example of artistic license in Mass Effect 2, this is it at it's finest.
Not mentioning the Illusive Man isn't a complete failure, but, as I mentioned if they'd intended to include him from the beginning, you'd expect there to be some evidence of his existence in 1.
All it would realistically take would be to include recipient name on all those outgoing Cerberus communications you find in 1. BAM! Now you have a name, but no clue who he is, but you've heard the name. It's called foreshadowing, which Mass Effect 2 lacks.
If you want to turn around and argue that no self respecting organization would be that lax with it's security, that's a legitimate counterargument. But, because "The Illusive Man" is a code name, this is precisely it's purpose.
Ascarus said:
stories evolve and change -- deal with it. and at least there is some continuity between ME1 and ME2. the same can't be said for many other se(pre)quels out there (CAN YOU HEAR ME LUCAS!?!).
George Lucas lives in a strange world known only to himself and the voices inside his ego.