Likewise: I didn't 'outgrow' games, per se; it's just that my appreciation for them became more skewed toward those that favoured immediacy when I realized how monotonous and silly most games that attempt to take the Sega-CD route of storytelling - FFX, for example - are; perhaps a symptom of reading books. This is especially irksome since there's a derth of "pick up n' play"-style titles out there, with designers often opting instead for high-pretentious fodder like GTA IV or Final Fantasy XIII. But hey, atleast the Wii is trying.
The kind of genres or games I typically still find fun:
- well-designed 2D platformers: i.e. Mario, Sonic, Mega Man, Jurassic Park (GEN)
- well-designed rail shooters: i.e. HotD III, Panzer Dragoon Orta, StarFox 64
- well-designed sim or strategy: i.e. Pirates!, The Sims 2, Civilization IV
- well-designed fighters: i.e. Soul Calibur II, Tekken 5, Super Smash Bros.
- well-designed puzzlers: i.e. Pokémon Puzzle League, Bust A Move, Columns
- well-designed tennis games: i.e. Virtua Tennis, Tennis 2K2, Wii Sports Tennis
- well-designed western RPGs: i.e. Morrowind, Jade Empire, Fable, Deus Ex
- well designed misc. fun shit: i.e. Endless Ocean, Katamari, Trauma Center
The kind of genres or games I typically don't find fun
- almost any recent FPS: i.e. Halo 3, Gears of War 2, Quake 4, CoD 4
- almost any recent JRPG: i.e. FF XII, Lost Odyssey, Suikoden V
- almost any recent sports game: i.e. Madden '08, NHL '09, NBA Live '09
- almost any recent RTS: i.e. Red Alert 3, WarCraft III, C&C3: Tiberium Wars
- almost any overwrought 2D fighter: i.e. Capcom vs. SNK 2, Samurai Shodown V
- almost any recent 3D platformer: i.e Banjo-Threeie, Ape Escape 2, Crash Bandicoot: MoM
- almost any GTA-style sandbox game: i.e. GTA IV, Saint's Row 2, The Godfather (shame)
- almost any hack n' slash RPG: i.e. Baldur's Gate: DA II, Gauntlet: SS*, inevitably Diablo 3
*I used to really, really love this series