You're kinda taking the word linear out of its context there, as it refers to the freedom within each game. I'm actually struggling to remember a non-linear JRPG, or one that didn't have a teenage protagonist. My reason for calling them "J"RPGs is because they're pretty much a genre of their own now, since they nearly all share extremely similar narrative structures.ElTigreNegro said:The thing is, not all japanese RPGs are linear, Final Fantasy is not the beginning and the end of the genre over there. Also, not all western RPGs are open-world like Oblivion and Fallout. Not to mention that being linear or open does not make or break the game.GameDevigner said:The "J" is there to differentiate between the RPG sub-genres. There is a big difference between the Oblivion/Fallout RPG open-world quest-driven style to the linear narrative-driven style of games like Final Fantasy.ElTigreNegro said:First of all, the whole "J" abbreviation to the genre doesn't make sense to me in terms of using it as a way to judge these games just because they come from a certain country. Second, many RPGs use teens as the main characters, but not all use androgynous teens. This is a silly trend that concerns mostly a couple of games, not every single RPG that comes out of Japan does this. There's also games that even while using a all teen cast like Persona 3 they actually have a pretty good story.
Like in any other genre, not everything is gold, it's as simple as that. There are good and bad titles. No big shocking discovery there.
Try Persona 3, it's non-linear, and again, while having a teenage cast is not a soap/opera melodramatic-fest.The Rusk said:You're kinda taking the word linear out of its context there, as it refers to the freedom within each game. I'm actually struggling to remember a non-linear JRPG, or one that didn't have a teenage protagonist. My reason for calling them "J"RPGs is because they're pretty much a genre of their own now, since they nearly all share extremely similar narrative structures.ElTigreNegro said:The thing is, not all japanese RPGs are linear, Final Fantasy is not the beginning and the end of the genre over there. Also, not all western RPGs are open-world like Oblivion and Fallout. Not to mention that being linear or open does not make or break the game.GameDevigner said:The "J" is there to differentiate between the RPG sub-genres. There is a big difference between the Oblivion/Fallout RPG open-world quest-driven style to the linear narrative-driven style of games like Final Fantasy.ElTigreNegro said:First of all, the whole "J" abbreviation to the genre doesn't make sense to me in terms of using it as a way to judge these games just because they come from a certain country. Second, many RPGs use teens as the main characters, but not all use androgynous teens. This is a silly trend that concerns mostly a couple of games, not every single RPG that comes out of Japan does this. There's also games that even while using a all teen cast like Persona 3 they actually have a pretty good story.
Like in any other genre, not everything is gold, it's as simple as that. There are good and bad titles. No big shocking discovery there.
You're talking about different type of skills, and the monotonous nature, the same could be said about other genres. So it's really a matter of taste. Even in action games like DMC or God of War you'll find yourself repeating certain combos over and over. Not to mention that there are some action-rpg hybrids out there.Duck Sandwich said:I no longer care for RPG's, save for Grandia 2 and Paper Mario. I abandoned the monotonous, simplistic, and random chance-based gameplay of Action RPG's like Diablo and X-Men Legends for the more skill-oriented gameplay of Devil May Cry and Shadow Over Mystara.
I played through the entirety of Skies of Arcadia at least twice, despite running away from random battles because I found them boring (although I liked pretty much everything else about the game at the time).
As I got older, my gaming standards are raised. This isn't necessary a bad thing. I don't have as much time for games, so it's important to get the best entertainment I can out of them when I have the chance.
I may just do that. I bought Last Remnant today so if that turns out bad then I'll give that one a shot. ThanksElTigreNegro said:Try Persona 3, it's non-linear, and again, while having a teenage cast is not a soap/opera melodramatic-fest.The Rusk said:You're kinda taking the word linear out of its context there, as it refers to the freedom within each game. I'm actually struggling to remember a non-linear JRPG, or one that didn't have a teenage protagonist. My reason for calling them "J"RPGs is because they're pretty much a genre of their own now, since they nearly all share extremely similar narrative structures.ElTigreNegro said:The thing is, not all japanese RPGs are linear, Final Fantasy is not the beginning and the end of the genre over there. Also, not all western RPGs are open-world like Oblivion and Fallout. Not to mention that being linear or open does not make or break the game.GameDevigner said:The "J" is there to differentiate between the RPG sub-genres. There is a big difference between the Oblivion/Fallout RPG open-world quest-driven style to the linear narrative-driven style of games like Final Fantasy.ElTigreNegro said:First of all, the whole "J" abbreviation to the genre doesn't make sense to me in terms of using it as a way to judge these games just because they come from a certain country. Second, many RPGs use teens as the main characters, but not all use androgynous teens. This is a silly trend that concerns mostly a couple of games, not every single RPG that comes out of Japan does this. There's also games that even while using a all teen cast like Persona 3 they actually have a pretty good story.
Like in any other genre, not everything is gold, it's as simple as that. There are good and bad titles. No big shocking discovery there.