*Curmudgeon Powers activate!*
I'm old enough to have seen enough consoles that were vaporware or DOA (possibly the PS Vita, Phantom, Playstation as a Nintendo product, Wonderswan, 32X, CDX, CDi, Virtual Boy, Apple Pippin) that I'm not even going to consider throwing money at the Ouya until I see a list of launch titles, minimum. A full review would be better, to hear how smoothly things like the UI and media streaming work. As far as using it as a media extender if nothing else, there are already devices to do that. At a ~$99 pricepoint... go read some reviews on the Boxxee box and you'll see why I passed on it. And that was something I -wanted- to see excel.
Much as I want to see the Ouya flourish, it just doesn't make sense from a development standpoint. If I'm making/made a game, I could develop it for & sell it on pre-existing, popular platforms (Steam, Google Play, iTunes, XBLA)... or on an as-of-yet untested platform with a userbase, and therefore maximum number of potential sales, that's -tiny- compared to the other platforms. Porting a game to work on Ouya (controls, if nothing else) takes resources away from things like the normal bug-fixing or updates, for an untested platform. -Hopefully- there would be enough sales of the Ouya version to provide a positive return on investment.
I suppose I would have more faith in Ouya if they had taken the route that Boxxee did, getting the software side up & running first, with the goal being hardware tailored to the system.