OUYA

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The Enquirer

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http://www.game.co.uk/webapp/wcs/stores/servlet/HubArticleView?hubId=214785&articleId=214786&catalogId=10201&langId=44&storeId=10151&cm_sp=endlessrange-_-banner-_-ouya

So given all the microsoft and sony conversations that have been happening I was curious to see what everyone thought of this little piece of work? I think it could be interesting. IT's certainly not the most powerful thing out there but it looks interesting nonetheless. Thoughts on this anyone?
 

Soopy

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Jul 15, 2011
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I'd buy one for my young kids to play with. Its $100, whats to lose?
 

Soopy

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cloroxbb said:
The makers of OUYA want you to upgrade every year @$100 a pop... That is not a business model I like. That means that either A. If you do NOT upgrade every year then you may not be able to play games that get made when the next model comes out, or B. OUYA tells developers to make sure EVERY model can play their games, and in that case, there wont really be much point in upgrading...
It still doesn't work out a great deal more expensive than an Xbox or PS4 and for young people/students. $100 a year is a lot easier to swallow than $500 upfront I guess?

Eh, its an alternative.
 

Olas

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Canabalt? You mean that simple, though admittedly addictive, little one button jumping game which I can already play on my computer right now for free?

Well now I'm sold.
 

Soopy

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cloroxbb said:
So you think that in 4 years, the OUYA will be technologically as capable as the PS4?
No, but that isn't really the point. I am guessing the "upgrade" is keeping up with the Android OS. So that they can utilise more features that it brings. Just like Tablets and phones do. $100 isn't much. I mean, in Australia brand new Xbox360 games cost that...
 

Smooth Operator

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Well it seems pretty ok for what it is, a cheap Android device with proper input, for someone on a very tight budget I'd say it's pretty damn cool.
Sadly with the default mindless hate people throw at new consoles and lacking the extent of Wii/Xbox/PS fans it may be stopped in it's tracks by sheer ignorance.

Also doesn't help that there is no in depth review of it, people mention most noticeable features and call it a day without actually going into the very important details of what the user will be facing using the device.
In one of the recent reviews it was actually mentioned OUYA works with all third party controllers and that it comes with optimized emulators(fully rebindable controls) for which you can buy games straight from the store... now that is significant stuff for someone looking at what games can be played but reviewers just ignore that stuff.
 

TheRaider

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Jul 4, 2010
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I like the look of the Onya but it is basically going to be full of mobile ports. This makes me wonder how the market will like this. Most mobile games are built with a different set of ideals (short experiences generally). Most consoles seem to be driven on the "buy this console so you can play this game" which is why launch games are such a big deal. What is onya going to have which make people say I need that console.
 

thenoblitt

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ouya is garbage, its made to be an android emulator, its not supported by major developers and publishers, it was not allowed at e3 so they parked out front.
 

Madkipz

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thenoblitt said:
ouya is garbage, its made to be an android emulator, its not supported by major developers and publishers, it was not allowed at e3 so they parked out front.
They chose not to buy into E3 and instead set up outside where it would be cheaper. As for support. If enough people had the console they would be supporting it, but even without them the smaller indie devs might release their game on it because even if it is an android device it does have a controller.
 

thenoblitt

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Madkipz said:
thenoblitt said:
ouya is garbage, its made to be an android emulator, its not supported by major developers and publishers, it was not allowed at e3 so they parked out front.
They chose not to buy into E3 and instead set up outside where it would be cheaper. As for support. If enough people had the console they would be supporting it, but even without them the smaller indie devs might release their game on it because even if it is an android device it does have a controller.
we want to get into e3 without paying e3, we want attention, look at us everyone, go look up reviews of anyone that actually has one, there are no positives to it, its garbage
 

BoredAussieGamer

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They don't do enough to make themselves relevant. The lack of interesting games or any real advantage over any currently existing console puts it in a low place in my mind. I am open to changing my mind if it becomes better in the future, but right now it's not getting my attention or money.
 

KungFuJazzHands

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Meh, it mostly features retro pixel games, and I'm not a fan of those in general. I suppose the price is right if you're a fan of that retro crap.

thenoblitt said:
we want to get into e3 without paying e3, we want attention, look at us everyone, go look up reviews of anyone that actually has one, there are no positives to it, its garbage
E3 is garbage.
 

thenoblitt

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KungFuJazzHands said:
Meh, it mostly features retro pixel games, and I'm not a fan of those in general. I suppose the price is right if you're a fan of that retro crap.

thenoblitt said:
we want to get into e3 without paying e3, we want attention, look at us everyone, go look up reviews of anyone that actually has one, there are no positives to it, its garbage
E3 is garbage.

the largest gaming expo in the world is garbage? then why do you play games? why are you here? cause obviously its not for games.
 

loc978

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...not worth the price of entry. It may be inexpensive as android devices go, but they're usually mobile... and it's slower than most of those. This thing is just a particularly slow Google TV made to play games on. I'd rather emulate it with my 5-year-old laptop.
 

Chimpzy_v1legacy

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Jun 21, 2009
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I'm not interested. Ouya doesn't really offer anything I can't get on a device I already own.

I guess it'll maybe appeal to the homebrew market. Or to people on a tight budget.
 

TheRaider

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thenoblitt said:
Madkipz said:
thenoblitt said:
ouya is garbage, its made to be an android emulator, its not supported by major developers and publishers, it was not allowed at e3 so they parked out front.
They chose not to buy into E3 and instead set up outside where it would be cheaper. As for support. If enough people had the console they would be supporting it, but even without them the smaller indie devs might release their game on it because even if it is an android device it does have a controller.
we want to get into e3 without paying e3, we want attention, look at us everyone, go look up reviews of anyone that actually has one, there are no positives to it, its garbage
Plus they got a lot of press mention for doing it which they wouldn't/couldn't of afforded at E3. I actually think PR wise it was a really smart move.
 

Not Matt

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Nov 3, 2011
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Now that you mention it. This thing actually looks pretty good. I'd buy it. But I am gonna stick with my ps3 for a few years more. It still isn't out of style and it is still a loyal companion on the magic video games journey
 

Marc Wyzomirski

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Jun 20, 2013
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Hello all. First time poster. I am Creative Director & President of Skylance Studio, a new indie game company I founded earlier this year. I figure I would chime in as a developer and give my two cents on all of this.

I feel the concept behind OUYA is interesting, and certainly for an indie developer such as myself. There are of course things yet to be seen. I haven't been following it as close in the last few months so I may be out of date on things as I comment here, so apologies if I am a little off base on some stuff.

Before developing for any platform it is important to really get a feel for what it can do and how well it works. In this case I'm really looking forward to seeing how good the controller is, the actual power of the machine itself, and size of allowed game downloads / system space.

I know third party controller companies have issues with patents sometimes, such as for d-pad's, which often result in really bad controllers. I really hope something like this isn't holding back OUYA's controller. I just have to try it myself and see how it handles. I believe it was recalled, and redesigned, recently due to unsatisfied testers?

And, of course the power of the system is going to be a huge factor as to what I can release on it. While we may be starting off very small now, we don't plan to remain in the mobile sector exclusively forever. Say for example we decided to do a platformer and released that on PC, maybe WiiU and PS4 as well. Because the OUYA has a traditional controller setup as well, I would also look to it as a possible platform to port to. However, presumably being the weakest of these platforms we do have to take into consideration how feasible it is to make a port and if we want to scale back things on the other versions to comply with the OUYA's presumably lower capabilities. The difficulty does not necessarily stem from a coding standpoint though, as cross platform development has never been easier than today. We are currently developing Hamster Drop, our first game, for iOS, Android, and Win8 all at the same time with ease.

The last factor is how much internal storage space the system has, whether it can be expanded easily, and how big of a download file will they allow us to have. Games are getting bigger and bigger, especially on consoles with HD resolutions. I want to make sure I have the space to properly pull off a great game full of a lot of content. I also want to make sure the console owner isn't going to have a hard time downloading it to their console, if the internal storage is small, or hard to expand.

As an aside, the requirement to have a free download version, in some way or form like a free demo, doesn't bother me. I honestly think it's important to do those anyway. Some developers seemed to be hesitant about this requirement though.

All in all, if it turns out to be a good quality console then I am all for it. For indies it is a potentially great opportunity to get a version of their games out there where a controller is the main input. Android is really cheap to develop for, and OUYA seems to be going out of their way to make it even easier by the retail consoles released being ready and able to develop for right out of the box (from what I hear).

As for the yearly console update thing, I would highly doubt that you would be forced to upgrade. Especially for a retail product someone could buy at any time during the year, it would not be fair to buy one in say, May, and then a month later it is locked out and in need of an upgrade. If anything, they would probably allow developers to release different versions depending on what's currently released. Sure this could lead to some lockouts for older OUYA's later on, as the original may not be able to play something three or four years ahead. Developers can easily scale their games to match older versions though. We do it for Hamster Drop already and easily, lowering texture resolutions and other factors for older phones and tablets to make sure they run well despite developing the 'primary version' for the iPad3/4's full resolution.

As far as the price point is concerned for the yearly upgrading, it is 'only' $100. However, consider that, for example, the PS4 is $400 up front and is a far more powerful console. The PS4 will likely have a lifespan of six years. If you are upgrading your OUYA console every year for six years, you are spending roughly $600 on it. Honestly the way games are scalable though, especially within the confines of the technological progress between each year for mobile devices, you could probably get away with upgrading your OUYA once every two to three years and still make out well. This of course all hinges on how they want to make the transition.

Anyway, that is my take on it all so far. We'll have to see how things shape up, but I certainly want them to succeed. Even if the first iteration isn't super great, things could always improve with their second outing and so forth.

Either way, I hope my insight on this was at least mildly entertaining if nothing else. I've been viewing the Escapist site for a while now and figured I'd pop onto the forums and see what's going on. Hopefully I'll find time to post more. (Also sad about no more Geekend Update, especially since they were getting better.)