OUYA

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CrazyCapnMorgan

Is not insane, just crazy >:)
Jan 5, 2011
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Marc Wyzomirski said:
Hello all. First time poster. I am Creative Director & President of Skylance Studio, a new indie game company I founded earlier this year. I figure I would chime in as a developer and give my two cents on all of this.

I feel the concept behind OUYA is interesting, and certainly for an indie developer such as myself. There are of course things yet to be seen. I haven't been following it as close in the last few months so I may be out of date on things as I comment here, so apologies if I am a little off base on some stuff.

Before developing for any platform it is important to really get a feel for what it can do and how well it works. In this case I'm really looking forward to seeing how good the controller is, the actual power of the machine itself, and size of allowed game downloads / system space.

I know third party controller companies have issues with patents sometimes, such as for d-pad's, which often result in really bad controllers. I really hope something like this isn't holding back OUYA's controller. I just have to try it myself and see how it handles. I believe it was recalled, and redesigned, recently due to unsatisfied testers?

And, of course the power of the system is going to be a huge factor as to what I can release on it. While we may be starting off very small now, we don't plan to remain in the mobile sector exclusively forever. Say for example we decided to do a platformer and released that on PC, maybe WiiU and PS4 as well. Because the OUYA has a traditional controller setup as well, I would also look to it as a possible platform to port to. However, presumably being the weakest of these platforms we do have to take into consideration how feasible it is to make a port and if we want to scale back things on the other versions to comply with the OUYA's presumably lower capabilities. The difficulty does not necessarily stem from a coding standpoint though, as cross platform development has never been easier than today. We are currently developing Hamster Drop, our first game, for iOS, Android, and Win8 all at the same time with ease.

The last factor is how much internal storage space the system has, whether it can be expanded easily, and how big of a download file will they allow us to have. Games are getting bigger and bigger, especially on consoles with HD resolutions. I want to make sure I have the space to properly pull off a great game full of a lot of content. I also want to make sure the console owner isn't going to have a hard time downloading it to their console, if the internal storage is small, or hard to expand.

As an aside, the requirement to have a free download version, in some way or form like a free demo, doesn't bother me. I honestly think it's important to do those anyway. Some developers seemed to be hesitant about this requirement though.

All in all, if it turns out to be a good quality console then I am all for it. For indies it is a potentially great opportunity to get a version of their games out there where a controller is the main input. Android is really cheap to develop for, and OUYA seems to be going out of their way to make it even easier by the retail consoles released being ready and able to develop for right out of the box (from what I hear).

As for the yearly console update thing, I would highly doubt that you would be forced to upgrade. Especially for a retail product someone could buy at any time during the year, it would not be fair to buy one in say, May, and then a month later it is locked out and in need of an upgrade. If anything, they would probably allow developers to release different versions depending on what's currently released. Sure this could lead to some lockouts for older OUYA's later on, as the original may not be able to play something three or four years ahead. Developers can easily scale their games to match older versions though. We do it for Hamster Drop already and easily, lowering texture resolutions and other factors for older phones and tablets to make sure they run well despite developing the 'primary version' for the iPad3/4's full resolution.

As far as the price point is concerned for the yearly upgrading, it is 'only' $100. However, consider that, for example, the PS4 is $400 up front and is a far more powerful console. The PS4 will likely have a lifespan of six years. If you are upgrading your OUYA console every year for six years, you are spending roughly $600 on it. Honestly the way games are scalable though, especially within the confines of the technological progress between each year for mobile devices, you could probably get away with upgrading your OUYA once every two to three years and still make out well. This of course all hinges on how they want to make the transition.

Anyway, that is my take on it all so far. We'll have to see how things shape up, but I certainly want them to succeed. Even if the first iteration isn't super great, things could always improve with their second outing and so forth.

Either way, I hope my insight on this was at least mildly entertaining if nothing else. I've been viewing the Escapist site for a while now and figured I'd pop onto the forums and see what's going on. Hopefully I'll find time to post more. (Also sad about no more Geekend Update, especially since they were getting better.)
Welcome, officially, to the Escapist forums, sir/madam. I, for one, welcome your input to these types of discussions and look forward to future contributions.

Also, customary warning about not going into the basement. 'Tis a horrid place, really.
 

TheRaider

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Jul 4, 2010
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cloroxbb said:
Soopy said:
cloroxbb said:
So you think that in 4 years, the OUYA will be technologically as capable as the PS4?
No, but that isn't really the point. I am guessing the "upgrade" is keeping up with the Android OS. So that they can utilise more features that it brings. Just like Tablets and phones do. $100 isn't much. I mean, in Australia brand new Xbox360 games cost that...
Wouldn't you rather buy $100 worth of games every year rather than upgrade your hardware? I mean, whatever if you don't mind the business model, that's fine. Just not my cup of tea. :)

I just do not think it will be very successful. I don't think it is a sustainable business model. IMO Android is garbage.
The biggest issue is that most develops will build for the lowest OUYA to maximise number of people who can buy so games won't take advantage of the new power. You see this with mobile games all the time.
 

Marc Wyzomirski

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Jun 20, 2013
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cloroxbb said:
Marc Wyzomirski said:
In regards to OUYA though, you already know that you would not make a game and release it solely for the OUYA. You need to make money and would probably release for almost everything (I hear Xbox isn't worth it anymore).

IMO making games for the Oculus Rift will be way more beneficial. But adding support for the OUYA could be good, if there is a big enough adoption rate of the thing (and you will probably have to price your game(s) very cheap).

Good luck though, in the games business, and welcome to Escapist.
Thanks!

Yes, that is correct. I see no reason to develop an OUYA exclusive currently, as it has no truly defining features you cannot get elsewhere. In fact, the way the PS4 controller is shaping up, they will likely be functionally identical (in concept) seeing as they both have the non-display touch surface at the center.

As for the Xbox, they do not allow you to self publish so that is an automatic "No." for us. Moving forward toward the future, we are looking at the WiiU, PS4, and PC as possible release platforms for future projects in addition to the ones we are currently exploring with Hamster Drop. Nintendo and Sony are warming up to the indie scene and not placing unnecessary restrictions and caveats on development that I've heard of. I am extremely happy to see that, and it is a shame Microsoft is not following suit.
 

J Tyran

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Dec 15, 2011
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cloroxbb said:
So you think that in 4 years, the OUYA will be technologically as capable as the PS4?
No but it will certainly be somewhere between this gen in consoles and the next, the Vita uses mobile tech and its not all that different than PS3 or 360 games. In 4 years mobile cpus and gpus will have come on by leaps and bounds, I would even go as far as to claim that mobile chips will actually outperform the Wii U in four years. The GPUs coming out this year for example are 10x faster than the older Mali-400s and their likes that are common in the last gen of high end phones like the Galaxy S3.
 

omegaweopon

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Aug 25, 2009
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I for one am actually excited about what the Ouya's core focus is compared to the way game companies currently operate. A fully hackable, modable, and open game system, for only a hundred bucks? That, and I used to play game demos all the time for ages without ever being able to buy the games when I was a kid, so being able to enjoy the large amount of free content is great. But most importantly?

With the right modifications, this is an absolutely fantastic, and cheap media center box. A tweak here, a tweak there, and I can be streaming things from all over the internet on my TV without having to buy a modern smart TV, or a modern game console. For someone as cheap as I am, who doesn't own nearly anything in the world besides a mid grade laptop, this is a very, very interesting prospect to me.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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Soopy said:
I'd buy one for my young kids to play with. Its $100, whats to lose?
$100 bucks?

Soopy said:
It still doesn't work out a great deal more expensive than an Xbox or PS4 and for young people/students. $100 a year is a lot easier to swallow than $500 upfront I guess?
It works out to about the same if you expect this generation to last four years, I suppose.

thenoblitt said:
the largest gaming expo in the world is garbage? then why do you play games? why are you here? cause obviously its not for games.
You know, it wasn't that long ago that the industry thought it was bullshit. E3 was in serious trouble. Even now, With Nintendo opting to go the "Nintendo Direct" route, one clearly doesn't need to be pro-E3 to like the industry.

OlasDAlmighty said:
Canabalt? You mean that simple, though admittedly addictive, little one button jumping game which I can already play on my computer right now for free?

Well now I'm sold.
But now you can pay for mobile functionality and a non-mobile unit. Doesn't that help sell you?

cloroxbb said:
Wouldn't you rather buy $100 worth of games every year rather than upgrade your hardware? I mean, whatever if you don't mind the business model, that's fine. Just not my cup of tea. :)
I doubt many people who are buying an Android device are spending anywhere near that on games.

I just do not think it will be very successful. I don't think it is a sustainable business model. IMO Android is garbage.
You're free to feel that way, but even if it is garbage, never underestimate the power of parents buying a cheap knock-off.
 

Vhite

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Aug 17, 2009
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thenoblitt said:
the largest gaming expo in the world is garbage? then why do you play games? why are you here? cause obviously its not for games.
I'm not him but yes. E3 is about dick waving, hype, shiny gimmicks and everything wrong with gaming today. So in short, garbage. And I know this because I care about games and that's why I am here. Also Escapist isn't only about games.
 

barbzilla

He who speaks words from mouth!
Dec 6, 2010
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thenoblitt said:
KungFuJazzHands said:
Meh, it mostly features retro pixel games, and I'm not a fan of those in general. I suppose the price is right if you're a fan of that retro crap.

thenoblitt said:
we want to get into e3 without paying e3, we want attention, look at us everyone, go look up reviews of anyone that actually has one, there are no positives to it, its garbage
E3 is garbage.

the largest gaming expo in the world is garbage? then why do you play games? why are you here? cause obviously its not for games.
LMAO, you think E3 is all about games? While you are correct that E3 is the largest gaming expo, it is all spectacle and not about the games (well not completely). The Expo is literally there to generate revenue.

OT: It looks interesting, and I will need to see what the full capability of the machine is first. If it has the full functionality of an Android, I will pick it up for sure. Mostly because I currently use my cell phone as an internet TV box (it has HDMI and access to so many video apps that I could only do better by building a media center PC). As for the actual gaming side of it, I have a feeling that if they can sell enough machines they will eventually get some serious programmers working on games for it, until then though, it will likely just be whatever is in the Android Marketplace. That is to say that unless they can sell a million or so consoles, it will have very few games worth playing, and none that I can't already play without the console.
 

wooty

Vi Britannia
Aug 1, 2009
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I'm not too sure about this thing. In theory its a nice idea, but how many people would just rather buy the games off Steam/PSN/N-shop/XBLA for the £5-10 they usually go for; rather than spend £100 on a new console plus the games fee.

Not to mention that people can also get the titles for free somewhere on the torrent side of the internet.
 

Vivi22

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Aug 22, 2010
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cloroxbb said:
The makers of OUYA want you to upgrade every year @$100 a pop... That is not a business model I like.
They want to upgrade the hardware every year so it doesn't fall too far behind other consoles and mobile platforms. I don't think it can be said that they actually want the consumer to upgrade every year. But at $100 a pop, I wouldn't have a problem getting a new one every three years or so.
 

KungFuJazzHands

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Mar 31, 2013
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thenoblitt said:
the largest gaming expo in the world is garbage? then why do you play games? why are you here? cause obviously its not for games.
Others here have already pointed out how ridiculous that statement is, so I'll just respond by saying that E3 isn't even a blip on my radar, and yet somehow I manage to play video games just fine.

If you're really so concerned about E3's effect on my personal gaming habits, maybe you could take the time to explain why I should care so much about it.
 

Sectan

Senior Member
Aug 7, 2011
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From what I've heard from the Ouya is it has a bunch of free games with suspiciously easy to accidentally hit buttons that will use your already entered credit card info to donate money to the game's developer.
 

Reeve

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Feb 8, 2013
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Let's not forget that the major consoles are toxic to independent game developers. The big hardware corporations are only interested in pleasing the big videogame publishers. We need the OUYA and devices like it because they support indie devs which means we take one step away from the horror of a monopoly where everything is bland and standardised. The game industry will only survive if there is the much needed variation.

I think I'll get an OUYA just as a matter of principle. E3 is mostly irrelevant, by the way, it only exists to advertise the trash from the big publishers and big corporations.
 

Reeve

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Feb 8, 2013
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By the way here's a REVIEW of the OUYA from techradar: http://www.techradar.com/reviews/gaming/games-consoles/ouya-review-1141503/review

Funnily enough, you get a chance to try out all the games on the OUYA for FREE before you buy them. Which I see as a massive plus. Ironically that's essentially what Microsoft's (poorly implemented; now removed) "family shared library" feature was for the Xbox One [Eighty].

To anyone looking at this thread, go and read actual reviews of the OUYA and ignore the plants in this thread ;)
 

JEBWrench

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Apr 23, 2009
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chimpzy said:
I'm not interested. Ouya doesn't really offer anything I can't get on a device I already own.

I guess it'll maybe appeal to the homebrew market. Or to people on a tight budget.
I would think the Raspberry Pi appeals more to the homebrew market, there's so much more you can do with it at a fraction of the cost.
 

Marc Wyzomirski

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Jun 20, 2013
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Reeve said:
Let's not forget that the major consoles are toxic to independent game developers. The big hardware corporations are only interested in pleasing the big videogame publishers. We need the OUYA and devices like it because they support indie devs which means we take one step away from the horror of a monopoly where everything is bland and standardised.
And that was true... before this year came about. 3DS, WiiU, and soon to be PS4 have all added self publishing indies to their digital marketplace. The biggest advantage of the OUYA, having open development for a home console, has been effectively realized now by their competitors. Not to the same degree of course, but effectively enough for the majority who would be looking into it. At the very least the submission policies will help to potentially eliminate the pure shovelware.

Perhaps OUYA's pending existence influenced the bigger console developers (Nintendo, and Sony in this case) to embrace and look into the indie development scene. Nintendo has even gone to great strides for indies, such as to provide "mobile game conversion kits". This is a huge step forward for Nintendo who once held policies that actively discouraged internet based indie development (ie. needing to own a physical non-residential office).

Unfortunately the OUYA has lost some of it's unique edge to the faster acting Nintendo and soon to be Sony. I still wish the system well, but it may be more of an uphill battle for them at this point as a result of these new changes by their competitors.