Over Hyped game that you played and didn't like it

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Ragsnstitches

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Captain Booyah said:
Ragsnstitches said:
Jesus. I sometimes feel like I'm the only one who enjoys gaming anymore. Every game named thus far I have enjoyed and I start to question what it is that people are/n't seeing that I am/am not seeing. 20~ years gaming and I have no more gripes within the industry then I had as a child... guess I'm not taking it seriously enough.

It's gotten to the point that I feel like I'm playing a completely different universes version of the games people bemoan about. "Different strokes for different folks" ain't helping either.

A mystery of life I guess.
I'm kind of in the same position, but I wouldn't get too hung up over it. I think that one of the things here in this thread is that perhaps some people prefer general, good all-rounders than to games that are fantastic in some areas, but utterly fail in others, and I think the reoccuring answer of BioShock is a good example of that. The mediocre gameplay and *terrible* pacing are gamebreakers to some, but others are willing to overlook it because of its art design, characters, narrative, etc. Just depends on what you focus on and what you personally like.

OT: Red Dead Redemption, for it holds the cursed trademark of a Rockstar game -- clunktastic controls. The shooting and even just riding your horse was an utter pain in the ass. All things considered, it was all right, but I didn't love it. For whatever reason (and controls aside), it just didn't engage me. Shame, really.
I'm not frustrated really. I understand people have varying tastes, standards and pet peeves. But the concept of "hype" always confuses me. I can get Hyped for something, but the the hype generated by a community towards a game, or even the hype generated by critics and trailers does not affect what I take from a game when I eventually play it.

I'm probably too cynical to trust the words of a community and pessimistic enough to not expect perfection, but I've got a high tolerance for glitches/bugs and am forgiving enough to let aesthetic/narrative flaws slide if some other aspect holds it's own. A good example of that would be The Elder Scroll games. Despite the abundance of bugs/glitches, the sub-par plots and never up to snuff mechanics, I still love the games because the adventuring and questing is just so much fun (for me obviously).

Same for Red Dead. I loved that game, though that might be due to my fondness of the old westerns.

VikingSteve said:
Ragsnstitches said:
I think you're a liar. Or you're just really not passionate about games, in which case, you're in the wrong place.
Think what you want, it makes no difference to me. Just shows you have a shallow opinion of others.
 

aidutcher

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I'd say Fallout 3. I wasn't terribly interested in it at first, then I gave it a shot and played it for about 10-20 hours, then realized it's got all the gray-ness of the often-criticized modern shooter with a fraction of the adrenaline. Now when I think about it it just seems so boring. I can respect the level of detail and atmosphere in the game, but I just have no desire to trudge through that bleak, gray landscape looking for the occasional ammo and food.

Halo and Half-Life 2 are also on my list. Maybe I played them too late after they came out to get the full impact of them, but I was very unimpressed with them.

I played MW2 for a little while, but I have the weirdest difficulty keeping track of what's going on in the stories of military shooters, so I lost interest. I don't have an XBL Gold account, so multiplayer wasn't an option for me.

I really enjoyed Portal, but the godly status it's given by its fans seems a bit hyperbolic sometimes.

Do the Fable games count as being overhyped? They have their merits, but they were still so disappointing.
 

Ryotknife

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You could just not use them... or not get hit. Worked for me. When I stopped using consumables, I got better. Seriously, unless I had a sliver of health left, I didn't use them. They're a crutch.
which is fine if you know how the boss works. but learning the boss comes from making mistakes, or at the very least surviving long enough to actually OBSERVE what he does. the armored spider boss for example automatically killed me through my shield while at full health using the flamethrower attack (or some sort of flame attack). and since my character was a knight, not exactly nimble so dodging is out of the question. i put 20 hours into the game, 15 of which was spent GRINDING.

once you know how a boss works (or kill them for the first time), generally you can beat them with your eyes closed.

maybe i choose the wrong class, maybe i would have enjoyed the game as ranged (although i hate the bow, clunky as hell) or a faster lighter melee unit.

but if there is a "wrong class" option in a single player game (and not "wrong class for me"). once again, bad game design
 

dessertmonkeyjk

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Portal 2 - The replay value killed it. Once you know how to solve all the puzzles then there's nothing to do with the game anymore.
 

Fajita

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Every Bioware game that wasn't mass effect. After playing the hell out of Morrowind and Oblivion, I went looking for more "good" rpgs for me.

I'm sure people liked them for very good reasons, but third person RPGs just don't do it for me.
 

AlphaEcho

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TehCookie said:
Halo. Not only did I find it to be a terrible game, it influenced the years to come and made most mainstream games suck.
Halo = Interesting story, colorful environments, does not try to be realistic.
CoD = Pulled-out-of-ass-think-as-we-go-along story, brown and grey, tries to be realistic and falls flat on face.
Mainstream = Pulled-out-of-ass-think-as-we-go-along story, brown and grey, tries to be realistic and falls flat on face.

?
 

EGtodd09

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Half Life 2. Considered by many to be one of the greatest games of all time is THE MOST BORING PIECE OF CRAP I HAVE EVER PLAYED.
 

Ryotknife

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AlphaEcho said:
TehCookie said:
Halo. Not only did I find it to be a terrible game, it influenced the years to come and made most mainstream games suck.
Halo = Interesting story, colorful environments, does not try to be realistic.
CoD = Pulled-out-of-ass-think-as-we-go-along story, brown and grey, tries to be realistic and falls flat on face.
Mainstream = Pulled-out-of-ass-think-as-we-go-along story, brown and grey, tries to be realistic and falls flat on face.

?
meh, i found halo environments to be rather bland (metalic cubes mostly)

story in Halo1 was alright (actually I'll say that for the timeperiod halo 1 story was actually very good.....for a shooter), goes downhill from there. It was better when the Covenant and Flood were these seemingly invincible factions and all of your struggles are laughable until you found the one ***** in their armor that they care about. At which point their invincible mask comes off and replaced with desparation.
 

Dalisclock

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Halo. For years I heard it was such an awesome game that everyone had to play and what a badass Master Chief was. Eventually, I saw it cheap for PC, bought it, played it and it was....meh. Basically felt like an Aliens Ripoff with some fun vehicle sections, balanced out by the fact you played half the game, then went back through the same environments in reverse for the second half(and then there's the fricken library). I haven't bothered to play any of the sequels.

Fear. Shooting was fun and occasionally the nightmare sequences wear scary(and less scary when it was revealed they couldn't hurt you, and you knew when they were coming). Demo for Fear 2 didn't impress me.

Bad Company 2. It felt like they spent far too much time trying to copy MW2 and that's what it felt like, a crappy clone of MW2, with destruto-scenery.
 

ihax4snax

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any cod game since world at war. Yes I also believe that mw3 will join this category.

dragon age 2. enjoyed origins a lot and was upset by 2.

and really any sequel to a game that had no right to a sequel etc. Bioshock 2
 

AlphaEcho

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Ryotknife said:
AlphaEcho said:
TehCookie said:
Halo. Not only did I find it to be a terrible game, it influenced the years to come and made most mainstream games suck.
Halo = Interesting story, colorful environments, does not try to be realistic.
CoD = Pulled-out-of-ass-think-as-we-go-along story, brown and grey, tries to be realistic and falls flat on face.
Mainstream = Pulled-out-of-ass-think-as-we-go-along story, brown and grey, tries to be realistic and falls flat on face.

?
meh, i found halo environments to be rather bland (metalic cubes mostly)

story in Halo1 was alright (actually I'll say that for the timeperiod halo 1 story was actually very good.....for a shooter), goes downhill from there. It was better when the Covenant and Flood were these seemingly invincible factions and all of your struggles are laughable until you found the one ***** in their armor that they care about. At which point their invincible mask comes off and replaced with desparation.
That tells me you never actually looked into the plot for more than half a second. Good day.
 

efAston

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Hated Batman Arkham Asylum and Assassin's Creed, but I'm a PC gamer, so auto-aim, and fixed-camera-angle segments, make me want to vomit.

Also, Fallout 3 and Oblivion. Proper RPG's give tactical advantages to various levelling strategies. In Bethesda games, one levelling area completely dominates. It's like Diablo II, but with one character, instead of five, and sometimes you don't know what levels you should have been using until you're four fifths of the way through the game. The open environments just made it feel boring and aimless to me. I didn't even realise I'd killed the end boss in Oblivion until the credits started rolling. The main story seemed just as random as the side-quests. I got more satisfaction out of the Grey Fox story.

Speaking of aimless - Far Cry 2. User reviews on GameSpot were largely just as adulatory as the reviewer's. To advance the story you need to complete tasks which are actually detrimental to the player character and his goals, which was also the case in Assassin's Creed. Are game designers trying to baby us so much that they want us to feel good about stuffing up, or did they just not realise they're writing stories which make it harder to care what happens, than a game which just drops us in the middle of a battle with no explanation?
 

Lunar Templar

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where to start ....

Halo: not bad, but not worth the attention it got and not even interesting enough for me to finish it.

Fall Out 3: in a word, BORING.

Morrow Wind: see the above.

Oblivion: the game the made me black list Bethesda from any future attention, if they can't make a game that doesn't try and put me to sleep, then they don't want my money.

God of War 2: yeah :/ i didn't get very far before kicking it to the curb, it just kinda stopped caring about Kratos's temper tantrum.

Final Fantasy 12: i donno where to even START with this one, it was just awful, and boring and i wanted to knife most the cast for being annoying.

World of Warcarft: heh, WoW is right, but not in any good way, from REALLY pointless starter quests, that, btw WHERE ALL THE SAME FUCKING THING!!! >..<, and who ever thinks 'a monthly fee is an asshole filter' is provably wrong, I've never run into so many ass wipes in any other MMO I've played.

Dragon's Nest: not bad, but eh .... a shallower 'Vindictus' really, the voice work is good and the writing can be funny, but that's really not enough.
 

loc978

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Halo, Gears of War, Assassin's Creed, Fable, Morrowind, Oblivion, Final Fantasy X and XII... off The top of my head.
Respectively due to lazy game mechanics (nigh invincibility via quick regeneration), hatred of available controls, hatred of available controls again, lack of customization options in a game that was advertised on the premise of character customization (and simplistic combat mechanics), boring game world, another boring game world, annoying characters (and minigames), annoying characters again (and clunky combat system).
whew.
I know there are more, but that's all I care to type on the subject.
 

tmande2nd

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The Witcher
Gears of War
Mass Effect 2

Quite a few others but those are the big ones.
For all their bragging, ads, and fans... they just really were boring games that annoyed me.

Bland, pointless, emotionless leads that had all the emotional impact on me that well a fridge would have.
Game play hyped to hell that was aggravating, broken, or just plain exploitable.

I honestly was mad that I wasted my money on those games because I listened to friends trumpet their splendor.