Over Powered "Impossible" Boss Battles

Recommended Videos

TraderJimmy

New member
Apr 17, 2010
293
0
0
Folio said:
elvor0 said:
Folio said:
Twinrova from Zelda: Oracle Of Seasons (or Ages) It's so monotomous that I don't even know how many hits she can take or that I'm doing something wrong. Eventually I just blunder and die. And then to think I might have to fight Ganon next. UGH!
I believe you just hit the fire balls at the blue one and the ice balls at the fire one, then when they merge, whack em with yer sword, then when she goes two different colours, fire scent seeds at her.

For me, that wasnt the hard bit, it was figuring out the bloody puzzle before hand, although I was pretty young at the time
Scent.... Scent Seeds...? After what... eight years or so I can't figure out that I had to use SCENT SEEDS?! RAAAAAAGE! I'm going to play it right now!
Twinrova, you filthy HAG! Prepare to be scorched by my wicked comeback!
You do mean that I hit her and then shoot the seed? Not that there is a third form?

By the gods... You are right. I did it! I finally did it! T-Thank you... O_O So much...
Hahahaha that's a beautiful sight. Congratulations!

EDIT: OT: Some of the bosses from Dragon Warrior Monsters were insane.
 

hopeneverdies

New member
Oct 1, 2008
3,398
0
0
King British said:
The doom dragon from Golden Sun 2. His favourite attack combo was Djinn Storm (Putting all your Djinni in recovery and making you a lot weaker and then Cruel Ruin (A ridiculously overpowered super move which pretty much killed you unless you had all your djinn available), in the later stages of the battle it got to the point where if the game decided it didn't want you to win that time it would just unleash that... many times did my gameboy hit the wall.
By the time Doom Dragon is using Djinn Storm and spamming Cruel Ruin, he only gets two moves a turn and switching in someone with Cool Aura or Pure Wish after either can deal with that handily. Cruel Ruin only does percent based damage like a summmon, so it's actually less effective on squishier characters due to it being healed off so much quicker.

And I'm really surprised that I am one of the few people on this thread who has beaten Dullahan without summon rushing. On hard at that. Thank god the HP cap is only 16383, or else he would have had 24000 HP. His other stats however... yeah 845 Attack is not fun. And it took me over an hour and a half to do.
 

SUPA FRANKY

New member
Aug 18, 2009
1,889
0
0
Ben Hyuga from Shadow Hearts

In his regular form, he can be a ***** with his like 6-7 combos, but at least manageable. Then he transforms into Seraaphic Radiance...

His regular attacks pack a bunch, and as the battle goes on, his regular attacks starts going on and on, until your HP can't fucking keep up. He also uses this move that takes 300 of your health ( Thats alot, if you were wondering), and uses it on himself.

What sucks the most, you have to fight it alone...



Also the Yiazmat...50 million hp. Need I say more?
 

FinalHeart95

New member
Jun 29, 2009
2,164
0
0
I'm surprised so many people have Kessler down as a difficult boss. inFamous has some difficult moments, but NONE of them involved bosses for me. Then again, I wasn't playing on hard, so maybe that will change.

However, there were two hard bosses in KH2, Zaldin and Demyx. Demyx wasn't even hard for the boss itself, it was just those DAMN WATER MONSTERS that you had to kill in a certain time for God knows what reason. With Xaldin, Mickey basically saved my ass.
 

ZombieGenesis

New member
Apr 15, 2009
1,909
0
0
For me it isn't always the bosses that cause the biggest problem, sometimes it can just be cheap-cheap enemies. Like in Silent Hill 3, those creepy crawler thing that know you over every single time they touch you.

Earlier in fact I was playing Project Zero (Fatal Frame) and after a particuarly pain in the arse series of puzzles they lock you in a room with THE cheapest enemy I've ever seen. She vanishes 90% of the time, the controllers freeze when she attacks so you can't avoid it, and the fraction of time to harm her is so small and fast, made only worse by the fact you can only harm her in close quarters (after which she will inevitably grab and eat 75% of your health bar).
This enemy made me give up on this otherwise fantastic game.
 

Bynine

New member
Mar 6, 2010
62
0
0
Super Mario Bros 2's bowser. (The japanese one, not the one where they took another game and fed it mushrooms.) You must navigate through a nearly impossible, long labyrinth filled with traps, hammer brothers, no power ups, and TWO BOWSERS. One GUARDS the other and there's no way to kill that one, so all you can do is pray to dodge through the gaps in its onslaught of hammers.
 

Drakmeire

Elite Member
Jun 27, 2009
2,590
0
41
Country
United States
Sephiroth in Kingdom Hearts II as well as Cerberus in Devil may cry 3. A terrible example would be Ganondorf in Zelda:Twilight Princess, He was very easy except for one problem, on the first phase he was throwing projectiles at me and for some reason I couldn't hit them back, so after about 12 minutes I finally died and found out why I couldn't fight, apparently, my little sister was attempting to play the game when i took a break before the fight to take out the trash, when she tried to play she switched my sword from the master sword to first sword you get in the game which had no effect on Ganondorf so he technically was impossible. afterword I beat Ganondorf in about 10 minutes so I was pretty disappointed.
 

Tadrith

New member
Dec 17, 2009
20
0
0
anthony87 said:
Tadrith said:
In regards to the Disgaea things, it's best to keep in mind that NIS Strat-RPGs are pretty much universally built around exploiting the system (well, really success in most Strat-RPGs is about grinding and exploiting the system) and that they give you every tool you could possibly need to do so. So while Baal and his Prinny form are tough, it's actually not terribly difficult to get a party that can wipe him out before he gets a chance to move. And I find that in the post-game replays, it actually ends up being harder to LOSE some of those forced loss battles than it would be to win them...but then, I tend to think that the NIS games are more parodies of Strat-RPGs than not....which amuses me since they are some of the best...

On topic: I'd like to second the nomination for the Demi-Fiend aka: Hitoshura from Digital Devil Saga part 1 and offer a nomination for most of the fiends and Lucifer in SMT:Nocturne....of course, most of the optional bosses in SMT games LOVE to mop their floors in the player's entrails....and are quite good at it....However, I point out these ones from Nocturne since a "complete" playthrough where you've beaten Lucifer means that every subsequent playthrough has him as as the final boss and the first Fiend boss since it's the only UNAVOIDABLE optional boss, fought early in the game and it's SIGNIFICANTLY harder than any monster you've fought up until that point and for quite some time thereafter.
Hold up.........the fiends were optional?????

I mean I knew there was a warning and whatnot when you were close to one but I could never seem to get by them without a confrontation.
The fiends weren't part of the original japanese release of the game, but were added in for the director's cut, and iirc you needed to defeat them in order. Since the second one was kind of in the middle of nowhere on the map it ends up pretty easy to short-circuit that sidequest. The only one that's absolutely necessary is the first....hence why I have an issue with it as it's a steel wall in a game that loves tossing brick walls at you.

Though to be honest, I'm not entirely sure, I haven't played in AGES and when I did I made a point of hunting them down.
 

Haagrum

New member
May 3, 2010
188
0
0
Soloing the Ancients on top of Mt Arreat in Diablo 2, on Nightmare difficulty.

Three bosses, random super abilities (like tossing mega-damage lightning in all directions or reflecting 200% damage whenever they're hit by any attack) and ludicrous damage for each, and if you so much as cast Town Portal, they reset.

Ridiculously hard. In the end, I was spamming Teleport every second or two and trying to live long enough to use Frozen Orbs and Static Field... Of course, if one or more were immune to cold and lightning (which happened regularly), that strategy was nixed.

EDIT: Also, the Royal Rumble Match for WrestleMania 2000. That game was awesome, but you started at the start and had to eliminate 29 opponents, and you could get tossed out so easily - only managed to actually win the damn thing once.
 

Daselthechaz

New member
Jun 16, 2010
65
0
0
Worgen said:
yeah that boss was a pain in the ass, I kept fucking up on the quick times so I when I did finally kill him it was after killing him like 7 times, each time you messed up he got his hp back, it was a really fun game but I couldnt bring myself to face that boss on a harder difficulty
Oh thank Christ! Someone else who knows what the hell I'm talkin' about. And yes, that was a very fun game, but playing back through it on King mode is something...special. You have to be in just the right mood for it, and it just so happens that said mood is dangerously close to the mood necessary to start making your food out of babies.
 

Et3rnalLegend64

New member
Jan 9, 2009
2,448
0
0
Mstrswrd said:
Et3rnalLegend64 said:
Of course, Ran can't be nearly as bad as Yukari (by virtue of being the Phantasm boss). Haven't reached her yet because of Ran though. Extra stage bosses have unholy amounts of health.
Actually, (and I guess this is an incredibly minor spoiler. Barely even a spoiler at all), everyone who has played and beaten both the Phantasm stage and Yukari herself say that it's easier, by nature of being what basically amounts to a remixed version of the Extra stage.

Basically, in Extra, you fight Ex-Chen as a Midboss, and Ran as the boss.
In Phantasm, you fight Ran as the Midboss, and she basically does slightly harder versions of what Chen threw at you in Extra, and Yukari does a lot of spells that are literally just Ran's spells, but a little faster and with a few extra waves/lines of bullets/lasers to dodge, plus a few new/unique and incredibly difficult cards that you have to learn on the fly.

From what I understand about skilled players, because they only have to adapt to what they've already seen, plus a little extra, they get through it easier then when they were learning Extra initially. Of course, this means that it's the same as when one goes from Easy to Normal(or Hard to Lunatic); just harder versions of what you've already seen, which does technically mean that, yes, Phantasm is harder then Extra.

I put way to much thought into this (and this is the short version. The original was around 2.5-3 times in length).
In that case, I'll need to get good enough to beat Ran first and see for myself. I'm not incredibly skilled and may have maxed out in terms of my ability to play well. I play hard mode, but still can't beat the game when I level back down to normal. It's usually the Stage 5 boss or stage 5 in general that takes away the lives I manage to stockpile (minus Reisen). The final boss usually makes short work of me soon afterwards.
 

PauL o_O

New member
Feb 15, 2009
556
0
0
Carnagath said:
PauL o_O said:
Is Yiazmat even possible?
The hardest boss I've faced is King Allant in Demon's Souls NG+ when playing solo. He is easy if you coop him, but solo he is pretty much undoable, he can one-shot you with a variety of different things, constantly dashing towards you, you have to keep running away to avoid the soul-sucking, and when you FINALLY get a mere second or two to hit him he starts casting his AoE instadeath spell and you have to run to the other side of the hall. In the normal game you could get hit by 2-3 of his abilities and still be alive after that, but in NG+ everything gibs you.
that doesn't even sound fun...
 

Valkyrie101

New member
May 17, 2010
2,300
0
0
MasterMongoose0 said:
Valkyrie101 said:
Poison Ivy in AA, but only because I forgot about the quick batarang throw, which made it literally impossible to dodge her attacks. When I remembered, it was easy.

I don't play that many games with boss battles.
I had the same problem! I completely forgot about that quick throw, and you just flat-out can't seem to win without it. I loved that game from start to finish, but man did that one section piss me off.
I felt a bit thick when I realised, but after that it was easy. Killer Croc was far worse though: didn't so much require skill as mental endurance.
 

tucci

New member
Jul 9, 2008
174
0
0
The Final. Final Boss In Persona 4. That ***** was just unfair. She had this one 2 spell combo that had no time inbetween. the first spell would give all the characters in the party random status effects, about 3 each. Then she would do an attack that would kill anyone with a status effect. Such a cruel god she was, took me like 40 tries to beat her
 

Carnagath

New member
Apr 18, 2009
1,814
0
0
PauL o_O said:
Carnagath said:
PauL o_O said:
Is Yiazmat even possible?
The hardest boss I've faced is King Allant in Demon's Souls NG+ when playing solo. He is easy if you coop him, but solo he is pretty much undoable, he can one-shot you with a variety of different things, constantly dashing towards you, you have to keep running away to avoid the soul-sucking, and when you FINALLY get a mere second or two to hit him he starts casting his AoE instadeath spell and you have to run to the other side of the hall. In the normal game you could get hit by 2-3 of his abilities and still be alive after that, but in NG+ everything gibs you.
that doesn't even sound fun...
You're right, it's not. The normal game is a blast, but on your second playthrough with the same character everything is cranked up to 11, you need to be flawless everywhere. Still, every boss becomes easy if you summon more players, I just preferred to play solo for a higher feeling of satisfaction.
 

anthony87

New member
Aug 13, 2009
3,727
0
0
Tadrith said:
anthony87 said:
Tadrith said:
In regards to the Disgaea things, it's best to keep in mind that NIS Strat-RPGs are pretty much universally built around exploiting the system (well, really success in most Strat-RPGs is about grinding and exploiting the system) and that they give you every tool you could possibly need to do so. So while Baal and his Prinny form are tough, it's actually not terribly difficult to get a party that can wipe him out before he gets a chance to move. And I find that in the post-game replays, it actually ends up being harder to LOSE some of those forced loss battles than it would be to win them...but then, I tend to think that the NIS games are more parodies of Strat-RPGs than not....which amuses me since they are some of the best...

On topic: I'd like to second the nomination for the Demi-Fiend aka: Hitoshura from Digital Devil Saga part 1 and offer a nomination for most of the fiends and Lucifer in SMT:Nocturne....of course, most of the optional bosses in SMT games LOVE to mop their floors in the player's entrails....and are quite good at it....However, I point out these ones from Nocturne since a "complete" playthrough where you've beaten Lucifer means that every subsequent playthrough has him as as the final boss and the first Fiend boss since it's the only UNAVOIDABLE optional boss, fought early in the game and it's SIGNIFICANTLY harder than any monster you've fought up until that point and for quite some time thereafter.
Hold up.........the fiends were optional?????

I mean I knew there was a warning and whatnot when you were close to one but I could never seem to get by them without a confrontation.
The fiends weren't part of the original japanese release of the game, but were added in for the director's cut, and iirc you needed to defeat them in order. Since the second one was kind of in the middle of nowhere on the map it ends up pretty easy to short-circuit that sidequest. The only one that's absolutely necessary is the first....hence why I have an issue with it as it's a steel wall in a game that loves tossing brick walls at you.

Though to be honest, I'm not entirely sure, I haven't played in AGES and when I did I made a point of hunting them down.
Yeah same here, I pretty much beat the crap out of all of them. The only particularly tough ones I can recall are The Matador, the first one(Death I think?)and the damn one with the trumpet.......damn that trumpet...
 

PauL o_O

New member
Feb 15, 2009
556
0
0
i think gary in pokemon fire red/leaf green is stupidly hard after you get the national dex.
 

King British

New member
Apr 15, 2010
26
0
0
hopeneverdies said:
King British said:
The doom dragon from Golden Sun 2. His favourite attack combo was Djinn Storm (Putting all your Djinni in recovery and making you a lot weaker and then Cruel Ruin (A ridiculously overpowered super move which pretty much killed you unless you had all your djinn available), in the later stages of the battle it got to the point where if the game decided it didn't want you to win that time it would just unleash that... many times did my gameboy hit the wall.
By the time Doom Dragon is using Djinn Storm and spamming Cruel Ruin, he only gets two moves a turn and switching in someone with Cool Aura or Pure Wish after either can deal with that handily. Cruel Ruin only does percent based damage like a summmon, so it's actually less effective on squishier characters due to it being healed off so much quicker.

And I'm really surprised that I am one of the few people on this thread who has beaten Dullahan without summon rushing. On hard at that. Thank god the HP cap is only 16383, or else he would have had 24000 HP. His other stats however... yeah 845 Attack is not fun. And it took me over an hour and a half to do.
Hmm... I feel really inadequate now, thank you sir
 

Aux

New member
Jul 2, 2009
393
0
0
Sephiroth from Kingdom Hearts is the only really difficult boss to this date that I haven't been able to beat. I must of worked on him for two weeks before giving up. Could I do it now? Maybe but I don't want to attempt it.

The only other two "hard" bosses I can think of were the Ruby and Emerald weapon from FF7. I had to beat them to cheap way with KotR but even then I had a difficult time.