In terms of gaming, there are many themes, genres and elements which have been abused heavily by developers in their games, tiring out players who have seen it all before and burning out a genre to the point where people are just sick of seeing another similar game pop up.
These concepts are not limited to, but included:
Zombies
Armoured Space Marines
America VS Russia
World War 2
European fantasy setting
More overused concepts can be seen here:
http://www.escapistmagazine.com/forums/read/9.304626-Poll-Most-overused-concept-in-games
Now, while the thread above goes on asking what concepts have been done dozens of times and more, I'd like to ask this:
How could we save these types of genres? What would you do to help improve these genres so that although they are just another Zombie or Space Marine game, it feels different.
These can range from story, gameplay or minor things that already exist.
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For me:
I'm a fan of zombie game, but after playing Dead Island, the latest zombie game, I can't see myself really enjoying the genre anymore, as its all going down a path of "we must have speacil infected zombies that explode or charge".
I'd like to see a game like Stubbs the Zombie. Instead of a human vs millions of undead... you are an undead vs millions of humans. And each time you kill, you add another solider to your ranks.
You are a zombie. You lurk in the shadows, preying on the unspected, slowly infected whole areas, house by house.
You build up an army to overwhelm the military/police/armed civilians.
Civilians might acutally approach you to 'help' you, since they don't have an idea whats wrong. Breaking a window to get a sleeping victim may or will set off an alarm, causing them to flee. Police come to investigate and you must decide to flee or ambush them.
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So, explain what you would do to change things and give the genre you either dislike or like a new look and feel.
These concepts are not limited to, but included:
Zombies
Armoured Space Marines
America VS Russia
World War 2
European fantasy setting
More overused concepts can be seen here:
http://www.escapistmagazine.com/forums/read/9.304626-Poll-Most-overused-concept-in-games
Now, while the thread above goes on asking what concepts have been done dozens of times and more, I'd like to ask this:
How could we save these types of genres? What would you do to help improve these genres so that although they are just another Zombie or Space Marine game, it feels different.
These can range from story, gameplay or minor things that already exist.
------
For me:
I'm a fan of zombie game, but after playing Dead Island, the latest zombie game, I can't see myself really enjoying the genre anymore, as its all going down a path of "we must have speacil infected zombies that explode or charge".
I'd like to see a game like Stubbs the Zombie. Instead of a human vs millions of undead... you are an undead vs millions of humans. And each time you kill, you add another solider to your ranks.
You are a zombie. You lurk in the shadows, preying on the unspected, slowly infected whole areas, house by house.
You build up an army to overwhelm the military/police/armed civilians.
Civilians might acutally approach you to 'help' you, since they don't have an idea whats wrong. Breaking a window to get a sleeping victim may or will set off an alarm, causing them to flee. Police come to investigate and you must decide to flee or ambush them.
------
So, explain what you would do to change things and give the genre you either dislike or like a new look and feel.