I know Bioshock doesn't have death per se, but falling off Columbia into the sky below doesn't trigger the revival animation and the monetary cost and doesn't set you back in any way. And the only times jumping off Columbia not having any repercussions killed the moment was me treating all the important and scenic scenes where I was told to look at something as invitations to kill time and Booker.MysticSlayer said:Well, technically, the BioShock series as a whole doesn't have any form of actual death (not without making some changes in the options menu that is). Maybe Infinite counted you as dying if you got downed too many times, but I was always rescued by Elizabeth. Even the one time I was sent back to a checkpoint, none of my progress was lost.j0frenzy said:BSI doesn't count falling off as death, which is rather nice considering the number of times I accidentally walked off the edge of something or misjudged a jump.
Anyways, like I said, I don't mind it, but there does come a point where you need to recognize that it can kill the moment as well. Unfortunately, Infinite didn't fully recognize this. The first two games had their moments, but they seemed to be more random events the developers had no control over, not a set-piece that probably should have been left out due to its conflict with the death system in the game.
Though I heartily invite Infinite to do unpleasant things to itself every time it reminds me there's a difficulty below hard.