Overrated Classic Games

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Oct 22, 2011
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Hey, you know that classic game? The one that you discovered long time ago, but still hold dear to your heart? That gem that might not have sold well, but gained positive critical reception and a following of loyal fans, you being one of them?
Well... it's shit. Sorry to drop this truth bomb on you, but it's never been good. Maybe it could pass back in the day, but nowadays it's just mostly, if not entirely, crap. You better drop these nostalgia goggles, dude.
Hawki said:
Gee, I've never seen a thread like this before...
The site might've went down the sewer, but it's good to see some of these posts never change.
 

fix-the-spade

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Hawki said:
I like the air base and Air Force One levels, but not Crash Site. Also, the clone. How do we know he's evil? How did dataDyne make a clone so fast? Should we consider the ethics of killing a clone that's likely only existed for a few hours?

Nup. :(


I loved all of those levels. Great pacing, constant sense of danger, etc.
Presidents are like Highlanders, there can only be one! I would assume the Skedar helped somehow, that the clone's morality and will were something severely under developed and there's no time to consider ethics of killing one more government employee when by that time you've blasted a couple of hundred Army, CIA and NSA personnel to smithereens, not to mention the even larger number of salaried Datadyne security guards, although they are all awfully keen to shoot you first.

My problem with those levels was the number of times I failed them because Dr Laptop, Elvis or Carrington staff ran out in front a enemies trying to shoot me and died instantly. Dr Laptop floating into the path of the gunship and Mr 'That Was tooo close' on Carrington being the number one perpetrators.
 
Feb 7, 2016
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Does overrated mean anything anymore? I'm guilty of using it. And I hate myself for it.

Did it ever mean anything?

I just see it now and feel sort of nauseous.

You can discuss games and parts of them that YOU don't like until you're rotting in the ground, but calling those games "overrated" is meaningless.

To me, overrated is just used as a catchall for people who just want to dislike something but don't have the energy or explanations to back that dislike up until they're really pressed for it.
 

Canadamus Prime

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DeliveryGodNoah said:
Does overrated mean anything anymore? I'm guilty of using it. And I hate myself for it.

Did it ever mean anything?

I just see it now and feel sort of nauseous.

You can discuss games and parts of them that YOU don't like until you're rotting in the ground, but calling those games "overrated" is meaningless.

To me, overrated is just used as a catchall for people who just want to dislike something but don't have the energy or explanations to back that dislike up until they're really pressed for it.
The only time I will ever use the term "overrated" is if it's something that's immensely popular, but I only thought was decent. Enjoyable, but not worth the popularity.
 

Potjeslatinist

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B-Cell said:
NOLF: This game was basically goldeneye/perfect dark for PC. it was just too comicy and cartoonish. the shooting, AI, stealth was not even done good for that time it released too. many FPS games were far better. game was incredibly overrated but luckily monolith hit the nail with FEAR. become one of the greatest game of all time.
I no longer find you endearing. Get the hell out of my face.

Also, this goddamn topic again.
 

Poetic Nova

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So, in short OP: Everything that hasn't enough testosterone is an automatic fail for you.
 

Hawki

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fix-the-spade said:
Presidents are like Highlanders, there can only be one! I would assume the Skedar helped somehow, that the clone's morality and will were something severely under developed and there's no time to consider ethics of killing one more government employee when by that time you've blasted a couple of hundred Army, CIA and NSA personnel to smithereens, not to mention the even larger number of salaried Datadyne security guards, although they are all awfully keen to shoot you first.
TBH, the stuff you list up above is part of why elements of Perfect Dark's story make me uneasy. If we're talking about Trent's NSA goons or the skedar, then yes, I have no remorse in gunning them down - they made their choice (presumably). However, if we're talking about the base staff at Area 51, or dataDyne security guards...do they deserve to die for just doing their jobs? I assume the president actually knows about Area 51 and the maians (since he seems unperturbed by the presence of Elvis in Alaska), but how does he feel about Joanna killing dozens of US security staff in a military base? Doesn't help that Perfect Dark has voice acting, with guards screaming "nooo!" or "I don't wanna die" when you kill them sometimes. It's part of why on lower difficulty settings I tried to incapacitate the dataDyne guards rather than kill them, but but by Area 51 this is untennable.

I get that Perfect Dark is an FPS, and FPS games are based on shooting people, but the game does enter some very morally grey areas, but unfortunately, no time is spent discussing them. The president clone is one such example - he's existed for a few hours at the most, and has only one job (lend Pelagic to dataDyne), but for that, he has to die. I've commented that if Perfect Dark ever returns, I'd be interested in seeing it as a stealth game (especially since PD as an FPS is apparently untennable to Microsoft as they've got Halo - go figure).

fix-the-spade said:
My problem with those levels was the number of times I failed them because Dr Laptop, Elvis or Carrington staff ran out in front a enemies trying to shoot me and died instantly. Dr Laptop floating into the path of the gunship and Mr 'That Was tooo close' on Carrington being the number one perpetrators.
Fair enough. Admission time, I never beat Perfect Dark on anything higher than Agent level (as a whole, there are a few individual levels where I made it past Perfect Agent level, including the Carrington Institute). But CI is still a great level even with the NPCs. It's short, but intense, and the music does a great job of selling that the shit has really hit the fan.
 

Naldan

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Final Fantasy 7
KotOR 1 in a few months
Spyro
Crash Bandicoot
Sonic the Hedgehog

Many more if it wasn't for the 15 years.
 

Trunkage

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Let's do this

Baulder's Gate 1
Fallout 2
System Shock
GTA 3+
Old Mario Games (I went back and played SNES Mario Kart a couple of weeks ago. Its definitely is included here.)
Zelda (too boring to finish)
Old Tomb Raider games
And now for some that I love but still recognise are over rated
Witcher 3
Dark Souls
Morrowind
New Vegas (the morality and choices are only slightly better than F3, and the tribes concept, 9hr tutorial and just general location makes it way worse.)

Just Obsidian, Black Isle and Bioware in general (Pillars was pretty lacklustre and spending more than $10 on it is a waste)
 

CaitSeith

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Pseudonym said:
Whichever old game you, my dear reader, like most, that is the most overrated game in history. It's not even remotely good and you should be ashamed of yourself for liking it.
Do you have a problem with Metroid: Fusion or something!?
 

Fox12

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There are no overrated games, classic or otherwise.
 

Yoshi178

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CaitSeith said:
Pseudonym said:
Whichever old game you, my dear reader, like most, that is the most overrated game in history. It's not even remotely good and you should be ashamed of yourself for liking it.
Do you have a problem with Metroid: Fusion or something!?
it's way too linear and hand holdy compared to the other metroid games.
 

CaitSeith

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Yoshi178 said:
CaitSeith said:
Pseudonym said:
Whichever old game you, my dear reader, like most, that is the most overrated game in history. It's not even remotely good and you should be ashamed of yourself for liking it.
Do you have a problem with Metroid: Fusion or something!?
it's way too linear and hand holdy compared to the other metroid games.
 

Yoshi178

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Bilious Green said:
Overrated is entirely subjective, but my vote would be everything made by Nintendo ever.
even universally hated Nintendo games like Metroid: Other M?

those are overrated too somehow?
 

CaitSeith

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Yoshi178 said:
Bilious Green said:
Overrated is entirely subjective, but my vote would be everything made by Nintendo ever.
even universally hated Nintendo games like Metroid: Other M?

those are overrated too somehow?
I liked Other M; except for the ending (worst ending after ME3) and the way the equipment restriction was implemented this time.
 
Apr 5, 2008
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Hawki said:
-Prince of Persia: The Sands of Time (this game is...okay, I guess? I mean, I like it, I just don't get why it's so beloved)
This one I can address, and it really is quite simple. It is a masterpiece of game design in every measure. It was simultaneously a "reboot", a reinvention and a resurrection of an old 2D franchise famed for its challenge, rotoscoping and platforming and somehow created a new genre too.

I also maintain, and I will argue this with anyone, that the success of this game is the main, if not sole, reason for Ubisoft going down the path it did, starting with Assassin's Creed, but I'll come back to that. Simply, PoP: SoT was a triumph in every way. It was a game that looked stunning, had a fantastic story, great gameplay and mechanics which tied into all of these things. The Dagger of Time was like the stardust that elevated this game, being the central core of both the story and the rewind time mechanic. That mechanic and its implementation was inspired and whoever came up with and/or implemented it was a genius.

The pace was perfect too, as the player learned to overcome new challenges and enemies, stringing together the impossibly large array of jumps, wall runs, ledge grabs, shimmies, slides, and rewinding time to help with the major downside of such a challenging and punishing game...making a mistake. It gave the players the limited ability to rewind time, but not enough to make the game forgiving. The Dagger also tied into the monsters and Sands themselves.

The characters were fantastic...all two of them, plus one if you include the villain. The Princess was fantastic, the story and their interactions were superb and the ending was sensational. The music and sound were utterly brilliant, capturing the exotic feeling of the levels and the atmosphere. The levels themselves were amazingly designed, from the baths to the gardens, aviary, barracks and what not. Each had its own feeling and challenges and were incredibly rich and immersive.

One thing that winds me up is when people describe the freeflowing combat as like "Batman: Arkham". Games like Sleeping Dogs, Shadow of Mordor, Mad Max, like Arkham shared that reactionary, frenetic combat but it's attributed to Arkham, when they should be attributed to Sands of Time. This game was the first hit I can remember that had that kind of combat, including parkour-style attacks from walls and such.

In summary, Sands of Time is not overrated, not even close. It is a masterpiece of video gaming, a genre defining game that I would further argue is singularly responsible for the parkour elements Ubisoft later popularised in AssCreed and have since become a staple of the generic "The Ubisoft Game" (any asscreed, far cry, watch dogs, etc). Sands of Time was lightning in a bottle that married every part of game design into a whole much greater than the sum of its parts. It was great in every department and I believe it couldn't exist in today's AAA industry. Innovative, challenging, with nods to its 2D ancestors, it deserves to be in any Top 10 games of all time list.
 

Squilookle

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KingsGambit said:
Hawki said:
-Prince of Persia: The Sands of Time (this game is...okay, I guess? I mean, I like it, I just don't get why it's so beloved)
This one I can address, and it really is quite simple. It is a masterpiece of game design in every measure. It was simultaneously a "reboot", a reinvention and a resurrection of an old 2D franchise famed for its challenge, rotoscoping and platforming and somehow created a new genre too.

I also maintain, and I will argue this with anyone, that the success of this game is the main, if not sole, reason for Ubisoft going down the path it did, starting with Assassin's Creed, but I'll come back to that. Simply, PoP: SoT was a triumph in every way. It was a game that looked stunning, had a fantastic story, great gameplay and mechanics which tied into all of these things. The Dagger of Time was like the stardust that elevated this game, being the central core of both the story and the rewind time mechanic. That mechanic and its implementation was inspired and whoever came up with and/or implemented it was a genius.

The pace was perfect too, as the player learned to overcome new challenges and enemies, stringing together the impossibly large array of jumps, wall runs, ledge grabs, shimmies, slides, and rewinding time to help with the major downside of such a challenging and punishing game...making a mistake. It gave the players the limited ability to rewind time, but not enough to make the game forgiving. The Dagger also tied into the monsters and Sands themselves.

The characters were fantastic...all two of them, plus one if you include the villain. The Princess was fantastic, the story and their interactions were superb and the ending was sensational. The music and sound were utterly brilliant, capturing the exotic feeling of the levels and the atmosphere. The levels themselves were amazingly designed, from the baths to the gardens, aviary, barracks and what not. Each had its own feeling and challenges and were incredibly rich and immersive.

One thing that winds me up is when people describe the freeflowing combat as like "Batman: Arkham". Games like Sleeping Dogs, Shadow of Mordor, Mad Max, like Arkham shared that reactionary, frenetic combat but it's attributed to Arkham, when they should be attributed to Sands of Time. This game was the first hit I can remember that had that kind of combat, including parkour-style attacks from walls and such.

In summary, Sands of Time is not overrated, not even close. It is a masterpiece of video gaming, a genre defining game that I would further argue is singularly responsible for the parkour elements Ubisoft later popularised in AssCreed and have since become a staple of the generic "The Ubisoft Game" (any asscreed, far cry, watch dogs, etc). Sands of Time was lightning in a bottle that married every part of game design into a whole much greater than the sum of its parts. It was great in every department and I believe it couldn't exist in today's AAA industry. Innovative, challenging, with nods to its 2D ancestors, it deserves to be in any Top 10 games of all time list.
It's also worth mentioning that since Super Mario 64 came out, many, many companies had tried to do a 3D platformer, and failed miserably. For a while it looked like nobody outside Nintendo or Rare could pull it off. Then Sands of Time came out and finally broke the spell. Quite fitting that it should be done by such an iconic (and different to Mario) platforming icon.
 
Feb 7, 2016
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Yoshi178 said:
Bilious Green said:
Overrated is entirely subjective, but my vote would be everything made by Nintendo ever.
even universally hated Nintendo games like Metroid: Other M?

those are overrated too somehow?
So I never played Other M because I don't care for the Metroid series, but reviews seem to be positive. Like 8/10 across the board nearly. It can't be that bad.