One thing that I don't really like is (A! A! A! A! ... A) quick time events. They seem pretty (X! X! X! X! ...X) cool at first but in practice they (L! L! L! L! ... R) gte anoynig *damn it!*. By using symbols for the buttons or keys they (X! X! X! X! ... X) pull the player out of emmersion. I mean, when we play, we don't really think "R,R,R!", we think (B! B! B! B! ... A) sohot shtoo shoot *stupid Windows QTE!*. And that's the problem really. The QTEs rarely appear to have any intuitive (R! R! R! R! ... R) connection to the action. When you think about it, regular gameplay is essentially just (A+B! A+B! A+B! ... A+X) qiuck tmie evetns aynway! *screw this!*. Perhaps if instead of flashing up non-sensical keys or buttons, it instead flashed up (R! R! R! R! ... R) gameplay actions instead, like "Run! Run! Run! or something like that. That would be much better.