No, it is poor use of a camera. A good photographer focusses on what's important. DoF doesn't do this.AmrasCalmacil said:Incase you've never noticed, your eyes will take into account depth of field, especially if you have an object close to your eye and you're focussing on something further away.veloper said:Not sure what I dislike more
Bloom, Depth of field or motion blur.
These effects simulate the artefacts of poorly used camera's, not human eyesight. Unless I'm roleplaying a short-sighted drunk.
A good example is this, if I'm aiming down a gun and focussing on the front sight, the butt and back of the receiver are going to appear out of focus in comparison to the front sight.
And before you say anything, I've never experienced a single problem with my vision in all my life.
Not to mention that depth of field is not an example of 'poor use' of a camera, it's an effect designed to draw your eye towards what is in focus.
lol if Bloom is done wrong then it's just a pain in the arse. And yes, Uncharted 2 looks much better than the first.Daystar Clarion said:If it's done right, bloom is brilliant. Got Uncharted: Drake's Fortune yesterday and the jungles are lush. Not bad for a game made 3 years ago. I bet Uncharted 2 looks much better.
On the other hand, Mirror's Edge is one of the most criminal examples of a bloom disaster. Bloom. Bloom everywhere. And god help you if you run from an indoor or underground area into an open and sunny outside... Say goodbye to your retina.AetherWolf said:http://gangles.ca/2008/07/18/bloom-disasters/
This old article shows the most triumphant examples. I also hate excessive realism in general.
One of the reasons I liked Mirror's Edge was that it avoided the "Real is Brown" trope almost completely.
I'm not sure you know what depth of field actually is. "Focusing on what's important" in a shot is an example of a photographer using depth of field. For example, a photographer might use a shallow depth of field focusing on an important person in a shot to emphasize that person's presence.veloper said:No, it is poor use of a camera. A good photographer focusses on what's important. DoF doesn't do this.AmrasCalmacil said:stuff
A good DoF is hard to notice.veloper said:No, it is poor use of a camera. A good photographer focusses on what's important. DoF doesn't do this.AmrasCalmacil said:Incase you've never noticed, your eyes will take into account depth of field, especially if you have an object close to your eye and you're focussing on something further away.veloper said:Not sure what I dislike more
Bloom, Depth of field or motion blur.
These effects simulate the artefacts of poorly used camera's, not human eyesight. Unless I'm roleplaying a short-sighted drunk.
A good example is this, if I'm aiming down a gun and focussing on the front sight, the butt and back of the receiver are going to appear out of focus in comparison to the front sight.
And before you say anything, I've never experienced a single problem with my vision in all my life.
Not to mention that depth of field is not an example of 'poor use' of a camera, it's an effect designed to draw your eye towards what is in focus.
The human eye immediately focusses on anything that has your attention. Effectively everything you notice is in focus. Again DoF doesn't do this. It just blurs everything at a distance.
I'm sorry, but I'm going to have to get a little condescending here.veloper said:No, it is poor use of a camera. A good photographer focusses on what's important. DoF doesn't do this.
The human eye immediately focusses on anything that has your attention. Effectively everything you notice is in focus. Again DoF doesn't do this. It just blurs everything at a distance.
Depth is great, though terrible if you want to get the best score possible :/A Pious Cultist said:DOF with iron sights always looks great to me. You wouldnt naturally be able to focus on it if you had a gun that close to your face in real life.
Holy shit, if it where called jam ops I would actually buy it!Ironic said:JamBlood on the screen when you get shot. It's a handy damage indicator but it seems like every single game needs to scale up thejam factoramount of blood.
It just gets irritating.
I'm looking at you Call Of Duty:JamBlack Ops.